Shadowrun Returns

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Shadowrun Returns

Postby hawkn » Wed Apr 04, 2012 12:31 pm

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Re: Shadowrun Returns

Postby wolfmane » Wed Apr 04, 2012 12:58 pm

Jordan Weisman is a legend and a very successful game producer. I can point to many formative events in my young life that his works and ventures heavily influenced.

The only problem I have with this is the huge influx of Kickstarter projects. I'm a little leery to donate until the concept is proven out. At the moment there are a plethora of great sounding operations asking for money but haven't produced anything successful through the Kickstarter mechanism. I'd like to see a few projects mature and finish out before I just go throwing my money around. Also this isn't exactly like funding MFZ (Mobile Frame Zero) where they're producing written material that needs printing. While still difficult in itself, creating tabletop war game rules is about a tenth of the work required for making a game. As we're all aware, game development can be subjected to various kinds of problems for a large variety of reasons.

I think a Shadowrun game, as they describe, would be kick ass. I think I'm going to wait a few though and think about whether I want to take the leap of faith on this one or not. The advantages that make this look good are Weisman himself, a handful of other proven game developers and the fact that he put in the effort to get the license under his control again.
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Re: Shadowrun Returns

Postby hawkn » Wed Apr 04, 2012 1:03 pm

Given the fact that there isn't an IP he's made that I haven't sunk way too much money into, I'll take my chances with the $15. I love the setting, and the concept behind it.
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Re: Shadowrun Returns

Postby wolfmane » Wed Apr 04, 2012 1:05 pm

lol. Well said.
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Re: Shadowrun Returns

Postby Seer » Fri Apr 06, 2012 10:27 am

Created almost 25 years ago, Shadowrun remains one of the most original and cherished role-playing settings. The game world’s origin story mashes-up the dystopian Cyberpunk future of a Blade Runner with the high fantasy creatures and races of a Lords of the Rings in an organic way that produces iconic characters, environments, and situations


Stuff like this can get very very complex. Another project that I'll be watching.
And so he spoke, and so he spoke,
that lord of Castamere,
But now the rains weep o'er his hall,
with no one there to hear.
Yes now the rains weep o'er his hall,
and not a soul to hear.
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Re: Shadowrun Returns

Postby feyith » Sat Apr 21, 2012 12:52 pm

For those who've been following this, they're up to over a million with still another week to go!

http://www.kickstarter.com/projects/161 ... un-returns
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Re: Shadowrun Returns

Postby hawkn » Sat Apr 21, 2012 12:58 pm

They have a stretch goal for 1.5 mil.
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Re: Shadowrun Returns

Postby Seer » Sat Apr 21, 2012 1:07 pm

~160.000 USD left, I hope they make it. It seems to be the last stand before the project is funded.
And so he spoke, and so he spoke,
that lord of Castamere,
But now the rains weep o'er his hall,
with no one there to hear.
Yes now the rains weep o'er his hall,
and not a soul to hear.
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Re: Shadowrun Returns

Postby hawkn » Sat Apr 21, 2012 1:16 pm

Lol, I was confused for a second before I remembered in Europe "," and "." are interchangeable.
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Re: Shadowrun Returns

Postby Seer » Tue Apr 24, 2012 12:36 pm

hawkn wrote:Lol, I was confused for a second before I remembered in Europe "," and "." are interchangeable.


It is? :geek: :shock:
And so he spoke, and so he spoke,
that lord of Castamere,
But now the rains weep o'er his hall,
with no one there to hear.
Yes now the rains weep o'er his hall,
and not a soul to hear.
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Re: Shadowrun Returns

Postby Acrylik » Tue Apr 24, 2012 1:49 pm

what happens to the money if they don't make the limit?

i can see a lot of backlash by the supporters if the game sucks too.
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Re: Shadowrun Returns

Postby wolfmane » Tue Apr 24, 2012 3:35 pm

Acrylik wrote:what happens to the money if they don't make the limit?

i can see a lot of backlash by the supporters if the game sucks too.


The "Backers" don't have any charges applied to their accounts unless the project meets the stated minimum amount threshold. You might think of it more like a pledge system, whereby you're pledging to support the product and it needs a certain amount of pledges on paper.

Acrylik wrote:i can see a lot of backlash by the supporters if the game sucks too.


That's the big risk you're taking by supporting one of these projects. I refer you to this very insightful article that deals with just that question http://penny-arcade.com/report/editorial-article/the-ugly-side-of-kickstarter-why-the-risks-in-backing-gaming-campaigns-are-.

The advantage of kickstarting something like Shadowrun is, as I said earlier, the fact that it's Jordan Weisman doing the project. In the case of the Grim Dawn kickstarter they already have a good chunk of the base system in place and they mostly need funding for art and animation assets. So for Grim Dawn you can take a preview look at the mechanics already in place and decide whether or not you like what they're doing. Shadworun on the other hand is still very much in the early conceptual phases so that one might be more of a roller coaster for some fans depending on how they implement things. However if you're a fan of Jordan Weisman and his style then it's likely you'll enjoy it to some degree because that particular style will naturally reflect in the final product.
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Re: Shadowrun Returns

Postby feyith » Sat Apr 28, 2012 10:19 am

$1,734,451 with 12 hours to go!
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Re: Shadowrun Returns

Postby Seer » Sat Apr 28, 2012 1:20 pm

That's the big risk you're taking by supporting one of these projects. I refer you to this very insightful article that deals with just that question http://penny-arcade.com/report/editoria ... aigns-are-.

The advantage of kickstarting something like Shadowrun is, as I said earlier, the fact that it's Jordan Weisman doing the project. In the case of the Grim Dawn kickstarter they already have a good chunk of the base system in place and they mostly need funding for art and animation assets. So for Grim Dawn you can take a preview look at the mechanics already in place and decide whether or not you like what they're doing. Shadworun on the other hand is still very much in the early conceptual phases so that one might be more of a roller coaster for some fans depending on how they implement things. However if you're a fan of Jordan Weisman and his style then it's likely you'll enjoy it to some degree because that particular style will naturally reflect in the final product.


That was a very good article indeed. The game projects that created all the buzz have yet to release, and it will be a long time until they do, so time will tell. When it comes to experienced devs, I'm more concerned with development cycle length.



Shadowrun is on its closing hours, project funding complete. Now lets how it will all turn out. I've got to say it's nice to see an old IP with greater potential being revived though.
And so he spoke, and so he spoke,
that lord of Castamere,
But now the rains weep o'er his hall,
with no one there to hear.
Yes now the rains weep o'er his hall,
and not a soul to hear.
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