Could TL2 theoretically be hacked into allowing WASD play?

Forum for discussing Torchlight II.

Re: Could TL2 theoretically be hacked into allowing WASD pla

Postby hawkn » Mon Apr 23, 2012 6:26 pm

Inyssius wrote:
Arlian wrote:And now a personal perspective on trolling and trollcalling. Don't trollcall, it's insulting if you're wrong, and feeding if you're right. Instead, you should only report and move on. Makes the world a nicer place that way.


I haven't called anyone a troll! ^_^



some people have called me a troll but they are only being silly, and what is the point of a thread that has no time for silliness? none, I say. silliness is an extra-essential requisite for enjoyable conversation, it is proven science fact.


Haha, I like this guy.
...I most certainly am not the meanest person on these forums, I defer that position to hawkn. ~ AMB2010
Image
Runic Games Fansite My Deviant
User avatar
hawkn
 
Posts: 8105
Joined: Wed Aug 12, 2009 2:58 pm
Location: Redmond, WA

Re: Could TL2 theoretically be hacked into allowing WASD pla

Postby DarkTails » Mon Apr 23, 2012 6:27 pm

I remember when comics weren't all soap operas, coffee was 10 cents, and you used to be able to ask something and expect useful responses. Now you have to add disclaimers to questions to hopefully stave off the inevitable douchebags who derail topics by talking about stupid irrelevant crap like comics on a video game board and 30 year-old coffee prices. What a horrible world this has turned into. :cry:

Also, what's WASD? White anglo saxon dingo?
DarkTails
 
Posts: 3710
Joined: Mon Jul 04, 2011 11:07 am

Re: Could TL2 theoretically be hacked into allowing WASD pla

Postby Arkham » Mon Apr 23, 2012 8:05 pm

DarkTails wrote:Also, what's WASD? White anglo saxon dingo?

Wireless Airborne Stabilization Drink
Image

Mods:
Arkham's Armory (TL2) | Lego Wizard pet (TL1)

Check out the Torchlight fan group #The-Lure-of-Ember on dA!
User avatar
Arkham
 
Posts: 2855
Joined: Tue Jan 19, 2010 12:20 am
Location: Seattle, WA

Re: Could TL2 theoretically be hacked into allowing WASD pla

Postby dreamrider » Tue Apr 24, 2012 5:03 am

Its the opposite of PL:"

dreamrider
dreamrider
 
Posts: 1581
Joined: Sun May 02, 2010 7:17 pm
Location: Mid-Atlantic USA

Re: Could TL2 theoretically be hacked into allowing WASD pla

Postby FalconHeart » Tue Apr 24, 2012 8:27 am

I liked the WSAD-movement in Sacred 2. It allowed you to retrace your steps while resting the index finger of your right hand. But then, the endless running around for quests was a major design flaw in Sacred 2. Thus, the WSAD-movement was only a convenience for a greater inconvenience (leaving out the fact that Sacred 2 was also created for consoles).
"I didn't want to kill all those monsters, believe me! But the way they looked at me with their pleading eyes-I really had no choice!"
User avatar
FalconHeart
 
Posts: 493
Joined: Mon Apr 09, 2012 6:04 am
Location: Germany

Re: Could TL2 theoretically be hacked into allowing WASD pla

Postby xani » Tue Apr 24, 2012 9:59 am

Zidders wrote:...wonder if there are any arcades in Austin? >:] (no wonder his twitter is twinstickgames) My highest score back in the 80's was pretty close to that, but it's been many years since I played at a stand up cabinet. MAME just isn't the same (and now I can't even get my damn MAME games to work)

Welllllllllllllllllll some ppl build cabinets and put MAME in it, best of both worlds :D
xani
 
Posts: 578
Joined: Wed Sep 14, 2011 3:23 pm

Re: Could TL2 theoretically be hacked into allowing WASD pla

Postby Mushroom » Wed Apr 25, 2012 1:37 am

xani wrote:
Zidders wrote:...wonder if there are any arcades in Austin? >:] (no wonder his twitter is twinstickgames) My highest score back in the 80's was pretty close to that, but it's been many years since I played at a stand up cabinet. MAME just isn't the same (and now I can't even get my damn MAME games to work)

Welllllllllllllllllll some ppl build cabinets and put MAME in it, best of both worlds :D


Yup. My wife and I built our own stand-up MAME cabinet (we did the carpentry between us, she did the wiring, and I wrote the front-end software and modded my own version of MAME to run on it).

If you remember back to that office visit video last year, you'll see that the Runic guys also have a MAME cabinet in their office. I asked about it at the time and (if I remember correctly) was told that Travis had put it together.
Mushroom
 
Posts: 239
Joined: Sun Nov 06, 2011 1:26 pm

Re: Could TL2 theoretically be hacked into allowing WASD pla

Postby Zidders » Wed Apr 25, 2012 1:56 am

My issue is, one of the last things I really torrented (before I really stopped doing that sort of thing >.>) was the entire mame collection. Took me forever. Then, Mame got updated..and now, every single game i've tried to play no longer works. I've tried to fix it and no matter what I try, nothing works. As far as a cabinet goes..I don't have the skill to build one, we don't have the money to buy one, and I can't stand up or sit down to play at a cabinet, since i'm disabled and have to keep my legs elevated most of the day, which means i'm in a medical bed most of the time.
When they knock you down
Don't break character
You've got so much heart
Is this real or just a dream?
Rise up like the sun
And labor till the work is done
(Be Still-The Killers)
User avatar
Zidders
 
Posts: 12355
Joined: Fri Oct 30, 2009 9:50 am
Location: Bertram, Texas

Re: Could TL2 theoretically be hacked into allowing WASD pla

Postby releppes » Wed Apr 25, 2012 4:49 am

Arlian wrote:And now a personal perspective on trolling and trollcalling. Don't trollcall, it's insulting if you're wrong, and feeding if you're right. Instead, you should only report and move on. Makes the world a nicer place that way.



^^^THIS^^^

Maybe I'm the one who's dense here. Seemed like a normal question to me. I know it was asked before with TL1. I was surprised the very first response was a troll call. Seriously I love Torchlight, but this community has little to be desired at times. You're all helpful and smart. Is it possible to just answer questions without cutting people down?
releppes
 
Posts: 40
Joined: Tue Jun 08, 2010 5:59 am

Re: Could TL2 theoretically be hacked into allowing WASD pla

Postby Zidders » Wed Apr 25, 2012 5:19 am

To be fair, while this community doed have it's moments, I don't really think we're SO bad that we require a few preemptive paragraphs about why people shouldn't troll in the op's initial post. Last I checked, nobody was cutting anyone down in this thread. I think people are being just a teensy bit paranoid lol and please don't take that as me knocking you down. You gotta admit, the op was looking for trolling where there wasn't any and there hasn't been any, at least none that wasn't inspired by the op's assuming they'd get trolled. I mean, when ya do that, you kinda invite it, just sayin'. Noones been mean about it, at least. Smile. Relax.
When they knock you down
Don't break character
You've got so much heart
Is this real or just a dream?
Rise up like the sun
And labor till the work is done
(Be Still-The Killers)
User avatar
Zidders
 
Posts: 12355
Joined: Fri Oct 30, 2009 9:50 am
Location: Bertram, Texas

Re: Could TL2 theoretically be hacked into allowing WASD pla

Postby releppes » Wed Apr 25, 2012 11:12 am

Zidders wrote:...You gotta admit, the op was looking for trolling where there wasn't any and there hasn't been any, at least none that wasn't inspired by the op's assuming they'd get trolled. I mean, when ya do that, you kinda invite it, just sayin'. Noones been mean about it, at least. Smile. Relax.


Like I said, I must have missed that underlying message in the OP.

moving on...
releppes
 
Posts: 40
Joined: Tue Jun 08, 2010 5:59 am

Re: Could TL2 theoretically be hacked into allowing WASD pla

Postby gold163 » Wed Apr 25, 2012 11:20 am

releppes wrote:Maybe I'm the one who's dense here. Seemed like a normal question to me. I know it was asked before with TL1. I was surprised the very first response was a troll call. Seriously I love Torchlight, but this community has little to be desired at times. You're all helpful and smart. Is it possible to just answer questions without cutting people down?


Look, in my defense I wouldn't have brought up the subject of trolling at all (and in all likeliness, neither would have anybody else) if it wasn't not-so-subtly hinted at beforehand in a small, hard to read color text disclaimer using highly defensive language. So yeah, you missed it. I don't know if that was sarcasm or not. Don't let my one post reflect on the entire community.

If you ask, "is it possible to just answer questions without cutting people down," my answer would be "yes, but only if whoever's asking the question isn't trying to cut others down first." It just seems odd to me that you'd ask a question and then immediately afterwards say, "but wait, if you're not going to answer my question directly then go away, because nobody cares." If you can't assume the best intentions of others then this sort of reaction shouldn't be surprising at all. Want an answer from the devs? Email them or contact them on Twitter. Don't post them on a public forum where people are supposed to be discussing things.

On-topic, yeah, I figured it wouldn't be feasible to put in WASD. Possible? Yes. Playable? Maybe. Difficult to do? Probably. At the end of the day it's probably best to play the game in the way that it was intended. You could try playing a first person shooter with a Guitar Hero controller but it probably wouldn't work well nor would it be very fun (believe me, I've tried).
User avatar
gold163
 
Posts: 4173
Joined: Mon Sep 26, 2011 11:52 am

Re: Could TL2 theoretically be hacked into allowing WASD pla

Postby releppes » Thu Apr 26, 2012 4:49 am

gold163 wrote:...You could try playing a first person shooter with a Guitar Hero controller but it probably wouldn't work well nor would it be very fun (believe me, I've tried).


Well, maybe if you could make your character dance on someone's grave. Now tell me that wouldn't be fun?
releppes
 
Posts: 40
Joined: Tue Jun 08, 2010 5:59 am

Re: Could TL2 theoretically be hacked into allowing WASD pla

Postby Zanchito » Thu Apr 26, 2012 5:01 am

If the console / gamepad control scheme is included in the PC version, I'm guessing there might be a possibility of assigning gamepad stick commands to WSAD.
Zanchito
 
Posts: 12
Joined: Thu Apr 26, 2012 3:39 am

Re: Could TL2 theoretically be hacked into allowing WASD pla

Postby gold163 » Thu Apr 26, 2012 6:13 am

It won't be, though. Torchlight on XBLA only worked because many aspects of the game were redesigned specifically with gamepad controls in mind, like moving characters in the direction they attack. TL2 is click to move/attack. Even if you hacked together directional controls I don't think it would work or feel exactly the way anybody wants it to because so many functions overlap.
User avatar
gold163
 
Posts: 4173
Joined: Mon Sep 26, 2011 11:52 am

Re: Could TL2 theoretically be hacked into allowing WASD pla

Postby nnezz » Fri Apr 27, 2012 7:55 am

I don't see the big problem. Pathing is certainly not an issue, because the computer has to figure out nothing about the path you have to take, since you're controlling the position entirely. Collisions maybe, but pathing no.

WASD to move. Mouse to aim weapons/spells.

The user community hacked together something for Titan's Quest (or was it Diablo 2? or both?!) to enable WASD movement and mouse aiming. It worked pretty well, though obviously a bit clunky because it was a layer on top of the game. But if THAT is possible, then surely it could be implemented by the developers quite easily. And without any kind of UI or interface change at all.

The only thing you change is to use WASD to move, instead of clicking with the mouse to move in a certain direction. You still aim with the mouse.

I laugh at the concern that gamers cannot figure out how to move and attack at the same time. :lol:
Even if you have to STOP to attack, that would be fine.

Anything else is over complicating what is truly a very simple thing to implement (for the developers).
nnezz
 
Posts: 49
Joined: Tue Oct 27, 2009 2:50 am

Re: Could TL2 theoretically be hacked into allowing WASD pla

Postby KaptainUfolog » Fri Apr 27, 2012 9:40 am

I think - yes. Because you can emulate mouse click at certain coordinates with key pressing.
KaptainUfolog
 
Posts: 42
Joined: Thu Apr 26, 2012 5:20 pm

Re: Could TL2 theoretically be hacked into allowing WASD pla

Postby azshadowwalker » Sat Apr 28, 2012 3:29 pm

nnezz wrote:I don't see the big problem. Pathing is certainly not an issue, because the computer has to figure out nothing about the path you have to take, since you're controlling the position entirely. Collisions maybe, but pathing no.

I'm just not completely sure why people find it so necessary. I actually find navigation by mouse click to be much, much easier than WASD.
azshadowwalker
 
Posts: 27
Joined: Sat Apr 14, 2012 6:57 pm

Re: Could TL2 theoretically be hacked into allowing WASD pla

Postby nnezz » Sat Apr 28, 2012 5:32 pm

azshadowwalker wrote:
nnezz wrote:I don't see the big problem. Pathing is certainly not an issue, because the computer has to figure out nothing about the path you have to take, since you're controlling the position entirely. Collisions maybe, but pathing no.

I'm just not completely sure why people find it so necessary. I actually find navigation by mouse click to be much, much easier than WASD.


I guess we just differ in what we find easy or comfortable. If I am playing any kind of ranged class, then being able to walk left, while aiming at things that are on the far right, makes my gaming experience much more fun and enjoyable.
I truly dislike, but will suffer through for the sake of an otherwise good game, having to click every place I want to move to and then play tennis with the mouse cursor to kill things. Ground, enemy, ground, enemy, ground, enemy..

Instead, if I can keep the mouse cursor fixed on enemies or loot, the interaction with the game becomes less frantic. This is good, because for me that heightens immersion. The UI should get out of the way, or let me customize it as much as possible, so I don't notice it is there. That lets me focus on the game content.

Not everyone will feel like that. Some people prefer having to use only the mouse, even if it means they will be doing a lot more clicking. They enjoy all that clicking. Me, not so much. Basically, I'm wondering why we cannot have it both ways. Let those who enjoy using mouse only, use the mouse only. And let those of us who would like to move with the keyboard do that. It's not that much more technically complicated, if anything it requires less calculation.
nnezz
 
Posts: 49
Joined: Tue Oct 27, 2009 2:50 am

Re: Could TL2 theoretically be hacked into allowing WASD pla

Postby gold163 » Sat Apr 28, 2012 7:29 pm

You can't move and attack at the same time anyway. So any comfort you'd get from WASD is moot since you aren't really solving a problem. You'd just be holding an extra key down out of four that could have been used as shortcuts for spells instead. So instead of playing tennis with the cursor, now you're playing tennis with your fingers because if you keep both movement held down on the keyboard and attacking on a mouse button one of those is going to have to take priority. It's the same problem, because you're still clicking to attack on things but your character still has to pause in-between attacks. That's just how the game works. It's not made to be compatible with that sort of control method.

If you really want to use WASD in a game where it would be incredibly inefficient to do so, find a way to mod it in. It's possible, but it's not going to work perfectly specifically because the game mechanics are built around mouse control and movement. I'd wager it's not as simple as assigning keys to constant directional pathing and then checking for one or two cases of collisions. That's "the big problem", and I think you're really underestimating it. Asking Runic to change how the game works on such a fundamental level at this point in development is absurd.
User avatar
gold163
 
Posts: 4173
Joined: Mon Sep 26, 2011 11:52 am

PreviousNext

Return to Torchlight II General Discussion

Who is online

Users browsing this forum: Bing [Bot] and 20 guests