Mushroom wrote:The other thing to watch out for might be that some skills could be coded to do damage in an area that includes the player using the skill. For example something like a Nova might (from a technical perspective) do damage to all in a circle centred on the player rather than to all in a ring around the player. Normally this doesn't matter because they only affect monsters, but with Friendly Fire turned on we might discover that the player hurts themselves every time they use one of these skills.
SixshotOverdrive wrote:That would be an issue with making the skills target everyone. Not only would your pet be rather useless as it kept running between you and your fireballs, but using certain skills would be downright suicidal. You could account for this in skills like nova by making the damage shape an outward travelling ring rather than an area, but other ones like blizzard or the pillars of fire you'd need to cast and run like hell.
Arkham brings up a good point and even if you accounted for the damage shapes, you'd still be killing team-mates pretty consistently. So what you could do is leave the skills targeting enemies and set up a secondary effect which targets friends. This could be a percentage of the damage, reduced timers, or whatever else you want really. It's probably the most labour intensive solution, but it also seems like the best option.
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