Rusty wrote:Yeah. They would need some sort of in menu texture manipulator. Sounds easy, but probably is not.
No they wouldn't, not if they just gave a choice of three or four pre-set colour schemes like they do for character hair. No-one is talking about over-complicating things with full-blown texture manipulators (at least, I'm not).
They already have the code for a slider bar on the UI for hair colour for the character during that part of the character generation screen, and code to choose a texture/lighting combination for the character's hair based on that slider bar. There is also a nice space on the UI during pet selection in the same place that the slider bars go during character selection.
Obviously I haven't seen inside the code for Torchlight 2, but as a professional developer myself I'd be amazed if a UI slider to select pet colour in the same way as character hair colour would involve writing new and complex code. If the existing code is competently written (and everything we have seen so far would indicate that it is more than competently written) then the coding side of things would likely involve merely re-using existing objects and not much in the way of new code.