
KnuckleHead wrote:It had an unparalleled skill system, fantastic item system, great graphics, excellent use of physics (for it's time), and a nice length campaign.
asafyy wrote:but didnt you got bored walking around for houres till you get to a quest?
asafyy wrote:but didnt you got bored walking around for houres till you get to a quest?
theres the quest to talk with the orcal in delphi, i remmember to get there you need to walk a lot lot of time and it was boring.
tl isnt like that so is diablo so is dungeon seige 2.
Mushroom wrote:I thought Titan Quest was great, and I played through it numerous times.
However, the thing that annoyed me was that that I never even got to the expansion act. For some reason the expansion made the normal end boss (Typhon) so much more difficult that I suddenly became unable to defeat him. I used to be able to defeat him with little problem, but once the expansion came out I'd play a character all way through from first level, reach Typhon, and then barely be able to scratch him while he repeatedly one-shotted me...
It kind of spoiled the game for me, knowing that I could play right to the end then have to stop before beating the last creature (and therefore not even see the extra expansion act that I'd paid for)!
asafyy wrote:but didnt you got bored walking around for houres till you get to a quest?
theres the quest to talk with the orcal in delphi, i remmember to get there you need to walk a lot lot of time and it was boring.
tl isnt like that so is diablo so is dungeon seige 2.


AppleShrapnel wrote:asafyy wrote:but didnt you got bored walking around for houres till you get to a quest?
theres the quest to talk with the orcal in delphi, i remmember to get there you need to walk a lot lot of time and it was boring.
tl isnt like that so is diablo so is dungeon seige 2.
Boring? Not really... I mean, there was little narrative or quests between plot points, yes, but it just made the walks funner... because hey, you play an aRPG to hack, slash, zap and incinerate monsters (for the most part), right?
asafyy wrote:AppleShrapnel wrote:asafyy wrote:but didnt you got bored walking around for houres till you get to a quest?
theres the quest to talk with the orcal in delphi, i remmember to get there you need to walk a lot lot of time and it was boring.
tl isnt like that so is diablo so is dungeon seige 2.
Boring? Not really... I mean, there was little narrative or quests between plot points, yes, but it just made the walks funner... because hey, you play an aRPG to hack, slash, zap and incinerate monsters (for the most part), right?
arpg meens instent action and not walking for houres to finish a quest.


asafyy wrote:you are wrong to finish a quests you where needed to walk for houres.
to speak with the orcal in delphi was a pain after i spoke with her she told me to go to a cave and Explore, the cave was huge and i found my self walking to much so i stopped playing.
asafyy wrote:AppleShrapnel wrote:asafyy wrote:but didnt you got bored walking around for houres till you get to a quest?
theres the quest to talk with the orcal in delphi, i remmember to get there you need to walk a lot lot of time and it was boring.
tl isnt like that so is diablo so is dungeon seige 2.
Boring? Not really... I mean, there was little narrative or quests between plot points, yes, but it just made the walks funner... because hey, you play an aRPG to hack, slash, zap and incinerate monsters (for the most part), right?
arpg meens instent action and not walking for houres to finish a quest.

jamesL wrote:but from I can tell, http://www.kickstarter.com/projects/cra ... /grim-dawn
Grim Dawn looks like its going to be awesome
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