adoomgod wrote:I already corrected you on the accuracy. It's bad but not that bad. You have a base accuracy number that improves with dex and +accuracy items.
The reason u seem to lose accuracy every level is because your %chance to hit is calculated against "average monsters at your level."
I hear you, but my point is that the game is not designed to have players farm lower level content because as you outlevel zones, the drop rates on items start lowering by percentages as a deterrent based on how many levels you are above the current zone. So really, most players will be aiming to fight stuff at their level, and as such, the accuracy calculations are still wonky. The hit detection mechanics as a whole need a re-working in my opinion, because as you've said it could be more than just accuracy going on...I've had some really strange lag throughout the time I've been beta testing. How do you seperate lag issues from mechanics issues though?



