[SUGGESTION] Koreans big suggestionlist.

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[SUGGESTION] Koreans big suggestionlist.

Postby Korean » Tue May 22, 2012 5:46 pm

I've been raising every single class up to level 21 and so far the one I enjoy the most is my tanking engineer but there's one huge gaping hole in his skill set... No taunt. At least no one that I could find in the skill set. I would love to be able to hold aggro and tank tons of damage while my friends tries to figure out how to throw away a fireball. So please, implant a taunt. <3

Furthermore I would like to be able to see:
  • summary of the stats that's getting changed while hovering over another item
  • Better UI while reading the quests, it's annoying not to be able to run around or defend yourself while being attacked
  • A description of what the different "energies" (charges) does and how it affects the different classes. Just mouse over apparently :D
  • Better friend system, would like to be able to whisper friends that's logged in but not in a game or friends that's in a game, especially while playing. I know this one might be way down the road since it requires servers from Runic games part.
  • An invite system where I can browse my friends that's online and then invite them to the game.
  • Better loot depending on the difficulty (not sure if it's but it seemed like I got the same gear no matter what difficulty I was playing on)
  • Better descriptions on how the game mechanics works in game, like magic finding for an example.
  • Taunt abilities in order to hold aggro against trash mobs and what not.
  • More fun cosmetic things, like let us be able to fun some nice vanity items that modifies the looks of your hero or the pet.

    EDIT:
  • Please insert an icon to see if any Runic employee answers a thread in the forums and a "jump to post" function for that reply. Found this.

Will go to sleep now, tomorrow I will be playing it through again with some friends and I will take more notes. BTW guys, I'm not bashing on this great game, just giving some feedback. I can't wait until it comes out.
Last edited by Korean on Wed May 23, 2012 6:53 pm, edited 6 times in total.
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Re: Regarding "tanking" classes! Please implant this.

Postby Perictione » Tue May 22, 2012 5:50 pm

Korean wrote: So please, implant a taunt.


You know, this is a pretty damn good suggestion! I'm hoping everyone takes note of this thread, and quickly signs on.

(And welcome to the forums, Korean!)


- P.

(EDIT: And I'm thinkin' that whenever the Engineer has his heal bot active, the bad guys ought to be seriously inclined to chase it down and destroy it - consider it a kind of decoy)
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Re: Regarding "tanking" classes! Please implant this.

Postby Korean » Tue May 22, 2012 5:58 pm

Thank you, I got a bunch of opinions, for example; Embermages deals way more damage with their autoattacks while pumping focus, making spellcasting become really inefficient up to level 15ish. I will return more tomorrow when we're 3manning every class.
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Re: Regarding "tanking" classes! Please implant this.

Postby seti42 » Tue May 22, 2012 6:10 pm

Dunno about a 'taunt' That'd be more thematic for the berserker...But I totally agree for the healbot. I got to level 21 and beat the beta last night with the engineer, and between the bot and my pet with a heal all 2 spell...I barely needed a potion. (on normal). Pair that with a 220 DPS unique great sword, enchanted 3 time, and socketed with my best damage gems...and the final guy fell in less than a minute.
The healbot is invincible. That should change. Too easy. I like that you have to re-make the bot when going into different areas, but, monsters should hit it when it's near them.
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Re: Regarding "tanking" classes! Please implant this.

Postby hawkn » Tue May 22, 2012 6:29 pm

The point was the avoid the holy trinity, something D3 did the exact opposite with.
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Re: Regarding "tanking" classes! Please implant this.

Postby Korean » Tue May 22, 2012 6:35 pm

hawkn wrote:The point was the avoid the holy trinity, something D3 did the exact opposite with.

Then make every class able to have a taunt ability of some kind. I rather see it possible for everyone to form their sort of a class. It's possible to play support engineer why not tank engineer? You don't have to build him tanky but seriously he's a beast when it comes to speccing him as a tough bruiser with shield, aoe heal and a passive shield. Plus you gain damage from armor. In my eyes you can shape him into a solid metal man that can take a few hits but it all goes down the drain when the mobs runs past you and gnaws at your fellow outlanders triggerfinger...
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Re: [SUGGESTION] Koreans big suggestionlist.

Postby Korean » Wed May 23, 2012 6:34 am

Plus, in Diablo 3 you get the option to be a tank, dpser, support or hybrid. In Torchlight two you can cut your marble statue into a fine tank, why don't give them a taunt spell as well, there's healing spells in the game that can fall under the support class.
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Re: [SUGGESTION] Koreans big suggestionlist.

Postby outspokened » Wed May 23, 2012 6:39 am

Taunt would come probably in the form of a megaphone/announcer bot just to fit in with the Engineer theme but that's just my idea :P

it's like a mini crawler with a megaphone attracting the monster's attention.


As for the rest of the idea I really support it. A community chat channel would be nice, I don't mind talking to other people while I wait for my friends to setup a multiplayer room. A buddy list+invite function would be cool too

For the quest, I'm not sure if there was a mod for the 1st one but a guiding arrow/waypoint would be handy. My friend said he felt lost cause the quest didn't offer any guides besides "find x monsters on x floor" or something similar. A guide arrow pointing to the way would be handy.
Last edited by outspokened on Wed May 23, 2012 6:57 am, edited 1 time in total.
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Re: [SUGGESTION] Koreans big suggestionlist.

Postby Korean » Wed May 23, 2012 6:53 am

outspokened wrote:For the quest, I'm not sure if there was a mod for the 1st one but a guiding arrow/waypoint would be handy.


It was the fact that it's a box that occupies 1/3 of my screen that pops up (1920x1080) that makes my character become unmovable until I either cancel or accept the quest and I'm one of those who enjoys reading the quests and the dialog but when an enemy is ripping out my spine and poking me in the eye with it I have to just press "accept" and defend myself, hence why I would reckon that a smaller quest-window that will follow you when you move around the NPC wouldn't be a bad idea.

EDIT

Plus it's quite hideous but yet this is just in BETA, more will come in the future I guess and maybe some graphical overhaul will be in place when the game hits it release day. #stoked.
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Re: [SUGGESTION] Koreans big suggestionlist.

Postby Julypepper » Wed May 23, 2012 7:40 am

If you mouseover the charge bar it'll give you a description of what charges do, which stats are increased, etc.
While it's not hard to find it's not obvious either. I think it'd be nice if the description was also on the character select screen.

I'm in agreement with you about the quest interface. It's huge.
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Re: [SUGGESTION] Koreans big suggestionlist.

Postby Steffe » Wed May 23, 2012 7:52 am

Worst case, we'll at least have /taunt ;p
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Re: [SUGGESTION] Koreans big suggestionlist.

Postby Korean » Wed May 23, 2012 8:01 am

Julypepper wrote:If you mouseover the charge bar it'll give you a description of what charges do, which stats are increased, etc.


Oh, I feel so dumb now. I thought since it wasn't included in the class-selection I figured out that the charge-mechanics wasn't implanted yet until a friend confirmed that it raised the attack speed and so on the outlander.
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Re: [SUGGESTION] Koreans big suggestionlist.

Postby Korean » Wed May 23, 2012 6:52 pm

Once more we ran a three man group on Elite difficulty, outlander, engineer (who tried specc. tank) and a embermage and we hit the same roadblocks again;

--- Embermages spelldamage is way to low early game even if you dump every single point into Focus, often it's more lucrative to just autoattack.
--- The engineerer was pretty useless when it came to DPS and couldn't really do anything other than running around with healbot. Even if he initiated the fights the mobs would just ran past to the outlander.
--- The HUD of the quests are really bulky and painful to read while getting ambushed in Elite difficulty.

Overall we really enjoyed taking the game out for some level 21 action and are looking forward to the game.

And please for the love of God implant stats-comparison, some of us aren't really that into calculating the figures on the top of our heads 3 am in the morning, it would be lovely to see what kind of changes a new weapon will do to the dps before you equip it. This is something Diablo 3 (please don't disregard the function just become it occurs in another game) did really smooth even if it doesn't really show the true DPS it always give you somewhat of a feeling if a weapon is going to be better or worse before you equip it and what not.


Thank you for the pleasant BETA.
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Re: [SUGGESTION] Koreans big suggestionlist.

Postby seti42 » Wed May 23, 2012 7:10 pm

Korean wrote:
outspokened wrote:For the quest, I'm not sure if there was a mod for the 1st one but a guiding arrow/waypoint would be handy.


It was the fact that it's a box that occupies 1/3 of my screen that pops up (1920x1080) that makes my character become unmovable until I either cancel or accept the quest and I'm one of those who enjoys reading the quests and the dialog but when an enemy is ripping out my spine and poking me in the eye with it I have to just press "accept" and defend myself, hence why I would reckon that a smaller quest-window that will follow you when you move around the NPC wouldn't be a bad idea.

EDIT

Plus it's quite hideous but yet this is just in BETA, more will come in the future I guess and maybe some graphical overhaul will be in place when the game hits it release day. #stoked.


The giant quest window never bothered me...but then again, I don't talk to NPC's in the field until the area is clear of hostiles...
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Re: [SUGGESTION] Koreans big suggestionlist.

Postby Teranox » Wed May 23, 2012 7:20 pm

what is killing me are all the flash panels that pop up from the spell bar ....since im a ranged fighter...i often keep a long distance between myself and the npc ...so i'm at the top of the screen, npc at the bottom, ...every time my cursor hovers over them that little flash panel pops up and blocks my view.....nice feature for safe zones when you want to see stats but not in the battle zone - at least not for a ranged fighter that has his cursor all over the place scanning for npcs.
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Re: [SUGGESTION] Koreans big suggestionlist.

Postby Korean » Thu May 24, 2012 10:47 am

Teranox wrote:what is killing me are all the flash panels that pop up from the spell bar ....since im a ranged fighter...i often keep a long distance between myself and the npc ...so i'm at the top of the screen, npc at the bottom, ...every time my cursor hovers over them that little flash panel pops up and blocks my view.....nice feature for safe zones when you want to see stats but not in the battle zone - at least not for a ranged fighter that has his cursor all over the place scanning for npcs.


Yeah, that's the primary reason on why I shift-attack.

I would like to see the range of the spells/autoattack range (especially with the Outlanders autoattack) when you hover over the different abilities.
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Re: [SUGGESTION] Koreans big suggestionlist.

Postby drachir » Thu May 24, 2012 12:33 pm

The giant quest window never bothered me...but then again, I don't talk to NPC's in the field until the area is clear of hostiles...


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Re: [SUGGESTION] Koreans big suggestionlist.

Postby Arimil » Thu May 24, 2012 1:32 pm

I hope they DON'T add a taunt. It's counterproductive to AI and I feel to many games already use this broken mechanic.
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Re: [SUGGESTION] Koreans big suggestionlist.

Postby darticus » Thu May 24, 2012 2:09 pm

Yes this is a big problem simply because, if there is no way to keep an enemy off of the DPS, they just ignore the tank trying helplessly to get it's attention and the mage has to play ring around the rosey.

It's like berserkers may as well not even exist during a boss fight for this game because the AI switches it's attention to whatever is hurting it most it appears, and that is a problem.

I don't even want a skill added, just make the AI not completely ignore the classes designed to stop enemies from getting to the weaker classes. Or it defeats the purpose of said class entirely.
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Re: [SUGGESTION] Koreans big suggestionlist.

Postby Perictione » Thu May 24, 2012 2:17 pm

darticus wrote:[enemies] just ignore the tank trying helplessly to get it's attention and the mage has to play ring around the rosey. It's like berserkers may as well not even exist during a boss fight for this game because the AI


It's for this reason I immediately agreed with Korean's suggestion: it makes sense. Half the point of playing with the game with others is to learn effective methods of interdependency. Having melee characters (Berserker, Engineer) draw opponents' attention away from ranged characters (Outlanders, Embermages), thus allowing them to do their thing from positions of relative safety, if not not comfort, is pretty much a basic of tactic of group play. Anything that reinforces this sort of thing is a great thing in my opinion.


- P.
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