All in all, I don't want to have too much 'clutter' taking away from the awesomeness going on main screen


RayBanJockey wrote:Actually on that note, and with risk of hijacking the thread a little, aren't the health and mana globes a bit far off to the right and left? I was watching a fullscreen tube the other day and I had to literally move my eyes to see what was up with them. I mean I could see the blue and red colours going up and down vaguely somewhere on the screen edges but if I wanted to see the presice amount of health I had to move my eyes and loose sight of the center of the screen where the char was having his head bashed in.
Or is it me that has shite periferal vision? Or maybe I should just stop using a 27" screen for gaming, but that's not really an option... once you go mac you never go back

pothb wrote:I know it has been asked before... and didn't seem likely...
But is there anyway you guys can allow people to make mods "cosmetic" only like a ui mod that will not affect playing with other people, so people with different UI mods can play with each other.





Omnifas wrote:it has been a while since someone asked that question, so things could have changed or not. I'm sure there is a way to separate the UI mods from the mods, it would be great if runic could find it and add it in a patch after release if their schedule doesn't allow for it to make it at launch.
Omnifas wrote:it has been a while since someone asked that question, so things could have changed or not. I'm sure there is a way to separate the UI mods from the mods, it would be great if runic could find it and add it in a patch after release if their schedule doesn't allow for it to make it at launch.
UI modding is something EVERYONE dabs in because it allows them to create a personalized feel to their experience.
If it changes too much and might break some mods. I don't think most modders would mind if it was early in the modding scene.
Terry Pratchett wrote:"I will, of course, be dead at some future point, as will everybody else. For me, this maybe further off than you think - it's too soon to tell."

RayBanJockey wrote:Actually on that note, and with risk of hijacking the thread a little, aren't the health and mana globes a bit far off to the right and left? I was watching a fullscreen tube the other day and I had to literally move my eyes to see what was up with them. I mean I could see the blue and red colours going up and down vaguely somewhere on the screen edges but if I wanted to see the presice amount of health I had to move my eyes and loose sight of the center of the screen where the char was having his head bashed in.
Or is it me that has shite periferal vision? Or maybe I should just stop using a 27" screen for gaming, but that's not really an option... once you go mac you never go back

Terry Pratchett wrote:"I will, of course, be dead at some future point, as will everybody else. For me, this maybe further off than you think - it's too soon to tell."

Morbus wrote:The reason for the 4:3 screen aspect ratio is that this is the field of vision that the brain can comprehend at one time.
RayBanJockey wrote:Or is it me that has shite periferal vision? Or maybe I should just stop using a 27" screen for gaming, but that's not really an option... once you go mac you never go back
xani wrote:it is because movies and TVs back then had 4:3
Terry Pratchett wrote:"I will, of course, be dead at some future point, as will everybody else. For me, this maybe further off than you think - it's too soon to tell."

Morbus wrote:xani wrote:it is because movies and TVs back then had 4:3
This is what I said. They had this aspect ratio because it was the closest the technology could go to the vision focus. On a wide screen, you do not actually perceive the sides, your mind filters it into a blur so that you can concentrate on what is going on in the middle where your mind puts the focus. In a Cinemascope movie you need to turn your head to the sides to see what goes on there. You cannot perceive everything at once. Wide screen action means your brain must do more filtering.
Morbus wrote:In TL 1, all the changes to the UI and the wardrobe are in separate subfolders, for TL 2 these subfolders could be ignored by mod-checks, so that everyone could have the optical preferences they like without causing trouble. It would also require certain files like items / affixes / graphs /etc. have to be in other subfolders so that nobody can sneak in changes.

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