[MOD] Merchant Pack v4.1

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Re: [MOD] Merchant Pack v4.1

Postby akindain » Fri Apr 13, 2012 9:53 pm

ok here is what it says in the orge txt file

00:47:34: Unable to find unit spawner for monster. Meaning the unit spawner didn't spawn this time either because of a bug or editor logic.

i just dont get it cause i didnt change anything in the town for this to happen unless its in the actual lay out files for the mod
will re-read all pages of this thread see if can figure it out


EDIT: yeah went through the layouts and the Gem lady shows up as a dog not the zealot like the npc unit says and when i try and change the dog i cant find the correct npc in the list to select so yeah i think i can get it fixed ot i just make a new npc for my self :D

EDIT 2: guess i cant use this mod cause ive gone through all its files and still getting the Unable to find unit spawner for monster error after i got the new gem seller to show up right

EDIT 3: ok woke up today and tried installing it again and some god forsaken reason it seems to work now, I think the game actually likes me today
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akindain
 
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Re: [MOD] Merchant Pack v4.1

Postby Bletzkarn » Wed May 09, 2012 3:13 am

Seems too complicated, I'll save this one for later.
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Re: [MOD] Merchant Pack v4.1

Postby nekpek » Fri Jan 04, 2013 8:51 pm

how do you install this?

i tried putting the "MerchantPack" folder inside the PAKS folder no luck
then i tried to place the "media" and the "mod.dat" in the PAKS folder also no luck

so how do install this? am i doing it wrong.
i have installed other mods but they have the .PAK extension and this don't so that makes me wonder?
should i go inside each folder in the "media" folder an take each single file inside there into the "PAKS" folder?

(EDIT: some typpos)
EDIT 2: F* i failed insanely, i tried installing it to TL2. how did i not see that
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