[CLASS] "Valkyrie II" Mod

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Re: [CLASS] "Valkyrie II" Mod

Postby Phanjam » Fri Dec 02, 2011 7:09 pm

Thanks very much Omnicide!

N3m3sis, Ominicide is correct, but if you have Valkyrie2 version 4.1 or higher, the icons are a little different (see the green text)...

<Window Type="GuiLook/RadioButton" Name="Valkyrie">
<Property Name="UnifiedPosition" Value="
{{0,5},{0,350}}" />
<Property Name="UnifiedSize" Value="{{0,64},{0,64}}" />

<Property Name="SelectedImage" Value="set:Valklogo image:valkiconselected" />
<Property Name="HoverImage" Value="set:Valklogo image:valkiconlit" />
<Property Name="UnselectedImage" Value="set:Valklogo image:valkicon" />

<Property Name="Tooltip" Value="Select Valkyrie" />
<Property Name="onClick" Value="guiSelect1" />
</Window>


Also notice the change in the icon's location (the fuchsia text) so that the Valkyrie2 icon appears below the Vindicator icon.

Pls let me know if you have any other issues (or feedback :) ) on the mod!
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Re: [CLASS] "Valkyrie II" Mod

Postby N3MES1S » Mon Dec 05, 2011 2:24 pm

Omnicide, yea i already tried that with the right characterlayout file. But i cant get other class mods besides the Vindicator to load. I tried to make the Vindicator mod to load the last, using the valkyrie characterlayout as main but even doing that the Vindicator is the only mod that will load. I am thinking that the mod that causes conflicts must be other one, wat about this mods?? lvlandskillmod, tigerpet mod, and starch2 mod (cant remember the name is the mod that adds 1 quest vendor in the shadow vault place). How to know wat mod is making the other class mods to fail on load??

Phanjam, the version of the mod i am trying is the 4.3, and as i said im using as base the valkyrie characterlayout, so there should be no problem loading it.
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Re: [CLASS] "Valkyrie II" Mod

Postby N3MES1S » Tue Dec 06, 2011 6:19 pm

I finally got valkyrie to work, good job, although i only tested about 5 levels, it looks very promising , i love some animations :p.

BTW, Phanjam, are u planning on make a compatibility fix for various classes as u commented on the Vindicator post?? well, right now i am only in the "urge" of Vindicator,Valkyrie,Airbender,SpiritDancer and Jedi. If this can be done, i suposse the Sith lord should be included as well (i need to visit the post to see if the author has postes some info about it). If u can, or have the time of u want, will be really appreciated.
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Re: [CLASS] "Valkyrie II" Mod

Postby Phanjam » Sat Dec 10, 2011 1:36 am

N3MES1S wrote:...are u planning on make a compatibility fix for various classes as u commented on the Vindicator post?? well, right now i am only in the "urge" of Vindicator,Valkyrie,Airbender,SpiritDancer and Jedi. If this can be done, i suposse the Sith lord should be included as well (i need to visit the post to see if the author has postes some info about it). If u can, or have the time of u want, will be really appreciated.

Hi N3M3SIS, sorry for this late reply. Yes I was planning on making the fixer mod for you and Omnicide, but I think Spacepirate's fixer mod already does the job. Have you been able to try it yet and make the Valkyrie work with it?
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Re: [CLASS] "Valkyrie II" Mod

Postby N3MES1S » Sat Dec 10, 2011 9:42 am

Yeah, Phanjam, i got the valkyrie working 100%, thx. Those item fixer tricks worked like a charm. By far i only have problems with the jedi (and in consecuence the sith).
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Re: [CLASS] "Valkyrie II" Mod

Postby Phanjam » Sat Dec 10, 2011 5:46 pm

I'm glad about this! I hope you enjoy the class :D

If you have trouble still with the Jedi/Sith classes we can discuss them on their threads..
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Re: [CLASS] "Valkyrie II" Mod

Postby brent » Sun May 20, 2012 3:03 am

Hi there,

I got one issue with this mod: the chest armors aren't displayed correctly. If I take them off, everything is fine, but as I put them on, I look nude and the back part (that "cloak" thing) looks fleshy. Plus the face gets black and messed up with armor textures.
Already flushed whatever could be flushed, checked conflicts through hotspot etc.

Any ideas?

thanks in advance

Update: seems to apply to leather armor mostly, after progressing a bit further I found armors that did not have the issue.
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Re: [CLASS] "Valkyrie II" Mod

Postby Phanjam » Sun May 20, 2012 8:33 am

Hi Brent. I suspected the .dat files for the armors were faulty and when I checked them out, that was the problem - sorry about that.

Until I can fix up the main mod archive, here's a set of fixed items you can use. You can either put them in as a separate mod, or you can use them to patch-up the Valkyrie mod. If you use them as a separate mod, just be sure it loads BEFORE the Valkyrie mod.

Let me know if it works for you.
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Re: [CLASS] "Valkyrie II" Mod

Postby brent » Sun May 20, 2012 9:17 am

Worked.

Thanks for the help. :)
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Re: [CLASS] "Valkyrie II" Mod

Postby Phanjam » Tue May 22, 2012 12:04 am

Thanks again Brent for playing the mod and discovering the error I made (forgot to use the right armor .dat files which point to the new texture locations)

The RGF DL page is now updated to version 4.31b, which corrects that error.
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