turnipz wrote:Arent items used in crafting now? Like everything is useful or easily sellable, so why would people give items away or help eachother?
Zidders wrote:turnipz wrote:Arent items used in crafting now? Like everything is useful or easily sellable, so why would people give items away or help eachother?
Setting stuff aside for friends? Some stuff you might not need but might be too good to salvage, put it up for auction?
adoomgod wrote:Btw, Witch Doctors are officially the OP class. I started crunching numbers. Played each class, and in beta Witch Doctor killed the beta boss the fastest.
At lvl 6 they can make their poison dart runed for 3 shots that do 60% weapon damage each, so 180% in all. this serves you forever.
They get something stupid called soul harvest... It adds 28 intelligence per enemy around you capping at 5 enemies. Intelligence not only adds to your elemental resists (0.1 per int) but also gives witchdoctors and wizards 1% damage bonus per point of int. That"s 140% more damage and 14% more elemental resistance when used right... For 30 seconds. Later you can rune it for double duration. ONE MINUTE OF 140% MORE DAMAGE!? 2.4x more damage!? ONE MINuTE!v
It's cooldown is 15 seconds...
Moving on, you'll find that witchdoctors have a TON a %damage boosting passives. They are really really OP. At level 9 I downed the skeleton king in under a minute... At 13 fuggadebout it.
I'm going to get D3 and play WitchDoctor, even if they nerfed him he'd still probably be OP because he's like double OP.
RayBanJockey wrote:I managed to squeeze in the time to get all five classes through the beta (so about lvls 9-11). I thought monk and witchdoctor were the most fun by far, barb and demonhunter trailing behind a bit and wizard definitely coming dead last.
Multiplayer was entirely pointless though if you ask me, all it did was add chaos - people running around crazily smashing things. I hope the harder modes make you have to introduce some kind of group tactics, or there is just no point in playing with others. Killing the skeleton king takes just as long with four people as it does solo since they ramp up mobs HP, so I guess grouping is more of a social thing than actually adding an extra dimension to gameplay.
Seer wrote:I've also heard and saw myself, that people prefer not to communicate and talk. I think being selective in public games will be a good idea.
Abd al-Hazir wrote:I was able to beat them off with a shoe, but a less bold man would've fared far worse.
Seer wrote:Abd al-Hazir wrote:I was able to beat them off with a shoe, but a less bold man would've fared far worse.
Am I the only one who loved Abd al-Hazir?
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