Weapon Speed limits

Talk about the crafty Vanquisher class!

Weapon Speed limits

Postby dreamrider » Sat May 05, 2012 6:16 pm

Ever since zekrom published his reverse engineering of the detailed damage formula

viewtopic.php?f=5&t=21317&p=199180&hilit=detailed+damage#p199180

I have off and on been experimenting with the impacts of weapon speed enhancements.

It appears that attack speed affixes, whether initial enchantments, player enchantments, or embedded chaos gems, DO NOT change the calculation of DPS. Only the initial speed class of the weapon seems to affect that. (In contrast, any added damage enhancing gems ARE multiplied by the weapon's speed factor =see zekrom's article= to arrive at the DPS increment.)

It appears that speed enchantments and chaos gems only increase the actual repeat speed on the act of firing. This can still be quite significant in heavy combat (especially if you are facing a big mob and relying on life leech to keep you alive through the skirmish.)

My most recent experiments, however, indicate that there is an absolute limit on attack speed, regardless of how much speed enhancement you cram on. The limit seems to be an Attack Speed value of 0.5. This is the fastest value that is initially available on any weapon type in the game, specifically on Ribauldequins & Organ Guns.
Even when I add as much as 25% total speed improvement to a Ribauldequin, an unenhanced weapon appears to fire just as fast as the speed enhanced gun.

This means that adding speed enhancing gems to any weapon in the "Fastest" category, even if it is not quite as fast as the the fast rifles, is not really worth it. Damage enhancing gems are a better bet, or possibly +life leech gems if the weapon doesn't have any. Note, however, that too much life leech on a 'fastest' weapon is likely to be wasteful.
(Most 'Fastest' weapons have a speed value of 0.7, a handful are 0.6.)

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Re: Weapon Speed limits

Postby zekrom » Wed May 09, 2012 10:15 pm

whoa nice observation. r u sure about 0.5 being the absolute limit?

and isnt this topic supposed to be in single player discussion....
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Re: Weapon Speed limits

Postby dreamrider » Thu May 10, 2012 8:07 am

Hmm...possibly. I was doing all my work with the fast rifles, and crossbows, so my mental letterbox said Vanquisher.

No, I am not mathematically sure of .5 being the absolute limit, however, in testing several example weapons with various levels of +Attack Speed on them, I have been unable to create a weapon that appears to, sounds to, or seems to give hit results faster than an unmodified ribauldequin.

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Re: Weapon Speed limits

Postby Rusty » Thu May 10, 2012 9:30 am

dreamrider wrote:Hmm...possibly. I was doing all my work with the fast rifles, and crossbows, so my mental letterbox said Vanquisher.

No, I am not mathematically sure of .5 being the absolute limit, however, in testing several example weapons with various levels of +Attack Speed on them, I have been unable to create a weapon that appears to, sounds to, or seems to give hit results faster than an unmodified ribauldequin.

dreamrider


As a modder, I can vouch for 0.5 being the limit. I have looked at the weapons myself. You can of course mod your own faster weapon, but stock game, 0.5 is the fastest. I did make a .3 or .4 once and it is indeed faster, but you only see it with rifles or guns. Animations become the holdup on melee if I remember correctly.
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Re: Weapon Speed limits

Postby dreamrider » Wed May 30, 2012 11:43 am

Whaaat?? Is the above a bot post?
It is an exact copy of the first sentence of my last post in this thread. And absent the context, meaningless.

Brian, feel free to delete both this and the preceding if that is the case.

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Re: Weapon Speed limits

Postby Rusty » Wed May 30, 2012 12:06 pm

It's a bot. Verified.
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