Turn Off Blood And Gore

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Re: Turn Off Blood And Gore

Postby JoystickMonkey » Thu Apr 19, 2012 12:12 pm

Extra gore mod incoming?
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Re: Turn Off Blood And Gore

Postby wolfmane » Thu Apr 19, 2012 1:20 pm

Nothing quite like a blood piñata to get the party started.
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Re: Turn Off Blood And Gore

Postby adoomgod » Thu Apr 19, 2012 1:40 pm

Want to build it with me joystick? It could be a major over-haul.

Replace all monsters, skills, and equipment with bloodier counterparts.

That means all items have blood decals on them.

Skeletons become "bloody bones" and instead of collapsing into bones their arms fall off and squirt 10 meters of blood out of their sides before they fall down.

The varkolyn will become bloodpire bats and simply explode into a bloody mess when slain.

Dwarves will shoot blood upwards when they die etc.

A skill like lightning bolt will just become "blood beam."
The beserker's frost breat becomes "I vomit chilly blood" and looks how it sounds.
His summonable spirit wolf becomes "Blood Wolf" and it leaves a trail wherever it walks.
Everytime you block with a shield you shoot blood in the direction you were hit.
Maybe we'll replace all shields with hunks of meat.

The final boss will be the bloodiest. We'll triple the duration of his death animation and have him spaz out spraying blood in all directions, and just before he dies he unleashes a blood TSUNAMI that coats the whole level and temporarily splatters the player's screen.

All water in game will be replaced with blood. Some quest dialogue will be replaced and simplified to a gears of war mentality. "Grrrrr kill the Alchemist! Drink his blood! Kill! Blood! Kill! Blood!" Would be a quest to "find the elemental temple of bloodair."

Fish become bloodfish. Health potions - bottle of blood. Mana potions - unicorn blood.

Are you with me!? ARE YOU WITH ME?!

*edit* that boss that pukes on you? Now it pukes BLOOD on you! New monster types that spawn out of enemy corpses! Animated Blood!
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Re: Turn Off Blood And Gore

Postby tomagabriel » Thu Apr 19, 2012 2:07 pm

@adoomgod

Look what you've done! Now I'm turning my fridge upside-down in search for that blood sausage...
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Re: Turn Off Blood And Gore

Postby Arkham » Thu Apr 19, 2012 2:21 pm

I'd like to see a class of monster with black blood or dark green blood or something.
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Re: Turn Off Blood And Gore

Postby Rusty » Thu Apr 19, 2012 2:33 pm

adoomgod wrote:-snip-


You might as well have the whole game set in a beating heart. That way even if you miss, you still hit a wall, artery or something, and viola! more blood.

Just a suggestion, but I don't think I would be playing it.
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Re: Turn Off Blood And Gore

Postby JoystickMonkey » Thu Apr 19, 2012 4:46 pm

Maybe upping the explode chance and increasing the blood particles would be a good place to start and wouldn't involve reskinning the entire game. :lol:
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Re: Turn Off Blood And Gore

Postby gold163 » Thu Apr 19, 2012 5:38 pm

How about having the explode blood particles on every hit? And when something dies, just a straight stream of blood for a few whole seconds, No More Heroes style. I'd totally be down for that. You could tie it in with a loot mod so that enemies are not only blood balloons but loot pinatas as well. And make it difficult as all hell. I'd play it. It would probably make my computer crash first though.
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Re: Turn Off Blood And Gore

Postby wolfmane » Thu Apr 19, 2012 7:50 pm

We also need an announcer that yells "FATALITY" every time a monster ruptures in a fountain.
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Re: Turn Off Blood And Gore

Postby Arkham » Thu Apr 19, 2012 9:44 pm

wolfmane wrote:We also need an announcer that yells "FATALITY" every time a monster ruptures in a fountain.

MUH-MUH-MUH-MUH-MONSTER KILL!
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Re: Turn Off Blood And Gore

Postby Morbus » Fri Apr 20, 2012 2:57 am

releppes wrote:It's not an age thing. It's not a parent thing. Some people are just not into the over-the-top effects. They're more into the game itself.


This. A roguelike and games based on this principle of gameplay is about resource management, about achieving a task with a limited set of skills and equipment. It is not important to the game if the monsters are hit on the head or killed or replaced by a different kind of obstacle.
Terry Pratchett wrote:"I will, of course, be dead at some future point, as will everybody else. For me, this maybe further off than you think - it's too soon to tell."
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Re: Turn Off Blood And Gore

Postby dreamrider » Sat Apr 21, 2012 7:31 am

Not at all! Its all about putting a tremendous amount of work and coniving into ultimately achieving an UNLIMITED set of Skills and, especially, equipment. :twisted:

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