[Maps] Solitude Ruins

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[Maps] Solitude Ruins

Postby akindain » Fri Apr 13, 2012 7:26 pm

Hello all, I would like to present my first mod for Torchlight! 

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http://www.runicgamesfansite.com/downloads.php?do=file&id=854

Solitude Ruins - this is the first of a long list of things o plan on adding but they will all revolve around this new 'Hub" city.

To start off I wanted to thank all of the people that made the guides and videos that got me to understand TorchED.

To start this mod all you need to do is go to the Torchlight graveyard and talk to the 'mysterious merchant' and buy the scroll for 1 gold ( will be changed in future ).  It will transport you to Solitude and there you can do most things just like in the normal town but with a few changes and additions.

Changes:
fishing hole = should be able to get all types. ( WIP but should work )
npc's = they are the same as the ones normal town but renamed them and plan on making personalized spawnclasses for each and plans to add hatch quests to them are in the works
hatch quest npc = plans to add my own quest versions to fit my planned plot ( right now its the same as the one in torchlight )

Additions:
Portal system = adds 7 portals each going to an area of solitude island ( plans to add main quest variants to them soon)


Current Version = 1.2
You will need to have the following 2 mods installed to make this work 
[url="http://www.runicgamesfansite.com/downloads.php?do=file&id=359"]Town Props Pack[/url]
[url="http://www.runicgamesfansite.com/downloads.php?do=file&id=340"]Cliffside[/url]

Comments, questions, requests for help always welcome!
Last edited by akindain on Wed Apr 25, 2012 8:23 pm, edited 1 time in total.
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Re: [Maps] Solitude Ruins

Postby akindain » Sat Apr 14, 2012 10:57 pm

Version 1.1 preveiw

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--Finished town layout: new areas are the graveyard and the new shop area in each of the bottom corners
--8 NPC's added: 5 are for ppl with MerchantPack, 1 for graveyard, Custom Hatch NPC, 1 stash chest Guard
--Making the scroll to get to Solitude into a spell like town portal (is planned)
-- Fixed an issue with the portals once turned on and upon returning to solitude the particals dissapered
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Re: [Maps] Solitude Ruins

Postby N3MES1S » Sun Apr 15, 2012 5:05 pm

o.O, this looks awesome dude, nice job there. Im afraid i am a bit scared of install it, since i already have A LOT of mods installed. Do u know if this mod have potential conflict issues?
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Re: [Maps] Solitude Ruins

Postby akindain » Sun Apr 15, 2012 7:23 pm

i had issues with merchant mod and that may be an issue with version 1 but in version 1.1 got them figured out and fixed so far it has no conflicts with the mods im using which are

always identified
bee swarm
clifside prop set
town prop set
respec potion mod
merchant pack

will upload version 1.1 in a day or two working on a few quests atm

and the ONLY major thing is when you want to leave solitude after getting the main quest i have set up make sure its a 2 way portal otherwise game will freeze cause it wants to give the quest again when you scroll back in

EDIT: nvm that was reading the updat changes, they made it so can have 50 waypoints now!
if you doget this wait till v1.1 in a few days
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Re: [Maps] Solitude Ruins

Postby akindain » Mon Apr 16, 2012 8:01 pm

V1.1 changelog

--added waypoint portal to get back and forth to torchlight : this fixes the quest freeze when entering the area again from the scroll sold by mysterious merchant
--put scroll back to one use only
--made it so you you have to do the intro part 1 to get Dante in solitude to show up (just kill the 4 creaturs part before even going into the mines)
--Finished town layout: new areas are the graveyard and the new shop area in each of the bottom corners
--added stairs to get to the 2 new areas
--7 NPC's added: 5 are for ppl with MerchantPack, Custom Hatch NPC, 1 stash chest Guard
-- Fixed an issue with the portals once turned on and upon returning to solitude the particals dissapered

when installing just unpack to desktop and copy 'solitude ruins into your mod folder and yes if prompted to overwrite anything if you had version 1
get v1.1 here http://www.runicgamesfansite.com/downloads.php?do=file&id=854
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Re: [Maps] Solitude Ruins

Postby N3MES1S » Wed Apr 18, 2012 2:45 pm

Thx!, i will try it soon, lets hope it works ok for me! (i mean nowadays its hard to me to add new mods without messing up something else between more than 30 mods installed... ._.)
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Re: [Maps] Solitude Ruins

Postby akindain » Wed Apr 18, 2012 4:05 pm

any chance you could list them or pm me a list and ill see if i can make this as compatable as i can for you and others with that many mods? lol :P
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Re: [Maps] Solitude Ruins

Postby akindain » Thu Apr 19, 2012 8:58 pm

just thought i would give an update for you all

version 1.2 will have the following added
-- New random based dungeon: Ashen Keep - 20 floors with quests and cinematics
-- a re-configured main quest: part 1 complete, working on part 2 now will have 4 parts - atm has 7 objectives for the quest
-- 20 new quest items added for more options in the vanilla find quests - not including the ones needed for the above reasons
-- kill quest npc: will add 10-30 new quests

right now have no idea when it will be uploaded but should be some time next week
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Re: [Maps] Solitude Ruins

Postby automated » Fri Apr 20, 2012 3:33 pm

Cool stuff. Thanks for sharing. Interesting layout.
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Re: [Maps] Solitude Ruins

Postby akindain » Wed Apr 25, 2012 8:25 pm

V1.2 changelog
--43 new quest items in 8 new spawnclasses
--8 custom hatch quests with new npc
--Ashen Keep: 10 lvls with 4 new quests
--Ashen Keep portal locarion near stash chests*
--added spot for a retirement character
--added npcs and portal for shadow vault into graveyard ( wip - need to change their text yet)
--fixed quest completes for ashenkeep, hatchquester Dante, main quest for solitude
--added 20 altered stat graphes if you dont like these just delete the 'graphes' folder from this mod

--Attribute_Bonus*:x2
--Experience_ChampionMonster*:x3
--Experience_ChampionMonster_Easy*:x3
--Experience_ChampionMonster_Hard*:x3
--Experience_ChampionMonster_VeryHard*:x3
--Experience_Monster*:x2
--Experience_Monster_Easy*:x2
--Experience_Monster_Hard*:x2
--Experience_Monster_VeryHard*:x2
--Fame_ChampionMonster*:x3
--Fame_ChampionMonster_Easy*:x3
--Fame_ChampionMonster_Hard*:x3
--Fame_ChampionMonster_VeryHard*:x3
--GoldDrop*:x2
--GoldDrop_Easy*:x2
--GoldDrop_Hard*:x2
--GoldDrop_VeryHard*:x2
--SKILL_POINTS_PER_FAME_LEVEL =2
--SKILL_POINTS_PER_LEVEL*=2
--STAT_POINTS_PER_LEVEL*=10

get v1.2 here http://www.runicgamesfansite.com/downloads.php?do=file&id=854
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Re: [Maps] Solitude Ruins

Postby akindain » Sun Apr 29, 2012 12:35 am

nulled
Last edited by akindain on Mon May 07, 2012 8:44 pm, edited 1 time in total.
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Re: [Maps] Solitude Ruins

Postby akindain » Thu May 03, 2012 4:29 pm

ok finishing up the v1.3 update.
Besides compatibility issues anyone have anything else to report?

bugs ?
changes that need to be made ?
quests all work ?
setup ok with everyone ?
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Re: [Maps] Solitude Ruins

Postby akindain » Mon May 07, 2012 8:41 pm

Official V1.3 changelog and New stuff!!!

Now includes these mods
- New icons
- Merchant Pack

Graveyard teleport/npc - deleted till i figure out how to enable Shadow vault before game is complete.

Made the 7 portal areas 5 floors + mini boss. they were 1 floor + mini boss.

Merchants in solitude now match the ones in torchlight baced on the spawn tables in Merchant Pack

8 new npc's have been added around Solitude4 will get quests later

90+ new icons !!!

21 buff chips for physical, mmagical, mixed bonus - counted as scrolls
(little 10 sec buffs you can spam if you have the money to do it while your out killing)

5 Chaos stone socketable upgrades only for necklaces
10%-50% to burn, freeze, poison, and shock

29 potions
4 respec potions: regain 25 points from given stat
4 cast speed pots: +25-55% for 60 seconds
4 player spped pots: +20-50% for 60 seconds
4 attack speed pots: +25-55% for 60 seconds
2 xp potions: +50% and +100% xp for 1 hour
5 new hp pots: lvl 25+, drops from lvl 36+ dungeons
5 new mana pots: lvl 25+, drops from lvl 36+ dungeons
1 pet food:+0-100% pet armor, health, damage, and velocity for 5 min

22 Necklaces : 3 types
See the included readme for more details

get v1.3 here http://www.runicgamesfansite.com/downloads.php?do=file&id=854
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Re: [Maps] Solitude Ruins

Postby akindain » Sat May 12, 2012 6:30 pm

bumped*
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Re: [Maps] Solitude Ruins

Postby gamekillz » Mon May 14, 2012 6:18 pm

mod looks sick, i'm going to install soon, great work!
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Re: [Maps] Solitude Ruins

Postby akindain » Tue May 15, 2012 3:31 pm

V1.4 changes


--changed the loop style to loop for 4 of the portals to make them the same as rest.
--moved the ashen keep portal down to Magnus and moved him over a bit.
--fixed a naming issue where my ragnar zombie was showing up in dungeons...lol
--changed the offset for mob levels in the new 7 portal areas and Ashen Keep
--changed the wording of some of my added quests
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