So, I just saw this topic, and I want to chime in a little bit on it.
SixShot's method as he describes it works, for the most part, but there will still be spiders when they are spawned by the map, such as through the grates in Crypt areas. Luckily they are Recluses and not Tunnel Spiders, but still. Also I can (un)comfortably say that when they spawn from the ceiling it's much worse, but off the top of my head I only recall that happening in that one challenge room.
Torchlight II has the same stuff, but with an added problem. Again the smaller spiders aren't as bad, but the ones that use the Blackfang Arachnos's model are "not cool"
, as I have been assured the kids say nowadays. There are various parts where spiders are spawned by the map and not just randomly strewn about by the overarching spawnclasses, and the smaller ones are worse when they come down from the ceiling.
The added problem is that there's at least one area that has only spiders in it, and a boss that's also a spider. So if one were to make a similar mod in Torchlight II, one will probably have
to replace them rather than excise them from the spawnclasses.Actually another problem is that there are mods that add spiders to the game - who on Earth would do such a thing - and those are unaffected, especially if the added spiders are new enemy types, but obviously there's not a whole lot you can do about that except making separate interpretations without spiders of them.
Locate your Mods folder, it's typically under [username]/AppData/Roaming/runic games/torchlight/mods/ - The location can differ depending on your OD, check here for where to look: http://www.runicgamesfansite.com/showwi ... sland:1857
Put the "no_spiders" folder from the .rar file in that folder.
Mind you that the AppData folder is hidden by default, so you may have to set it to show hidden folders.