I guess you'll just have to see it in practice and mod if you feel it's best
Not sure I'm going to convince you one way or another.
I dual wield all the time - it means I can have more attack-devoted sockets ( which can provide significant damage improvements within my item level range - socketables have different effects in shields ), it means I can combine diversely-purposed weapons so that I can be a ranged and melee attacker really effectively at the same time, it means I get double-damage which I can influence through skills and gear bonuses which procs BOTH weapons if they have procs, and I have other stats that I can invest in for damage avoidance vs blocking with a shield.
Nerfing single-handed weapons I don't think is the answer - it still means you pretty much have to dual wield or use a 2 hander, and you have a HUGE penalty levied against you if you use a shield at that point. And there's lots of weapon combos where it simply doesn't make sense to attack at the same time - no way to swing a sword and fire a pistol that works in the real world ( or without looking silly in animation )
It's not just the damage and rates of damage vs what you get with a shield - it's how much chance there is to block, how much armor you get from shields, and a bunch of other things in skills that all tie in in ways that make it not that straightforward.
But that's cool
I ain't hatin'!
sorry i was replying your last post the same time you posted this one, i see what you mean that sockets does have something to do with the damage, but that case, you need to find more gems, i can just use a 2 handed weapon that just have high base damage, and spend the gold i saved to further enhance the weapon or armors, so if i want high damage, i can use W to switch to a bow, and when i need more protection, i can switch back to pistol + shield.
i don't get what you mean about "double-damage which I can influence through skills" part, i assume some skills deals damage depend on the sum of both weapon's damage, is that right? if that's the case, then yes, dual wielding is good enough as long as we don't use normal attacks, and in the end game play, any skills that don't use the sum damage but only one weapon damage become useless, that's the problem i was talking about the previous post. and if skills don't use sum damage at all, then as i said before, dual wielding will be completely useless. in the real world, nobody attack with sword and pistol the same time, true, but that's because nobody will equip them the same time in the beginning, and in real world, i believe most of the dual wielding weapons are meant to double the attack speed, attacking the same speed as one weapon while dual wielding ruin the purpose of dual wielding.
at last, about the shield, the chance of block really shouldn't be ignored, it successfully protected me from dying in TL1 hardcore, the chance of block may not looks good if we increase 10% chance to 15%, but it will be huge change if we increase it from 90% to 95%, what i mean is each percent of block chance is getting more valuable everytime we add another percent, and shield adds the most value of block chance, which is something should never be ignored in veryhard + hardcore game, because survival has higher priority than kill fast
i think that people love to use pistol and sword combo are trying to enjoy the game in their own way, they don't really want to challenge the most difficult part of the game, they satisfy the normal mode as long as they are happy, and that's what the game should give them, but if the dual wielding is designed for this group of people, then it will lose its original purpose, more weapon --> more attack speed --> more damage, cut the enemy in half blazing fast, that's what real dual wielding should appear, not acting slowly and leisurely like he's enjoying his tea.
it is true that dual wielding will be too powerful for now if the damage add up, but that's only because how the damage from weapon set up. usually single handed weapon will have about 2/3 or at least more than half of the damage that 2 handed weapon can have, which cause using dual wielding will always end up higher damage than 2 handed weapons. also 2 handed weapons always have their disadvantage by being one single item, less property, less socket for gems, and most importantly, less damage (the reason i never use 2 handed weapons). so i suggest increase the damage of the 2 handed weapon instead of preventing dual wielding from attack the same time. that will make dual wielding weak in a different way, but more acceptable.