What Level Do You Want Respec to Stop?

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Re: What Level Do You Want Respec to Stop?

Postby Cactuscat222 » Sat Jun 09, 2012 10:07 pm

Arlian wrote:
Cactuscat222 wrote:You don't have to be so patronizing.

Oh, and adding in "will not change the fact" before the quote means you recognize what that person says as a fact... which was that "every player will optimize and build too quick". If that wasn't your intention, then you should phrase it differently. Your statement in no way, shape or form recognizes that you don't believe every player plays that way - in fact, it represents quite the contrary. :)

The issue at hand is that you're arguing an aside point to the fact and not the fact in an attempt to argue the fact. My diction is not the topic of discussion, the points I made are, and arguing anything contrary to those points doesn't dismiss those points. You are effectively undermining the issue.

You can spend ALL day arguing what I said and what I meant with an errant statement and I will tell you, "Ok, I'm not perfect." but discussing THESE points does not discuss the arguments I made to counter him.

Also, if you have trouble inferring my intended meaning given ALL OTHER views I've given as evidence of my point of view, then you have a problem that I can't solve no matter how I phrase it.


I wasn't ever discussing the issue in the first place - I was just saying chill it to the post that was being needlessly obtuse and patronizing, and pointing out how he could have mistaken what you quoted as something you agreed with. I might have been overly hostile in mine, so I apologize, but I wasn't trying to undermine what you said; only that you weren't being 100% clear.
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Re: What Level Do You Want Respec to Stop?

Postby Sir » Sat Jun 09, 2012 10:19 pm

I don't want it in the game.
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Re: What Level Do You Want Respec to Stop?

Postby Hermokrates » Sat Jun 09, 2012 10:22 pm

Oh Arlian, your sure know how to fight around the argument.

I think I have an idea for a respec that does not kill the weight of the players choice. Skills that are Rarely Used based on the percentage of used skills, maybe in the 1%, after a few levels become "redeemable." The more points in a skill, the longer the wait for the skill to "free up." The time limit may be based on the amount of experience gained from the use of the skill. Also, the latest point will only be returned, you cannot save up and completely wipe a skill at once.

I am still against respec in its' totality, but it panders those who (Cannot control the urge to missclick constantly, perfectionists/elitists, those who do not comprehend the flavor text/skill text, and those who think freedom in a game is better than the challenges presented by it, and those who do before thinking.)
Time = Reward is a cake pill that you dump some water on and poof, there's a cake.
Risk = Reward is a cake, that reflects the quality of ingredients and preparation you put into it.
And this: http://penny-arcade.com/patv/episode/ba ... -for-skill
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Re: What Level Do You Want Respec to Stop?

Postby Middlemoor » Sat Jun 09, 2012 11:25 pm

Uh, wha? Where are you getting your insight into the game design philosophy from? From what i've seen so far the developers have put a high emphasis on a.) fun and b.) player freedom. While i'm sure some people could argue that respecs detract from "fun", I think most people would be able to find room for fun and freedom in it's inclusion. And of course, the old standby of "if you don't like it, don't use it" always applies.


Fun and player freedom are obviously part of Runic's design philsophy. Fun is a default philosophy. But while a lot of things could be "fun", that doesn't mean they'll make it into the game. And "player freedom" doesn't mean being able to do everything you want to without modding it. This game can't be everything all at the same time. It's an RPG in a specific vein. My point was that Torchlight took a certain RPG approach and people are asking them to basically radically change that. We all played Torchlight, so we know the kind of game they want to make. They're giving us a limited respec so it's not as though they aren't trying to compromise for some people - but the fact that it's limited shows you that they're keeping basically the same design philosophy from TL1.

There are plenty of other RPGs out there that don't follow a linear progression for characters and allow you to change your character/class completely at any point during the game. Those games aren't Torchlight though and I don't see why Torchlight has to be like those games.

This is why I put that in quotes. You see, it's a new concept, but when someone puts a words into quotes, it usually means they're quoting someone. In this case, I'm quoting the person posting above me because I understand that's not how everyone plays. When you fail to see proper quotes and assume that these quoted viewpoints are my viewpoints regardless of the fact that they've been QUOTED FOR A REASON, then you may have a noticeable problem where your audience has trouble taking you seriously.


You were still making the same point though, as the entire quote was: "Besides, if you have no-respec, then people will just see what "working build" is doing and just follow that, so they are optimized anyway. Essentially, adding or denying respec will not change the fact that "every player will optimize and build too quick."

I still say that's not how everyone plays.

Oh, and adding in "will not change the fact" before the quote means you recognize what that person says as a fact... which was that "every player will optimize and build too quick". If that wasn't your intention, then you should phrase it differently. Your statement in no way, shape or form recognizes that you don't believe every player plays that way - in fact, it represents quite the contrary.


Thankyou, I'm glad someone else understands how I saw it.
Last edited by Middlemoor on Sat Jun 09, 2012 11:35 pm, edited 1 time in total.
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Re: What Level Do You Want Respec to Stop?

Postby Acrylik » Sat Jun 09, 2012 11:32 pm

at whatever level runic thinks the vanilla game should have.

aka until i mod it.
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Re: What Level Do You Want Respec to Stop?

Postby Fyrion » Sat Jun 09, 2012 11:41 pm

I like to try different things without having to throw away a character or play a million different characters. I'll probably install a mod for this.
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Re: What Level Do You Want Respec to Stop?

Postby igivenup » Sat Jun 09, 2012 11:43 pm

Twilit wrote:Serisouly, guys, if you can't take the VERY SMALL task of character development as far as ARPGs go, there's a problem. Kids can't deal with consequence these days at all. It's sad really.
I would hate to have to see you guys deal with real life decisions. You'll never get anywhere that way.

There is zero reason for respec to not be able to be done. I would like to be able to optimize what I am doing through respec as I am playing the game. Being forced to start a new character because you hit a brick wall or don't like your build is comparable to what happens when a save game gets deleted/corrupted. You finished half of the game, you don't feel like restarting but the data is gone. You either grind your teeth and replay the exact same content while being bored out of your mind or you completely stop playing. No game should force onto you restarting a character because of an error on your part of theirs. This is just a cheap way to add "replayability" to the game.

There's this new game called 'LIFE'. It's a persistent world where the choices you make have real consequences that carry on throughout to progress your character development and story. It's pretty innovative. It's FREE too! You just have to go outside. I haven't tried it yet....graphics are shit. That's a deal breaker for me.

Torchlight II isn't real life. Thank you. :)
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Re: What Level Do You Want Respec to Stop?

Postby Middlemoor » Sun Jun 10, 2012 12:10 am

There is zero reason for respec to not be able to be done. I would like to be able to optimize what I am doing through respec as I am playing the game. Being forced to start a new character because you hit a brick wall or don't like your build is comparable to what happens when a save game gets deleted/corrupted. You finished half of the game, you don't feel like restarting but the data is gone. You either grind your teeth and replay the exact same content while being bored out of your mind or you completely stop playing. No game should force onto you restarting a character because of an error on your part of theirs. This is just a cheap way to add "replayability" to the game.


You're overstating the issue. I don't think you should play "games" if challenges frustrate you so much that you need to restart the whole thing just so everything is perfect for you. It's nothing like having a corrupted save game. That's just silly. The game is not so unbalanced that at any point you're completely powerless to carry on. Also, if the thought of starting again has absolutely no appeal to you, maybe you should ask yourself why you're playing a casual RPG format like ARPGs. It's always been in the domain of ARPGs that new characters get made and you experience the game in a different way. This is only boring and grinding if you see it that way, or if your idea of fun is only what happens when your character reaches it's apex. Torchlight 2 provides a limited respec - that's really all there is left to say about this subject. Anyone still campaigning for a full-respec is campaigning for a different game.
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Re: What Level Do You Want Respec to Stop?

Postby Offir » Sun Jun 10, 2012 2:15 am

Hermokrates wrote:Reat, I understand what you wanted to accomplish with this thread. But you have to understand about this topic. Two camps...Let's say The Regime of Freedom Stealing Gameplay Nazi's (Anti-Respec) and the Socialist Overlords of False Choice (Pro Respec.)

We can't get along because of one fundamental difference. Anti Respec enjoys the journey to the end, while the Pro Respec would rather rewrite history to the desired outcome.
It's just going to draw out into anger.

Middlemoor wrote:Nowadays, the design philosophy is that players want streamlined answers to problems that come from directly providing the players the tools they need to overcome them. It feels like the game is holding your hand - I want to make the best of what I already have rather than being directed to use something that doesn't even appeal to my strategy. Or simply just approaching something a different way, or not at all. It would suck (for me) if my skills became less a part of the character I "am" and more about an aesthetic tool-box that I use to overcome every situation in a tedious, systematic way.


Oh Middlemoor, your words. So beautiful.

Cutterjohn wrote:No they are NOT. "Old school" roguelikes would be 2D, text based with turn based combat and SIGNIFICANTLY more depth...

Indeed.



Who u calling nazi u SOB!? Dont use that word if you dont know what that really mean MOFO!!
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Re: What Level Do You Want Respec to Stop?

Postby Middlemoor » Sun Jun 10, 2012 2:24 am

:?
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Re: What Level Do You Want Respec to Stop?

Postby Stehn » Sun Jun 10, 2012 3:25 am

Good news, I hate respec.

I hope Runic wont change their view about this. We DO NOT NEED another Diablo 3
People who want free respec could play that game.
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Re: What Level Do You Want Respec to Stop?

Postby Seer » Sun Jun 10, 2012 3:34 am

I love hating the lovable hateful hatefest of hate in a climate of loving hate!
And so he spoke, and so he spoke,
that lord of Castamere,
But now the rains weep o'er his hall,
with no one there to hear.
Yes now the rains weep o'er his hall,
and not a soul to hear.
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Re: What Level Do You Want Respec to Stop?

Postby Deadnoob » Sun Jun 10, 2012 7:18 am

Middlemoor wrote:
That's just it, though. Allowing me to respec whenever I choose doesn't take anything away from you. With unlimited respecs the only person who can take that away from you is you. My choice has no impact on your game play.


Same arguement could be made that everyone gets given all the skills/stats at the start and then chooses which to use. There's no point to experience or levelling up in that case, other than as a time sink. With the current model, getting a stat point feels like an achievement bound to a choice. If there's no choice, then all you're aiming for is a universal unlocking of stats that's slowly trickling in on you.
I don't think that's even a remotely similar situation. Freely available respecs do not allow one to choose from all skills in the game from level one, which is the implication I'm getting from this. If I am misunderstanding you here, I apologize, but that's the impression I get reading this. Being able to reallocate your skill points doesn't remove the point of levelling because you still have go get to the level required for using a particular skill.

Besides, it wil impact on my gameplay. I will no longer have fixed choices in skills. It will change things. There's no point saying I should just choose no to change anything, 'cos if you give me the option then that becomes part of the game. Currently it's in no major way a part of the game.
With all due respect, that's kind of like saying you can't enjoy playing an Engineer because I have the option to play an Outlander. If an option is present within the game and you choose to ignore it, then for all intents and purposes it doesn't exist in your gameplay. If you're unable to ignore it, then we are (all other evidence of such aside, hehe) at an impasse.

Not really and it's inevitable anyway that restarting will happen for whatever reason. That's part of RPG gaming. I don't see why people are so worried about needing to have the perfect character to their exact specifications anyway. All the options aren't meant to be on the table right from the very beginning.
What I'm suggesting doesn't put all options on the table from the get go. All it does is allow every player the freedom to choose for himself if and when to respec. The existence of such an option doesn't mean that anyone must use it, it simply allows players to choose whether or not to do so. I'm also not campaigning against starting a new character. I'm against the game telling me that I have to because it refuses to let me make an existing character what I want it to be. I prefer to make a new character because I want to, not because the game gives me no other option.

Well, I can agree with being able to take back mistakes but I don't see how choosing your build, advancing many more levels after that and then deciding against it is a mistake. That's more to do qith boredom - and the limitations of videogames to satisfy our every need.
Sure some of this will be boredom. There's also the fact that until you invest fully in a skill you have no way of knowing how it will scale. That's not the same as making a mistake. Should I not have the option of changing things if I find that a skill that works well early game does little for me in the late game? Having the option to make such changes is not a matter of not wanting to play the game, it's about not being stuck due to the lack of information available within the game. Some folks are fine with that, others are not. What I propose still affords both sides the option to choose for themselves how they deal with such a situation.

It just means I'm less likely to be excited about a new character, since basically all characters will simply be the one character.
I can't speak to your personal perception here. I can only say that I don't share it. If I'm able to respec at will to find builds that I enjoy then it's highly likely that I will find multiple variants of builds that suit me. Making 2 or 3 embermages focused around those different builds isn't all of them being "simply the one character" in my view.

I was saying it's the kind of game where you're meant to expect to be trying it again some time in future, with a different strategy. Having all the cards on the table all at once isn't the A-RPG style.
Again, no one is suggesting this, nor does respec remove the replayability unless you choose not to replay as a result.

I don't see how you're not dictating to us how to enjoy the game. We don't want to be able to respec our whole class at any point in the game. So, is that so wrong? We wouldn't be able to enjoy the game the same way because the game would fundamentall change. Strategies would change. The meaningfulness of choices would change. Leveling up would change. Items' value would change. Everything basically, would change. Everything will basically be possible for every character, so you'll always know exactly where you're going to stand in future on everything.


I must admit that this is the most compelling argument I've seen in these debates. It still, in my opinion, falls short though because the exact same thing could be said about mods. The modability fundamentally changes the game. Does this remove incentive to replay? I don't think so. Neither does me having the freedom to make my own choice. As for me trying to force you to play my way, I'm not sure where you get that. The only thing I'm trying to "force" is player freedom to choose. As I said before, if you're unable to avoid an option simply because it exists, then there's not much to say.

Anyway, I've enjoyed debating back and forth with you, Middlemoor, and I respect your point of view even though my own differs dramatically. I am done with this for the time being though. Enjoy!
If disgruntled Diablo 3 players come to Torchlight expecting a Diablo game, they're likely to be equally disappointed. If they come to Torchlight just looking for a good game, they may find themselves a home.
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Re: What Level Do You Want Respec to Stop?

Postby Stehn » Sun Jun 10, 2012 7:36 am

You dont want to play a game with no free respec ?
Then don't play it. End of story.
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Re: What Level Do You Want Respec to Stop?

Postby Hahalo » Sun Jun 10, 2012 7:52 am

No respec at all. It's boring when I can be anything and everything, whenever I want. When there is no Risk, there is no value of gain.
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Re: What Level Do You Want Respec to Stop?

Postby Searinox » Sun Jun 10, 2012 7:57 am

I'm a leveler, and I'm probably gonna be pissed at my own ignorance when I realize I've put a skill wrong when I get higher level. Then I'll have to remake the char. Atleast thats how it works in my mind. But nomatter the option to respec we have to be careful reading the skills, so I hope they will be somewhat more informative than (some of them) in the beta.

Eventually this wont be an issue, either by mods, or wiki pages describing every level-change in each skill
Catch you on the flip side //
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Re: What Level Do You Want Respec to Stop?

Postby Hade3 » Sun Jun 10, 2012 8:02 am

Create a respec fish !
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Re: What Level Do You Want Respec to Stop?

Postby Middlemoor » Sun Jun 10, 2012 8:24 am

I don't think that's even a remotely similar situation. Freely available respecs do not allow one to choose from all skills in the game from level one, which is the implication I'm getting from this. If I am misunderstanding you here, I apologize, but that's the impression I get reading this. Being able to reallocate your skill points doesn't remove the point of levelling because you still have go get to the level required for using a particular skill.


My point is that the current system makes each level signifigant in the creation of your character. Sure, you still have to get to the required level for using a particular skill, but with unlimited respec you could change to another skill, thus removing the uniqueness of each level you gain. It is similar to giving you everything - because that will be the end result by the time you've maxed out your experience.

With all due respect, that's kind of like saying you can't enjoy playing an Engineer because I have the option to play an Outlander. If an option is present within the game and you choose to ignore it, then for all intents and purposes it doesn't exist in your gameplay. If you're unable to ignore it, then we are (all other evidence of such aside, hehe) at an impasse.


Not quite. Unlimited respec wouldn't just be an option, it would be a facet of game. Just like no respec is a facet of TL1. The choice between Outlander and Engineer is distinctly permanent, therefore your analogy is more applicable to no-respec than it is to unlimited respec. I think calling it an "option" is a misnomer - if unlimited spec was the default, then it would be intrinsic to the game. It would change how people approach the game and it would also change how the game has to be designed.

What I'm suggesting doesn't put all options on the table from the get go. All it does is allow every player the freedom to choose for himself if and when to respec. The existence of such an option doesn't mean that anyone must use it, it simply allows players to choose whether or not to do so. I'm also not campaigning against starting a new character. I'm against the game telling me that I have to because it refuses to let me make an existing character what I want it to be. I prefer to make a new character because I want to, not because the game gives me no other option.


What I'm saying is that people seem to want all the options avaliable to them on the first game they play. I don't think that's the design goal of the game. I don't see what the point of making a new character would be with unlimited respec, other than to change your class. You already have the option of making an existing character what you want it to be - if you want to be something completely different you should start a new adventure. I don't know why it bothers you so much that you have to make some permanent choices on an individual character.

Sure some of this will be boredom. There's also the fact that until you invest fully in a skill you have no way of knowing how it will scale. That's not the same as making a mistake. Should I not have the option of changing things if I find that a skill that works well early game does little for me in the late game? Having the option to make such changes is not a matter of not wanting to play the game, it's about not being stuck due to the lack of information available within the game. Some folks are fine with that, others are not. What I propose still affords both sides the option to choose for themselves how they deal with such a situation.


Do we ever know everything about a game before we've got experience with it? Does it really matter that much? I don't think there are any truly useless skills or unbalanced scaling. I don't think the game ever puts you in a position where you're 100% stuck. Every single RPG or RPG hybrid game from Diablo 1 to Baldur's Gate to Heroes of Might and Magic requires some kind of choice-and-effect mechanic. It's intrinsic to the nature of the genre and if you could simply undo all your choices it would change the underlying theme of the game to something quite different.

I can't speak to your personal perception here. I can only say that I don't share it. If I'm able to respec at will to find builds that I enjoy then it's highly likely that I will find multiple variants of builds that suit me. Making 2 or 3 embermages focused around those different builds isn't all of them being "simply the one character" in my view.


Why would you make 2 or 3 embermages or multiple variants of builds if you could just swap your skills over and have a completely new build at any time? The only obstacle to doing this might be your items. Even then, what you're suggesting is already completely possible under the current model and I don't see how the game requires an unlimited respec in order for players to have multiple characters with different builds. The only thing you're offering in terms of an objection is that you might somehow regret your choices at some point. I personally don't think this is a gameplay limitation, it's more of a human limitation to what we can achieve in terms of satisfaction from a game.

Again, no one is suggesting this, nor does respec remove the replayability unless you choose not to replay as a result.


...but you are. Because once you've maxed out a character, the only thing that'd change with a new character is your class and your items - the latter of which wouldn't actually change, because items are random anyway and you could just continue finding new ones with your maxed-out, all-skills-respeccable supercharacter.

I must admit that this is the most compelling argument I've seen in these debates. It still, in my opinion, falls short though because the exact same thing could be said about mods. The modability fundamentally changes the game. Does this remove incentive to replay? I don't think so. Neither does me having the freedom to make my own choice. As for me trying to force you to play my way, I'm not sure where you get that. The only thing I'm trying to "force" is player freedom to choose. As I said before, if you're unable to avoid an option simply because it exists, then there's not much to say.


Except mods are completely optional and don't represent the default game design.

Anyway, I've enjoyed debating back and forth with you, Middlemoor, and I respect your point of view even though my own differs dramatically. I am done with this for the time being though. Enjoy!


All good. I understand where you're coming from too and I just hope the limited respec of TL2 gives you a decent compromise. I wouldn't be opposed to a compromise at all, I just think unlimited respec is a bit too extreme. I will also probably leave this debate alone for now.
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Re: What Level Do You Want Respec to Stop?

Postby vampirekid13 » Sun Jun 10, 2012 8:47 am

Daniel wrote:
Grohuf wrote:It would be great to revert any time last assigned skill point. And I'm not happy that I cannot revert adding skillpoints before I close skill panel (attribute points you can revert)


+1

If you can undo the most recently assigned skillpoint, that will enable you to "try before you buy" which is all we really need. With the respec option, I feel like my character building decisions are meaningless.


that is ok until level 50ish, if the last skill is earned at level 42, respecs up to level 50 give you the ability to test stuff out, then at level 50 stuff gets serious.
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Re: What Level Do You Want Respec to Stop?

Postby harmar » Sun Jun 10, 2012 9:02 am

I have never understood why people think there should be no respec. I find these people are just elitist retards with no respect to the "lesser beings" that just want to enjoy the game.
If you don't want there to be respec then don't use it! Or how about an option when you make your character it asks you if you want to play with respecs or not, so you get a one time choice of allowing respecs.

I don't want to be punished because I made the wrong choice 20 levels earlier. I am not some guy who wants to play by some spreadsheet min/maxing the best possible choice, but you almost seem forced that way with no respec because you don't want to screw up your character later on. If I see a talent tree with 5 different abilities, I want to try each one out to see how they are.. often times an ability that sounds amazing ends up being shitty, and other times abilities that you originally thought were "meh" end up being really good.
It's a fucking single player game (ok now it has coop which you probably will just be playing with your friends) not like it hurts you if I want to respec every 10 min (although of course there should be a cost to doing it)
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