Monsters only drop Unique + 100% success enchant [v1.15]

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Re: Monsters only drop Unique + 100% success enchant [v1.15]

Postby goro3d » Wed May 05, 2010 12:57 pm

Oh well no big deal I play regular anyways and have fun with it!
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Re: Monsters only drop Unique + 100% success enchant [v1.15]

Postby drb » Mon Aug 02, 2010 5:07 pm

Any reason why changing <FLOAT>ENCHANTER_PRICE_PER_ENCHANT:0.000000 does not make my enchants cost 300? it just does nothing and continues to cost 25% more each time.
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Re: Monsters only drop Unique + 100% success enchant [v1.15]

Postby supadupawil » Thu Sep 09, 2010 3:19 am

how do i make it work for v1.12? i downloaded it and put it in mods folder but still monster drops are the same
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Re: Monsters only drop Unique + 100% success enchant [v1.15]

Postby MrKrahoz » Sat Oct 16, 2010 3:30 pm

Doesn't works on v1.15.... :/
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Re: Monsters only drop Unique + 100% success enchant [v1.15]

Postby MrKrahoz » Sun Oct 17, 2010 2:55 am

Please make some tutorial, I can't make it works (version 1.15)
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Re: Monsters only drop Unique + 100% success enchant [v1.15]

Postby marcoslazo » Sun Dec 12, 2010 5:27 pm

drb wrote:Any reason why changing <FLOAT>ENCHANTER_PRICE_PER_ENCHANT:0.000000 does not make my enchants cost 300? it just does nothing and continues to cost 25% more each time.


This ^ i have the same question, enchantments cost for me arround 20k with unique stuff and its waaaaay hard to get that money in one day
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Re: Monsters only drop Unique + 100% success enchant [v1.15]

Postby Bats » Sun Dec 19, 2010 3:22 am

Hi Guys.

I have the Steam-Version of Torchlight. Is there are any possibility, to make this Mod run with my Steam-Version? :?
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Re: Monsters only drop Unique + 100% success enchant [v1.15]

Postby DreamWhisper » Sat Jan 01, 2011 1:53 pm

This is likely a stupid question... but I'm unfamiliar with how exactly the loot tables work so I was just wondering if this mod allows for purple (set pieces) to drop as well? Thanks in advance for any answer and I'm sorry if the question is stupid or was answered already. I tried looking for it and didn't see mention of it.

Also, for Bats, I have the Steam edition also and the mod works fine for me. You should just have to install it like any other.

UPDATE: N/M found my answer. Once I went into one of the map levels purples started to drop.
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Re: Monsters only drop Unique + 100% success enchant [v1.12]

Postby huntedhunter » Wed Jul 20, 2011 5:59 am

Zorf wrote:greetings

ive used your settings in the Globals, and while they work, i do suggest a few things to get better items, more money, and less of the same item over-and-over-and-over-and-over-and-over-and-over-and-over-and-over-and-over.

with my settings you can use this mod for level 1 to 999 if you wanted, and have some EXCELLENT gear at 999. currently level 150 with some 6000 dps swords.

Code: Select all
<INTEGER>NORMAL_ITEM_WEIGHT:1
<INTEGER>MAGIC_ITEM_WEIGHT:1000
<INTEGER>UNIQUE_ITEM_WEIGHT:10000
<FLOAT>RANDOM_ENCHANT_CHANCE:6.500000
<INTEGER>RETIREMENT_AGE:20
<INTEGER>MIN_RANDOM_ENCHANT_SLOTS:1
<INTEGER>MAX_RANDOM_ENCHANT_SLOTS:2
<INTEGER>MIN_MAGIC_ITEM_SLOTS:3
<INTEGER>MAX_MAGIC_ITEM_SLOTS:5
<INTEGER>MIN_UNIQUE_ITEM_SLOTS:7
<INTEGER>MAX_UNIQUE_ITEM_SLOTS:10
<FLOAT>MAGICFIND_MAGIC_INFLUENCE:150.000000
<FLOAT>MAGICFIND_UNIQUE_INFLUENCE:200.000000
<FLOAT>MAGICFIND_RANDOM_INFLUENCE:100.000000
<FLOAT>RANDOM_SOCKET_CHANCE:12.000000
<FLOAT>SECOND_SOCKET_CHANCE:36.000000
<FLOAT>MANA_RECHARGE_RATE:2.200000
<FLOAT>HP_RECHARGE_RATE:0.000000
<FLOAT>PET_HP_RECHARGE_RATE:0.400000
<FLOAT>ENCHANTER_SOCKET_CHANCE:20.000000
<FLOAT>ENCHANTER_MAGIC_CHANCE:80.000000
<FLOAT>ENCHANTER_DISENCHANT_CHANCE:0.000000
<FLOAT>ENCHANTER_DISENCHANT_INCREASE:0.000000
<FLOAT>ENCHANTER_MAX_DISENCHANT_CHANCE:0.000000
<INTEGER>ENCHANTER_MAX_ENCHANTS:1000
<FLOAT>ENCHANTER_PRICE_PER_ENCHANT:0.250000
<FLOAT>ENCHANTSHRINE_SOCKET_CHANCE:20.000000
<FLOAT>ENCHANTSHRINE_MAGIC_CHANCE:80.000000
<FLOAT>ENCHANTSHRINE_DISENCHANT_CHANCE:0.000000
<FLOAT>ENCHANTSHRINE_DISENCHANT_INCREASE:0.000000
<INTEGER>ENCHANTSHRINE_MAX_ENCHANTS:1000
<FLOAT>ENCHANTSHRINE_MAX_DISENCHANT_CHANCE:0.000000


should look like this:

Code: Select all
<INTEGER>NORMAL_ITEM_WEIGHT:1
<INTEGER>MAGIC_ITEM_WEIGHT:1000
<INTEGER>UNIQUE_ITEM_WEIGHT:750
<FLOAT>RANDOM_ENCHANT_CHANCE:6.500000
<INTEGER>RETIREMENT_AGE:20
<INTEGER>MIN_RANDOM_ENCHANT_SLOTS:60
<INTEGER>MAX_RANDOM_ENCHANT_SLOTS:80
<INTEGER>MIN_MAGIC_ITEM_SLOTS:60
<INTEGER>MAX_MAGIC_ITEM_SLOTS:80
<INTEGER>MIN_UNIQUE_ITEM_SLOTS:70
<INTEGER>MAX_UNIQUE_ITEM_SLOTS:95
<FLOAT>MAGICFIND_MAGIC_INFLUENCE:150.000000
<FLOAT>MAGICFIND_UNIQUE_INFLUENCE:150.000000
<FLOAT>MAGICFIND_RANDOM_INFLUENCE:150.000000
<FLOAT>RANDOM_SOCKET_CHANCE:12.000000
<FLOAT>SECOND_SOCKET_CHANCE:36.000000
<FLOAT>MANA_RECHARGE_RATE:2.200000
<FLOAT>HP_RECHARGE_RATE:0.000000
<FLOAT>PET_HP_RECHARGE_RATE:0.400000
<FLOAT>ENCHANTER_SOCKET_CHANCE:20.000000
<FLOAT>ENCHANTER_MAGIC_CHANCE:80.000000
<FLOAT>ENCHANTER_DISENCHANT_CHANCE:0.000000
<FLOAT>ENCHANTER_DISENCHANT_INCREASE:0.000000
<FLOAT>ENCHANTER_MAX_DISENCHANT_CHANCE:0.000000
<INTEGER>ENCHANTER_MAX_ENCHANTS:100000000
<FLOAT>ENCHANTER_PRICE_PER_ENCHANT:0.250000
<FLOAT>ENCHANTSHRINE_SOCKET_CHANCE:1.000000
<FLOAT>ENCHANTSHRINE_MAGIC_CHANCE:99.000000
<FLOAT>ENCHANTSHRINE_DISENCHANT_CHANCE:0.000000
<FLOAT>ENCHANTSHRINE_DISENCHANT_INCREASE:0.000000
<INTEGER>ENCHANTSHRINE_MAX_ENCHANTS:10000000
<FLOAT>ENCHANTSHRINE_MAX_DISENCHANT_CHANCE:0.000000


what this does is it gives every magic green, and blue item about 17 lines of stat bonuses that are level dependent (meaning not extremely broken) for all levels from 1 to 999 (enable this level increase via another mod) and allows you to enchant any item you can find to a wonderfully high value.

enachants will still fail, but you only loose your cash, you do not disenchant on fail.

also, this change of your code weighs more green/blue items to drop than yellows and pinks. this keeps them rare, and powerful, and keeps your gold and a steady rate (not furtively spewing gold like it were water)

remember: enchants usually take up 5 slots, so adding more slots makes every item upgradeable for 17 lines of bonuses. not usually more except in the case of enchanting Unique items (where you can enchant till 20 lines of bonuses)


I don't quite understand how this works. If there are 17 lines of stat bonuses then why is <INTEGER>MIN_RANDOM_ENCHANT_SLOTS at 60 not somewhere closer to 17? Even if to ensure a maximum, 100000 would be easier wouldn't it? I'm wondering if the 60 actually means anything, much like the next one which is 80, and the unique one is 95(?).

I also don't understand how "enchants usually take up 5 slots", what does it mean, like what are these "slots"? I'm quite newbie when it comes to adjusting these values.
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Re: Monsters only drop Unique + 100% success enchant [v1.15]

Postby exdeath » Thu Aug 04, 2011 11:44 am

very fun mod great job having a blast with it so fun
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Re: Monsters only drop Unique + 100% success enchant [v1.15]

Postby Horsedood » Tue Sep 06, 2011 5:58 pm

Where do I put the .dat file for this to work?
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Re: Monsters only drop Unique + 100% success enchant [v1.15]

Postby SageDarius » Sat Oct 01, 2011 3:01 pm

Hi,

I've copied the GLOBAL.dat file to the mods directory, and the mod isn't working. The monster drops all seem to be normal. I'm running the steam version, if that makes a difference, so I did have to drill down quite a ways to find the mods directory. Are there any special steps I need to take in order to make the mod work the Steam version of the game?

Thanks.
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Re: Monsters only drop Unique + 100% success enchant [v1.15]

Postby sabzingeur » Mon Oct 10, 2011 12:21 am

Does this mod help with dropping Purple (set) items too? I need purple, not orange items! :D :lol:
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Re: Monsters only drop Unique + 100% success enchant [v1.15]

Postby CrazyJ » Mon Jan 02, 2012 8:31 am

For those who cant get it to work (some are relating it to steam) I too use the steam version.

It wouldnt drop items for me at first either, most likely its a mod conflict, i had a separate "no disenchant mod" which this mod also provides

i deleted that one and just used this mod and it fixed the problem, i started getting all rare drops.

I have other mods running so for me it was just two mods trying to have 0 enchant fail rate and causing the second to not work entirely
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Re: Monsters only drop Unique + 100% success enchant [v1.15]

Postby orin654 » Sun Jan 29, 2012 7:18 am

I cannot for the life of me get this to work.

I have the steam version 1.15
I extract the mod in the mod folder
I use torch leech/torch kit and they both verify that the mod is there but the enemies still drop trash.

Can anyone tell me what I am doing wrong?
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Re: Monsters only drop Unique + 100% success enchant [v1.15]

Postby nanohero » Wed Feb 15, 2012 10:05 pm

oh thanks
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Re: Monsters only drop Unique + 100% success enchant [v1.15]

Postby MajorThor » Wed Mar 14, 2012 12:42 pm

Excellent mod for a terribad RNG loot system. Over 100+ Named Mobs slain and only random bits of various sets. Without mods like these I couldn't ever see getting a full set within these next months or so.
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Re: Monsters only drop Unique + 100% success enchant [v1.15]

Postby Aeleys » Sat Apr 28, 2012 11:49 am

Can someone point me in the direction of a working download link please?
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Re: Monsters only drop Unique + 100% success enchant [v1.15]

Postby Hojicha » Sun Apr 29, 2012 3:30 am

Aeleys wrote:Can someone point me in the direction of a working download link please?

Yeah, the links in the OP don't work. I found it here.
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