*UPDATE 1 please read all 3 of my first posts if you want to keep up with my updates. As a general rule I will try to edit new updates into the top of each post, making new info easy to find. The posts are now 3 sections: Post1-Personal Stories, New Features, juicy finds. Post2- Class skill break downs. Post 3- requested features, requested feature changes, bugs. I wrote update .5 because I can't write everything I have for update 1 tonight. I'll finish tomorrow *UPDATE 1*
*UPDATE LS* http://www.livestream.com/gamingwithdoom
for livestream and old videos. *UPDATE LS*
I played thru Veteran(hard) and elite(very hard) with my embermage. It feels great but very hard is too hard in the last boss area. You get one-shotted repeatedly. The game is amazing, i lit bandit houses on fire to watch them tumble out, i killed bandit kings, I died here and there, and here and there again.
*U1* 2 NEW FEATURES FOUND! AUGMENTED WEAPON BONUSES!
I found a unique named Grim Flayer
that says it will gain some bonus after i kill spiders with it. At 20/20 spiders killed, it just added like 3 more modifiers to the item. It's a powerful bonus.
PASSIVE SPELL SCROLLS. In tl1 all spell scrolls were active casted. In TL2 I just found "Pet Mastery" which gives my pets and minions a 4% dmg and health boost. I put heal all 1 and summon Zombies 1 on my Falcor. More details on those later.
I played 2 more hours+ with Matt Uelman and BrianW. Did I mention that our devs are really nice and chill people? I'm not biased, they are seriously good guys. Anyways, they outleveled me so they mostly just talked with me and pwned stuff. I came to a few new realizations which are written up now throughout my first 3 posts or will be tomorrow. I found a pirate ghost skeleton side quest and the infamous Madrox, the side boss that vomits on you. *U1*
I played for 45 minutes on Normal with 5 Devs! Yup, 5 yellow names popped in to welcome me and tore stuff up.
I won't rave about how amazing it was. It was amazing. Period.
There were some issues I quickly brought up and we generally agreed or, "it's being discussed."
I'll provide screenshots when I'm less lazy.
1. The minimap. When picking your chaaacter you get to pick the color of the little circle that represents you on the map. The problem being that there aren't many colors to pick and when 6 people are on it isn't the clearest. I picked red, because I'm doom, but I believe 2 of the developers did the same.3 I identical red dots buzzing around, not always clear where I was on the map at a glance.
I brought this up and suggested that they change the appearance of your dot for you only, so your character is always a star, or a bigger circle with a black dot in the middle, while others playing still see u as a circle.
On the plus side you can highlight any icon on the map and a tooltip tells you what it is. The UI has been extremely stream-lined and everything feels quicker.
2. Didn't bring this up in game, but the character movement speed is fast. It's great, but I feel it spoils us a little. You are the new hero and man your character must be excited because he sprints everywhere he goes. I think this will make +movement speed items a little crazy OP. I think a simple 5-10% decrease in base movement speed might be.... Fairer. But not being able to test it myself I could be wrong.
*Update 1* This has been addressed. +movement speed items are very rare and movement speed feels good now.
*Update 1* Normal is now properly difficult with more players. Thanks to the dev patch. Perhaps they made monsters scale a little too well with players now...