
Reat wrote:This thread was supposed to discuss the optimal time to turn respecing off in the game, not argue whether it should be there at all or unlimited.
I want your advice: Should I cut one inch off my member, or two? Oh no, no, no -- don't tell me that I shouldn't be cutting it at all. Just tell me one inch or two.
Chthon wrote:Reat wrote:This thread was supposed to discuss the optimal time to turn respecing off in the game, not argue whether it should be there at all or unlimited.
That's kind of like saying:I want your advice: Should I cut one inch off my member, or two? Oh no, no, no -- don't tell me that I shouldn't be cutting it at all. Just tell me one inch or two.
If case you find you don’t like the way you’ve assigned skills, there will be a way to respecialize and reallocate points, but such functionality will be limited. Runic co-founder Max Schaefer says he hates the idea of respecialization because it takes away from the importance of decision making while leveling. At some point while playing Torchlight II you’ll no longer be able to refund and redistribute skill points, meaning you need to think very carefully about how you’d like to upgrade your character. Also like in Diablo II, leveling up awards you with statistic points that you can use to increase your character’s base stats. Unlike the skill points, these will not be refundable at all.
Reat wrote:In case you missed the very first post, the devs at Runic specifically stated that they are implementing a limited respec based on level or time.
Chthon wrote:Reat wrote:In case you missed the very first post, the devs at Runic specifically stated that they are implementing a limited respec based on level or time.
I did not miss the very first post. Nor does it vitiate my point. It remains stupid to ask the best way to do something stupid that you shouldn't be doing at all. The fact that Runic has officially announced that they plan to do something stupid only makes it officially stupid.
That's just it, though. Allowing me to respec whenever I choose doesn't take anything away from you. With unlimited respecs the only person who can take that away from you is you. My choice has no impact on your game play.Middlemoor wrote:The game is the reason to do so, not the lack of an option to respec. Again, replay value is the desire to go through it again, not being forced to.
Well, for me watching my character progress through the choices I make is a major reason why I play the game. If you take that away, you're taking away the reason why I enjoy playing games like Dungeon Crawl, Baldur's Gate and Torchlight.
There's an argument to be made that the lack of respecs actually discourages attachment to your character. If you play through XX levels and decide you don't like the way you've built your character, what option do you have? Abandon the character and start over. Kind of the opposite of attachment, if you ask me. If a no respec system is put in place with the intent of promoting attachment to the character, and through the lack of respecs forces you to start from scratch if you make a mistake, don't like the build, or the skills get rebalanced and destroy your build, then the system has failed to accomplish it's ostensible goal.I want attachment to my character - if I can simply change my character mid-game, I don't feel that attachment and I also don't feel any point to leveling up. It might as well just be an action game. I realise these statements need to be fleshed out, but that's the basic premise. It's a gaming arche-type and I like it.
This wasn't necessarily directed at you. It's just that your post, within the context of this thread, combined with the claims that respecs kill replayability that many others have made got me thinking along those lines. My post there was not intended in any way to be an assault on your or on Torchlight so much as an observation about the "respecs kill replay" argument in and of itself. I apologize if I expressed myself poorly there.I've been thinking more about this and am actually getting a little depressed. Have we, as gamers, become so conditioned to accept crappy boring game play that the only reason we can find to replay a game is trying out a new build? Perhaps instead of campaiging for no respec, gamers should consider campaigning for quality game play that leaves us actually wanting to play again.
-EDIT- The preceeding is not a statement on the quality of TL2 gameplay. I find it quite enjoyable and would gladly play through the game several times. It's a statement on gaming in general.
I'm not sure why you directed that at me. I don't feel like there's anything crappy or boring about the game, or trying out new builds. I see the build as a part of the game and as a neccessary aspect of what the game is. If there was no build system, then there'd be a totally different game. I doubt D&D would have half the popularity without the character creation system and the decisions you make on level-up. I doubt, either would Torchlight. I'm not campaigning for no respec at all. The thread asked for an opinon and I gave it - I understand some limited form of re-spec will be in the game and I'm confident it will be done right. I just don't buy this whole arguement that your whole character should be customizable from the ground-up, halfway through the game. The gameplay is fine so I don't know why I would need to campaign for it.
I have to be honest. I'm not really sure what you're trying to say here.Every time you say that the ability to respec removes the incentive to replay you're saying that the game isn't good enough to play again unless you're forced to do so.
The way the game is designed (currently, in Torchlight 1) is fundamental to what the game is. I don't mind it being tweaked, but saying that it's not a part of why you would start a new character and play again is incorrect.
And nothing I've said or argued in favor of is contrary to that.Part of the whole experience of an A-RPG is starting a new character and picking new stats. It's fun to start new things, to watch them develop and be different from what you had before.
I still maintain that this is more a problem of poor skill design and balancing than it is a problem inherent to the option of respec.The other thing is this (from D3):Our design goal with Acts II, III and IV is to keep them challenging, but smooth the difficulty ramp out a bit. If a monk or barbarian is geared well enough that they can use a heavily offensive build and murder everything in Act I, they should be able to swap to a more defensive build and do okay in Act II. As they gear up they can begin adjusting back to becoming offensive in Act II, at which point they can jump into Act III with a focus on defense, and so on.
I don't want Torchlight to be like this. It's how Starcraft feels. It's paper-scissors-rock. It's the reason why you have to do x/y/z if your opponent does a/b/c in Starcraft. I want to make a build, play to it's strengths and weaknesses and ultimately rely on the balance imputed to the game by the developers to deal with the challenges that face me, for better or worse. But I don't want to be forced to change on a constant basis. I don't want to get into a situation where I have to change my character to deal with certain things, where basically the game dictates what I have to do because it's so heavily biased towards certain things in certain situations.
Once again, my suggestions for respec do not take any of that away from you. Affording me the option to reallocate skill points isn't the game holding my hand. It's the game allowing me the freedom to find what I most enjoy while still allowing you to experience the game in exactly the manner you prefer. That is, of course, unless your preference is dictating to me how I must enjoy the game (and I'm not suggesting that it is). This is the essence of my whole argument. With every player having the option to choose for themselves, nobody is left wanting except the elitist a-holes who think that they're enough of a "gaming authority", or what have you, that they believe they're entitled to tell me that I should play the game exactly as they dictate.Part of the reason why I love classic games like Baldur's Gate is because I feel like there's a creative solution to almost every problem, with every class and skill you choose. It's not so much the case with more modern games. Nowadays, the design philosophy is that players want streamlined answers to problems that come from directly providing the players the tools they need to overcome them. It feels like the game is holding your hand - I want to make the best of what I already have rather than being directed to use something that doesn't even appeal to my strategy. Or simply just approaching something a different way, or not at all. It would suck (for me) if my skills became less a part of the character I "am" and more about an aesthetic tool-box that I use to overcome every situation in a tedious, systematic way.
gameqb11 wrote:wow! what a bunch of babies. Why are some of you acting like the game is ruined?
1. There will be mods
2. Its not really THAT important. Many of you just seem to be arguing for arguments sake.
You still get to CHOOSE what skills you want to play with and you still get an early respec. Why all the crying??
That's just it, though. Allowing me to respec whenever I choose doesn't take anything away from you. With unlimited respecs the only person who can take that away from you is you. My choice has no impact on your game play.
There's an argument to be made that the lack of respecs actually discourages attachment to your character. If you play through XX levels and decide you don't like the way you've built your character, what option do you have? Abandon the character and start over. Kind of the opposite of attachment, if you ask me.
If a no respec system is put in place with the intent of promoting attachment to the character, and through the lack of respecs forces you to start from scratch if you make a mistake, don't like the build, or the skills get rebalanced and destroy your build, then the system has failed to accomplish it's ostensible goal.
Every time you say that the ability to respec removes the incentive to replay you're saying that the game isn't good enough to play again unless you're forced to do so.
I have to be honest. I'm not really sure what you're trying to say here.
Once again, my suggestions for respec do not take any of that away from you. Affording me the option to reallocate skill points isn't the game holding my hand. It's the game allowing me the freedom to find what I most enjoy while still allowing you to experience the game in exactly the manner you prefer. That is, of course, unless your preference is dictating to me how I must enjoy the game (and I'm not suggesting that it is).

Daniel wrote:gameqb11 wrote:wow! what a bunch of babies. Why are some of you acting like the game is ruined?
1. There will be mods
2. Its not really THAT important. Many of you just seem to be arguing for arguments sake.
You still get to CHOOSE what skills you want to play with and you still get an early respec. Why all the crying??
Did you just come here from the Diablo III forums? Because that's what this reminds me of -- calling people names when they try to have a debate about something. It's an important game design question and there is nothing wrong with people discussing it in-depth and arguing passionately for their own point of view.




Twilit wrote:
Serisouly, guys, if you can't take the VERY SMALL task of character development as far as ARPGs go, there's a problem. Kids can't deal with consequence these days at all. It's sad really.
I would hate to have to see you guys deal with real life decisions. You'll never get anywhere that way.
There's this new game called 'LIFE'. It's a persistent world where the choices you make have real consequences that carry on throughout to progress your character development and story. It's pretty innovative. It's FREE too! You just have to go outside. I haven't tried it yet....graphics are shit. That's a deal breaker for me.
Cheers
johnnycage wrote:It's harsh, but I would have to agree. I feel that most of the difference of opinion on respecs is a divide among younger and older generations. This is totally off-topic, but I do agree too many young people today can't deal with consequences, or taking responsibility for their mistakes. It is really quite sad to me. Some people will counter that life is too stressful, and they don't want games to be anything like life. Now me personally, I love life. Also, I believe lots of gamers out there, including myself, want games that are challenging. Not just games that are hard for the sake of being hard, but games that force you to face consequences depending on the choices you make, and games that force you to take responsibility and live with making the wrong choices and the consequences that come with that.
johnnycage wrote:
It's harsh, but I would have to agree. I feel that most of the difference of opinion on respecs is a divide among younger and older generations. This is totally off-topic, but I do agree too many young people today can't deal with consequences, or taking responsibility for their mistakes. It is really quite sad to me. Some people will counter that life is too stressful, and they don't want games to be anything like life. Now me personally, I love life. Also, I believe lots of gamers out there, including myself, want games that are challenging. Not just games that are hard for the sake of being hard, but games that force you to face consequences depending on the choices you make, and games that force you to take responsibility and live with making the wrong choices and the consequences that come with that.
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