Lost Fortress Stuck

Forum for discussing the Torchlight single-player game.

Lost Fortress Stuck

Postby mfischer » Tue Jan 12, 2010 9:05 pm

Hi,
I am having a issue with lost fortress.
When I enter the next room out of Lost Fortress - Level 28 and went in to the room Level Called Lost Fortress..
I saw two levers in the room, open the levers and got rush attacked.
I retreated to the previous level to rearm and went back to find clean room with door shut and no levers..?
I restarted the game but when I came back the levers were missing and I cannot open the door to the next level.
Please Help as I am Stuck...
I purchased and downloaded from the Torchlight.com web site.

So I submitted the above to the "support system"
And the response so far has been poor...

I received a automated response
"Runic Games Helpdesk #1769" " it may take 2-3 days for use to respond.."

So...No reply in two weeks . Sent a follow-up email to support.
Inserted subject.."Runic Games Helpdesk #1769"

I received another automated response
"Runic Games Helpdesk #7912 Auto Reply: Runic Games Helpdesk #1769" and the usual... "it may take 2-3 days for use to respond.."
wow I'm impressed...Got a automated reply with a new support number..nice...but didn't fix the issue.

Very frustrating. Not contact within the stated 2-3 days..it has been 13 days now..

Very disappointed in the level of support on what appears to be a critical bug in a paid for game!!
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Re: Lost Fortress Stuck

Postby dacckon » Tue Jan 12, 2010 9:24 pm

viewtopic.php?f=24&t=2259&p=26497&hilit=+reset+console#p26497


how to use console:find the settings file and change console to 1, then when your char is loading press shift then ~
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Re: Lost Fortress Stuck

Postby mfischer » Wed Jan 13, 2010 12:40 pm

From start->run
%appdata%
and press enter
Then browse to runic games\torchlight
there should be a settings.txt file in there
change
Console :0
to
Console :1
Now, when you load your character, hold SHIFT and press the ~ key
a console should come up -

And then I enter.....? clearhistory ?
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Re: Lost Fortress Stuck

Postby dacckon » Wed Jan 13, 2010 1:07 pm

reset will reset the level you are in

or you can try descend, but then you'll have to hex edit the cheat out.
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Re: Lost Fortress Stuck

Postby Watto » Mon Mar 01, 2010 10:30 am

See the end of this post for a solution that will NOT mark you as a cheater and will allow you to again battle Medea.
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Help! Lost Fortress Stuck

Postby ErasmusBDragon » Thu May 24, 2012 12:44 am

Version 1.15. Same problem. I went up the stairs from level 29 and when I went back the levers were gone and the door would not open.

I tried to install the mod http://www.runicgamesfansite.com/downloads.php?do=file&id=427 but I couldn't get it to work. Then I tried setting console=1 in settings.txt and my character ended up in town and the town portal was gone. I tried "reset" and "Resetlevel" but those commands destroy EVERYTHING on that level, walls. doors, floor. I guess I could fight my way down from the prison waygate, but if I went down there the door might still be stuck, not to mention that using the console has some severe side effects.

I noticed that Watto, the guy who made the mod, hasn't posted here in 2 years, so not much chance getting help via a private message.

If I knew where the levers were that unlock the door, I could edit the file with a hex editor. Does anybody know?

There should be a patch for a major bug like this.
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Re: Help! Lost Fortress Stuck

Postby Snarkyneno » Sat May 26, 2012 9:00 am

ErasmusBDragon wrote:Version 1.15. Same problem. I went up the stairs from level 29 and when I went back the levers were gone and the door would not open.

I tried to install the mod http://www.runicgamesfansite.com/downloads.php?do=file&id=427 but I couldn't get it to work. Then I tried setting console=1 in settings.txt and my character ended up in town and the town portal was gone. I tried "reset" and "Resetlevel" but those commands destroy EVERYTHING on that level, walls. doors, floor. I guess I could fight my way down from the prison waygate, but if I went down there the door might still be stuck, not to mention that using the console has some severe side effects.

I noticed that Watto, the guy who made the mod, hasn't posted here in 2 years, so not much chance getting help via a private message.

If I knew where the levers were that unlock the door, I could edit the file with a hex editor. Does anybody know?

There should be a patch for a major bug like this.


Just curious, if you are still looking here and if you are still having this problem, if you installed the mod by downloading it directly from runicgamesfansite or if you installed HotSpot on your computer first and installed it from within HotSpot. Mods can sometimes be tricky to install correctly and HotSpot automates the procedure for you.
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Re: Help! Lost Fortress Stuck

Postby ErasmusBDragon » Sat May 26, 2012 11:36 am

Snarkyneno wrote:Just curious, if you are still looking here and if you are still having this problem, if you installed the mod by downloading it directly from runicgamesfansite or if you installed HotSpot on your computer first and installed it from within HotSpot. Mods can sometimes be tricky to install correctly and HotSpot automates the procedure for you.


Thanks. I looked at the Hotspot website, but if I install a mod to Torchlight, I want to be in complete control of what it does to Torchlight (and everything else on my computer).

How long has it been since anybody installed this mod? 2 years? Maybe it's not compatible any more.

This bug can be a real show stopper because you can't proceed.

But I found a saved game file with the Lost Fortress and 2 levels above it unexplored, so I did it that way.

>>>> In the future, I will ALWAYS save a copy of the .SVT (save file in AppData\Roaming\runic games\torchlight\save) before I go down those stairs. and you should too if you think you might go up the stairs at some point.

Actually, Runic Games had a fix a year ago but apparently Microsoft has not "approved" its release.
http://forums.runicgames.com/viewtopic.php?f=33&t=16739
Last edited by ErasmusBDragon on Sat May 26, 2012 12:23 pm, edited 1 time in total.
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Re: Lost Fortress Stuck

Postby Zidders » Sat May 26, 2012 11:45 am

Way to go, Microsoft.
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Re: Lost Fortress Stuck

Postby dreamrider » Sat May 26, 2012 12:24 pm

Zidders wrote:Way to go, Microsoft.


erasmus,
First off, the comment from Brian about "Microsoft approval" does not apply to your problem. That was from a thread about XBLA issues. Clearly you are using the PC version. Microsoft does not have squat to say about any PC patches, but your post indicates that you have already installed the latest and last TL1 patch, 1.15.

Points to check & and work arounds:
1) if you have any nods at all installed, uninstall them, return to the floor and see if all is working.
2) The levers go, just like any other single instance boss related effects, when the boss has been triggered / defeated. The door should remain open, leading into the antechamber witha broad set of steps leading down to a waygate and the first stairs to the Black Palace levels. From your description, this isn't what happened for you, possibly because pet or other effect killed Medea just as you were retreating upstairs.
a) If Medea is defeated, level cleared, levers gone - and the door is still closed, try just approaching the door to see if it will move.
b) If that doesn't work, go back to town, go to the waygate, and see if you have a gate option for the Lost Fortress level already. If so, use it. The antechamber with the waygate and the stairs is a non-monster area as far as I know.
c) If that doesn't work, since you don't want to install any mods that you consider risky, you could go back up to 28, establish your town portal there, go back to town. Re-run levels 1-3 quickly - it seems to help reset the respawn process - then portal back to 28 and walk down to 29. There's a good chance it will have respawned. Note that as long as you keep a town teleportal open on floor 29, it WILL NOT RESET.
(I am not entirely sure that floor 29 will ever respawn, and if it does, you may not get Medea, since it is a special boss level, but it is worth a try. If it does reset, be sure to pull the lever nearest the door first, then set yourself and pull the one further away once you are ready, to avoid mobbing.)

Brian, weigh in please! Recall that you are getting a bunch of new TL1 players, because folks are recieving it free with their TLII pre-orders, so you are getting a new round of "hwlp me" questions.

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Re: Lost Fortress Stuck

Postby ErasmusBDragon » Sat May 26, 2012 1:28 pm

dreamrider wrote:
Zidders wrote:Way to go, Microsoft.


erasmus,
First off, the comment from Brian about "Microsoft approval" does not apply to your problem. That was from a thread about XBLA issues. Clearly you are using the PC version. Microsoft does not have squat to say about any PC patches, but your post indicates that you have already installed the latest and last TL1 patch, 1.15.


Thanks. But now I am confused. A lot of that thread seems to be about the Lost Fortress problem without mentioning XBLA. Are you saying that the Lost Fortress is fixed in the XBLA patch but not in the 1.15 patch for PC? Or that the "Lost Fortress XBLA" problem is a different bug?

1) if you have any nods at all installed, uninstall them, return to the floor and see if all is working.


No mods. Tried the Watto mod but then after it didn't work replaced the mod tree to the way it was before.

2) The levers go, just like any other single instance boss related effects, when the boss has been triggered / defeated. The door should remain open, leading into the antechamber witha broad set of steps leading down to a waygate and the first stairs to the Black Palace levels. From your description, this isn't what happened for you, possibly because pet or other effect killed Medea just as you were retreating upstairs.
a) If Medea is defeated, level cleared, levers gone - and the door is still closed, try just approaching the door to see if it will move.
b) If that doesn't work, go back to town, go to the waygate, and see if you have a gate option for the Lost Fortress level already. If so, use it. The antechamber with the waygate and the stairs is a non-monster area as far as I know.


Maybe you were posting at the same time that I was. I found a saved game on level 27, which of course worked. But I am interested in trying your suggestions from a saved game which saved the stuck state, for the sake of others who run into this problem.

c) If that doesn't work, since you don't want to install any mods that you consider risky, you could go back up to 28, establish your town portal there, go back to town. Re-run levels 1-3 quickly - it seems to help reset the respawn process - then portal back to 28 and walk down to 29. There's a good chance it will have respawned. Note that as long as you keep a town teleportal open on floor 29, it WILL NOT RESET.
(I am not entirely sure that floor 29 will ever respawn, and if it does, you may not get Medea, since it is a special boss level, but it is worth a try. If it does reset, be sure to pull the lever nearest the door first, then set yourself and pull the one further away once you are ready, to avoid mobbing.)


Again, appreciate your help, but as you said Medea is a special boss, and as I have read, there are other unique things about level 29. I loaded the game with the bug, no portal on level 29, went back up and ran levels 1-3. No levers, door still stuck.

I could hex edit the file If I knew what to do, but that might not be the best solution for others haing this problem.
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Re: Lost Fortress Stuck

Postby dreamrider » Sun May 27, 2012 12:55 am

Perhaps you do not understand that the 1.15 patch was released about a year before the XBLA version. There have been no later PC patches. XBLA includes all of the 1.15 fixes, plus a few, plus some unique ideocyncrasies.

The Lost Fortress bug, which is actually pretty rare in the PC crowd, apparently occurred more often in XBLA and was patched in the first Microsoft-released title update. Watto's mod apparently did the trick well enough that it had already ceased being a significant issue for the PC types.

I would not worry about using Watto's level reset lever mod. The PC game engine has not been changed since the mod was posted. Be sure to use the URL at the end of the thread, not the link that says "here".
(Caveat: I only know this error and the mod fix through reading / reputation; I have never had the problem.)


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Re: Lost Fortress Stuck

Postby ErasmusBDragon » Sun May 27, 2012 1:38 am

dreamrider wrote:Perhaps you do not understand that the 1.15 patch was released about a year before the XBLA version. There have been no later PC patches. XBLA includes all of the 1.15 fixes, plus a few, plus some unique ideocyncrasies.


Thanks, that clears up that question. There is no fix for the Lost Fortress bug for PC, but there might be one some day for xbox.

I would not worry about using Watto's level reset lever mod. The PC game engine has not been changed since the mod was posted. Be sure to use the URL at the end of the thread, not the link that says "here".
(Caveat: I only know this error and the mod fix through reading / reputation; I have never had the problem.)


I appreciate your help, but Watto's mod did not work for me. No new lever in town. Maybe I had a different problem which appeared to be the same, but it sounded exactly the same.

Did you ever go up the stairs to level 28 after opening the door to the boss?
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Re: Lost Fortress Stuck

Postby dreamrider » Sun May 27, 2012 7:05 pm

Brian reported later in that same thread that you cited that the Lost Fortress bug had been patched in the title update that MS did eventually release for Torchlight XBLA.

I'm sure that I have been back upstairs to 28 from 29. In fact I just did it last night while researching what you were describing. I have never, however, AFAIK retreated up the stairs to 28 while Medea and party were still alive. The default condition for that door once you have killed the boss party is 'GONE'; it is just a square archway.

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Re: Lost Fortress Stuck

Postby ErasmusBDragon » Mon May 28, 2012 10:53 am

Thanks dreamrider. As I said before, I do appreciate your help. I am glad I am playing Torchlight instead of that other game by a different company that released on May 15 :). I and my kids tried that other game and none of us liked it (and not just because of first day problems). I wish Runic games great success.

With respect to how common the Lost Fortress problem is, I think your knowledge of such things is far beyond mine, and as such, your judgments should be heeded.
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Re: Lost Fortress Stuck

Postby dreamrider » Tue May 29, 2012 1:26 am

ErasmusBDragon wrote:Thanks dreamrider. As I said before, I do appreciate your help. I am glad I am playing Torchlight instead of that other game by a different company that released on May 15 :). I and my kids tried that other game and none of us liked it (and not just because of first day problems). I wish Runic games great success.

With respect to how common the Lost Fortress problem is, I think your knowledge of such things is far beyond mine, and as such, your judgments should be heeded.


Remember, my estimate of 'how common' is based on following the forums; I have never had the bug myself. Based on mentions that I have seen, however, the Lost Fortress door thing is encountered far less often, for instance, than the infamous 'don't heirloom +HP' bug.

BTW, when you get there, don't heirloom anything with a +HP enchant. Bad stuff happens. Search on "heirloom bug for details.

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Re: Lost Fortress Stuck

Postby ErasmusBDragon » Tue May 29, 2012 11:08 pm

dreamrider wrote:Remember, my estimate of 'how common' is based on following the forums; I have never had the bug myself. Based on mentions that I have seen, however, the Lost Fortress door thing is encountered far less often, for instance, than the infamous 'don't heirloom +HP' bug.


Ans conversely, my estimate of how often would be based on a single character having the problem 100% of the time, but that is a pretty small sample, as the statistics folks say.
BTW, when you get there, don't heirloom anything with a +HP enchant. Bad stuff happens. Search on "heirloom bug for details.

dreamrider


Yes, I have read that you can use the shared stash with no problems, It's not clear to me how things will be shared in Torchlight 2 multiplayer, but by if we are lucky it won't have the heirloom bug.
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Re: Lost Fortress Stuck

Postby dreamrider » Wed May 30, 2012 11:40 am

My guess is, based on the amount of flak directed at the Runic devs over the last 2.5 years, that "No heirloom bug" was on the very first list of goals for the new game, and on the initial alpha test checklist. :D

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