Charge Bar - don't like location

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Charge Bar - don't like location

Postby sooka » Wed Apr 11, 2012 8:33 pm

Obviously haven't played it full screen, but when watching the new demo of the beserker charge bar in action, I think it draws away too much attention from the main scope of things on (center) screen. Would rather see how it looks at the bottom right of the screen instead. Don't think stacking on top of the main que is the right placement for the CB. Another way to do it would be to place highlights around the blue energy "tank" and have it fill up around the side(s) of the tank and have different "hood ornaments" for the health tank itself for when completely charged it lights up. Could do something for the mana "tank" as well like that where you get a special charge for a mana/character related special.

All in all, I don't want to have too much 'clutter' taking away from the awesomeness going on main screen :)
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Re: Charge Bar - don't like location

Postby Majai » Wed Apr 11, 2012 8:55 pm

I don't care for the location either. Hopefully there will be options on where it can be placed on the screen.
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Re: Charge Bar - don't like location

Postby hawkn » Wed Apr 11, 2012 8:59 pm

Mods. Or probably even customizable UI...
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Re: Charge Bar - don't like location

Postby RayBanJockey » Wed Apr 11, 2012 10:01 pm

Actually on that note, and with risk of hijacking the thread a little, aren't the health and mana globes a bit far off to the right and left? I was watching a fullscreen tube the other day and I had to literally move my eyes to see what was up with them. I mean I could see the blue and red colours going up and down vaguely somewhere on the screen edges but if I wanted to see the presice amount of health I had to move my eyes and loose sight of the center of the screen where the char was having his head bashed in.

Or is it me that has shite periferal vision? Or maybe I should just stop using a 27" screen for gaming, but that's not really an option... once you go mac you never go back :mrgreen:
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Re: Charge Bar - don't like location

Postby Mason1729 » Wed Apr 11, 2012 10:07 pm

RayBanJockey wrote:Actually on that note, and with risk of hijacking the thread a little, aren't the health and mana globes a bit far off to the right and left? I was watching a fullscreen tube the other day and I had to literally move my eyes to see what was up with them. I mean I could see the blue and red colours going up and down vaguely somewhere on the screen edges but if I wanted to see the presice amount of health I had to move my eyes and loose sight of the center of the screen where the char was having his head bashed in.

Or is it me that has shite periferal vision? Or maybe I should just stop using a 27" screen for gaming, but that's not really an option... once you go mac you never go back :mrgreen:


Pretty sure that you'll be able to set it to have them closer to the belt, akin to Diablo 3's hud. Judging from a few screenshots, and the Berzerker charge video from the friday update. Think also, judging from screenshots, you'll also be able to scale the hud.
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Re: Charge Bar - don't like location

Postby adamperin » Thu Apr 12, 2012 8:55 am

yeah the mana and health globes have two options... On the far sides of the screen or attached to the center hud.
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Re: Charge Bar - don't like location

Postby tsar » Thu Apr 12, 2012 11:44 am

Agreed on the charge bar issue. I would think it's not all that important if you have a graphical feedback on the character itself (glowing fists of the berserker). So ideally, it should not be distracting. But it's hard to say for sure without playing the game.

What I'm pretty sure of, is that separating health and mana globes is not a good idea. I liked how in Torchlight both meters were contained in a single globe. This way a single quick glance was enough to know your situation (and they didn't take too much screen real estate). And since it was in the centre, it was also close to the action so you didn't have to take off your eyes from it. Having 2 separate globes seems much less ergonomic. Again, without playing the game it's hard to say if indeed it will be such a pain as I think it will. Maybe it's a matter of getting used to?
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Re: Charge Bar - don't like location

Postby pothb » Fri Apr 13, 2012 1:48 am

I know it has been asked before... and didn't seem likely...

But is there anyway you guys can allow people to make mods "cosmetic" only like a ui mod that will not affect playing with other people, so people with different UI mods can play with each other.
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Re: Charge Bar - don't like location

Postby Arkham » Fri Apr 13, 2012 9:08 pm

pothb wrote:I know it has been asked before... and didn't seem likely...

But is there anyway you guys can allow people to make mods "cosmetic" only like a ui mod that will not affect playing with other people, so people with different UI mods can play with each other.

Unless anything's changed recently, they've (unfortunately) said that they can't do this. There's no way of distinguishing which mods are purely cosmetic and which aren't, thus the "same mods" requirement includes things like UI modifications.
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Re: Charge Bar - don't like location

Postby pothb » Fri Apr 13, 2012 11:28 pm

Yea, I remember that...

But I was wondering, if it's possible to allow a small checklist to have a variant on it. Like a small check to say this is a cosmetic only and allow games to be played with each other regardless.

Obviously, it's not the perfect system, as one person can use that check on somethign that isn't a cosmetic and mess things up. But having the option would be nice. Even just setting a separate folder to put certain mods in for cosmetics that won't be used to differentiate games would be nice.
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Re: Charge Bar - don't like location

Postby Arkham » Sat Apr 14, 2012 6:44 pm

That does sound like a fairly reasonable solution, and it would certainly be something I'd like to see, but unless they change their minds I guess they're reluctant to do that sort of thing.
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Re: Charge Bar - don't like location

Postby amb2010 » Sat Apr 14, 2012 6:48 pm

A few people (me included) suggested the ol' honor system approach awhile back. While it's by no means perfect I feel the added risk is worth it. I can't recall anything being said about it though sadly =/
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Re: Charge Bar - don't like location

Postby Omnifas » Sat Apr 14, 2012 7:13 pm

it has been a while since someone asked that question, so things could have changed or not. I'm sure there is a way to separate the UI mods from the mods, it would be great if runic could find it and add it in a patch after release if their schedule doesn't allow for it to make it at launch.

UI modding is something EVERYONE dabs in because it allows them to create a personalized feel to their experience.

If it changes too much and might break some mods. I don't think most modders would mind if it was early in the modding scene.
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Re: Charge Bar - don't like location

Postby xani » Sun Apr 15, 2012 12:27 am

Omnifas wrote:it has been a while since someone asked that question, so things could have changed or not. I'm sure there is a way to separate the UI mods from the mods, it would be great if runic could find it and add it in a patch after release if their schedule doesn't allow for it to make it at launch.

It is possible. However it took WoW a few years to do that right and in a way players can't do funny stuff with it, I doubt its worth it.
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Re: Charge Bar - don't like location

Postby Morbus » Sun Apr 15, 2012 6:17 am

Omnifas wrote:it has been a while since someone asked that question, so things could have changed or not. I'm sure there is a way to separate the UI mods from the mods, it would be great if runic could find it and add it in a patch after release if their schedule doesn't allow for it to make it at launch.

UI modding is something EVERYONE dabs in because it allows them to create a personalized feel to their experience.

If it changes too much and might break some mods. I don't think most modders would mind if it was early in the modding scene.


In TL 1, all the changes to the UI and the wardrobe are in separate subfolders, for TL 2 these subfolders could be ignored by mod-checks, so that everyone could have the optical preferences they like without causing trouble. It would also require certain files like items / affixes / graphs /etc. have to be in other subfolders so that nobody can sneak in changes.
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Re: Charge Bar - don't like location

Postby Morbus » Sun Apr 15, 2012 6:20 am

RayBanJockey wrote:Actually on that note, and with risk of hijacking the thread a little, aren't the health and mana globes a bit far off to the right and left? I was watching a fullscreen tube the other day and I had to literally move my eyes to see what was up with them. I mean I could see the blue and red colours going up and down vaguely somewhere on the screen edges but if I wanted to see the presice amount of health I had to move my eyes and loose sight of the center of the screen where the char was having his head bashed in.

Or is it me that has shite periferal vision? Or maybe I should just stop using a 27" screen for gaming, but that's not really an option... once you go mac you never go back :mrgreen:


The reason for the 4:3 screen aspect ratio is that this is the field of vision that the brain can comprehend at one time. Image
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Re: Charge Bar - don't like location

Postby xani » Sun Apr 15, 2012 7:14 am

Morbus wrote:The reason for the 4:3 screen aspect ratio is that this is the field of vision that the brain can comprehend at one time.

um no ? it is because movies and TVs back then had 4:3 so it was natural to use it as monitor's aspect ratio ;p. On 4:3 instead of not vaing abilityo to see left and right edge you wouln't be able to see up (moster bars etc) and down (skill CD)

On similiar sized 4:3 screen it would be similar problem as you have to look in both corners of monitor to see it. Diablo 2 didnt had such a problems because back then monitors were much smaller :D
RayBanJockey wrote:Or is it me that has shite periferal vision? Or maybe I should just stop using a 27" screen for gaming, but that's not really an option... once you go mac you never go back :mrgreen:

Yes, macs tend to make ppl's sight go tunnelvision, I think that's your problem ;) (joking). Just move your monitor few centimeters back and ull be fine ;]
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Re: Charge Bar - don't like location

Postby Morbus » Mon Apr 16, 2012 5:55 am

xani wrote:it is because movies and TVs back then had 4:3


This is what I said. They had this aspect ratio because it was the closest the technology could go to the vision focus. On a wide screen, you do not actually perceive the sides, your mind filters it into a blur so that you can concentrate on what is going on in the middle where your mind puts the focus. In a Cinemascope movie you need to turn your head to the sides to see what goes on there. You cannot perceive everything at once. Wide screen action means your brain must do more filtering.
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Re: Charge Bar - don't like location

Postby xani » Mon Apr 16, 2012 10:14 am

Morbus wrote:
xani wrote:it is because movies and TVs back then had 4:3


This is what I said. They had this aspect ratio because it was the closest the technology could go to the vision focus. On a wide screen, you do not actually perceive the sides, your mind filters it into a blur so that you can concentrate on what is going on in the middle where your mind puts the focus. In a Cinemascope movie you need to turn your head to the sides to see what goes on there. You cannot perceive everything at once. Wide screen action means your brain must do more filtering.

On 4:3 screen you can't see what's on whole screen too (assuming "typical" distance from monitor), its just that you need less eye movement to see corners. "non-peripheal vision" is actually very small angle (like few degrees), just try to read text while focusing eyesight on something 7-8 words after it. It's just brain is smart enougth to move center of vision to where its needed.

My most favourite way of showing HP/Mana is bars around character, I used some addons in WoW to do that and it was very convienient way, basically the less bar had the more it was visible so full mana/hp bars were almost invisible but when they got down to like 30% they were completely opaque. I also had active buffs and skill cooldowns on sides of those bars so every info I needed was in middle of srceen. But that was bach when i was hardcore WoW raider, way overcomplicated for aRPG :D
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Re: Charge Bar - don't like location

Postby amb2010 » Mon Apr 16, 2012 3:11 pm

Morbus wrote:In TL 1, all the changes to the UI and the wardrobe are in separate subfolders, for TL 2 these subfolders could be ignored by mod-checks, so that everyone could have the optical preferences they like without causing trouble. It would also require certain files like items / affixes / graphs /etc. have to be in other subfolders so that nobody can sneak in changes.


You see the problem with that statement is you're assuming the file structure for TL2 is the exact same for TL1. It may very well be or similar or it may not. Perhaps I'm just a fanboy but when a developer with decent transparency says they don't have a way to do something with the given time, I'm willing to bet they aren't lying and the solution isn't a simple "ignore this folder name".
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