titan quest - what a potential it had but boring gameplay

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titan quest - what a potential it had but boring gameplay

Postby asafyy » Mon Jun 25, 2012 6:08 am

the game could be so fun but they made it so boring, maps were huge and boring - you are walking for hours killing without any Goal.
what a waste!
http://www.youtube.com/watch?v=AYMZ_N00wHQ
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Re: titan quest - what a potential it had but boring gamepla

Postby KnuckleHead » Mon Jun 25, 2012 6:15 am

Titan Quest was one of the best ARPG's ever made in my opinion. It had an unparalleled skill system, fantastic item system, great graphics, excellent use of physics (for it's time), and a nice length campaign.

Torchlight is a cool game, but compared to TQ it's was like the kiddie pool. I don't like comparing these games though as one was $20 and the other was full retail release with an expansion pack, but content and complexity wise TQ is a superior game.

With all that said, TQ did have some flaws, but luckily their new game Grim Dawn pretty much remedies all of them :D
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Re: titan quest - what a potential it had but boring gamepla

Postby Kurrus » Mon Jun 25, 2012 6:18 am

The very early game in Titan Quest (up to Act 2 in Normal difficulty) is as boring as a sack of dirt, there's no way around that. In Act 3 and beyond, it picks up a lot of speed and retains its momentum until the very end of Legendary.

Judging the game for the early parts (which are mind-numbingly boring for most characters) is asinine and makes no sense when a single full playthrough can take 40 hours. And, as KnuckleHead mentions, the skill system is one of the cornerstones of the game and there's no way you can properly experience it with your first character before you reach level ~30.
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Re: titan quest - what a potential it had but boring gamepla

Postby asafyy » Mon Jun 25, 2012 6:20 am

but didnt you got bored walking around for houres till you get to a quest?
theres the quest to talk with the orcal in delphi, i remmember to get there you need to walk a lot lot of time and it was boring.
tl isnt like that so is diablo so is dungeon seige 2.
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Re: titan quest - what a potential it had but boring gamepla

Postby FalconHeart » Mon Jun 25, 2012 6:20 am

If there ever was a perfect D2 clone, it was Titan Quest, IMO!
KnuckleHead wrote:It had an unparalleled skill system, fantastic item system, great graphics, excellent use of physics (for it's time), and a nice length campaign.

Sums it up pretty well. I also liked the improvements that Immortal Throne added, like shared stash and artifacts, and of course the extented campaign and higher character level limit.
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Re: titan quest - what a potential it had but boring gamepla

Postby FalconHeart » Mon Jun 25, 2012 6:23 am

asafyy wrote:but didnt you got bored walking around for houres till you get to a quest?

I never bothered much with the quests except for the rewards they gave. As an ARPG it had monster bashing and character levelling at its core, and that's exactly what I did, and it was fun. ;)

(Edit: Sorry for double post.)
Last edited by FalconHeart on Mon Jun 25, 2012 6:25 am, edited 1 time in total.
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Re: titan quest - what a potential it had but boring gamepla

Postby Mushroom » Mon Jun 25, 2012 6:24 am

I thought Titan Quest was great, and I played through it numerous times.

However, the thing that annoyed me was that that I never even got to the expansion act. For some reason the expansion made the normal end boss (Typhon) so much more difficult that I suddenly became unable to defeat him. I used to be able to defeat him with little problem, but once the expansion came out I'd play a character all way through from first level, reach Typhon, and then barely be able to scratch him while he repeatedly one-shotted me...

It kind of spoiled the game for me, knowing that I could play right to the end then have to stop before beating the last creature (and therefore not even see the extra expansion act that I'd paid for)!
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Re: titan quest - what a potential it had but boring gamepla

Postby KnuckleHead » Mon Jun 25, 2012 6:25 am

asafyy wrote:but didnt you got bored walking around for houres till you get to a quest?
theres the quest to talk with the orcal in delphi, i remmember to get there you need to walk a lot lot of time and it was boring.
tl isnt like that so is diablo so is dungeon seige 2.


I'm not even sure what you are talking about...Titan Quest had roughly the same number of quests as Diablo 2 (maybe even more). Further more, most were placed along the routes you would normally take to proceed in the game anyways (or just off the main road), so it's not like you had to walk for hours trying to find anything.

Mushroom wrote:I thought Titan Quest was great, and I played through it numerous times.

However, the thing that annoyed me was that that I never even got to the expansion act. For some reason the expansion made the normal end boss (Typhon) so much more difficult that I suddenly became unable to defeat him. I used to be able to defeat him with little problem, but once the expansion came out I'd play a character all way through from first level, reach Typhon, and then barely be able to scratch him while he repeatedly one-shotted me...

It kind of spoiled the game for me, knowing that I could play right to the end then have to stop before beating the last creature (and therefore not even see the extra expansion act that I'd paid for)!


That's actually kind of tragic. Anyways he is not that hard, if you have trouble just gain a few more levels and try again. Also, learn his patterns.

-He telegraphs the meteor strike so when you see it just run away.
-Life steal resists is important for this fight!
-When he has thorns don't attack him!
-Use hit and run tactics!

If all else fails just equip a bow or ranged weapon and kite him the entrance of the fight...if you walk a bit to the left he will disengage so you can exploit his AI to wear him down easily.
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Re: titan quest - what a potential it had but boring gamepla

Postby asafyy » Mon Jun 25, 2012 6:34 am

you are wrong to finish a quests you where needed to walk for houres.
to speak with the orcal in delphi was a pain after i spoke with her she told me to go to a cave and Explore, the cave was huge and i found my self walking to much so i stopped playing.
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Re: titan quest - what a potential it had but boring gamepla

Postby AppleShrapnel » Mon Jun 25, 2012 6:35 am

asafyy wrote:but didnt you got bored walking around for houres till you get to a quest?
theres the quest to talk with the orcal in delphi, i remmember to get there you need to walk a lot lot of time and it was boring.
tl isnt like that so is diablo so is dungeon seige 2.


Boring? Not really... I mean, there was little narrative or quests between plot points, yes, but it just made the walks funner... because hey, you play an aRPG to hack, slash, zap and incinerate monsters (for the most part), right? :P
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Re: titan quest - what a potential it had but boring gamepla

Postby asafyy » Mon Jun 25, 2012 6:36 am

AppleShrapnel wrote:
asafyy wrote:but didnt you got bored walking around for houres till you get to a quest?
theres the quest to talk with the orcal in delphi, i remmember to get there you need to walk a lot lot of time and it was boring.
tl isnt like that so is diablo so is dungeon seige 2.


Boring? Not really... I mean, there was little narrative or quests between plot points, yes, but it just made the walks funner... because hey, you play an aRPG to hack, slash, zap and incinerate monsters (for the most part), right? :P


arpg meens instent action and not walking for houres to finish a quest.
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Re: titan quest - what a potential it had but boring gamepla

Postby AppleShrapnel » Mon Jun 25, 2012 6:38 am

asafyy wrote:
AppleShrapnel wrote:
asafyy wrote:but didnt you got bored walking around for houres till you get to a quest?
theres the quest to talk with the orcal in delphi, i remmember to get there you need to walk a lot lot of time and it was boring.
tl isnt like that so is diablo so is dungeon seige 2.


Boring? Not really... I mean, there was little narrative or quests between plot points, yes, but it just made the walks funner... because hey, you play an aRPG to hack, slash, zap and incinerate monsters (for the most part), right? :P


arpg meens instent action and not walking for houres to finish a quest.


True, but there was plenty of monsters to kill between quests, right? >.>;
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Re: titan quest - what a potential it had but boring gamepla

Postby KnuckleHead » Mon Jun 25, 2012 6:38 am

asafyy wrote:you are wrong to finish a quests you where needed to walk for houres.
to speak with the orcal in delphi was a pain after i spoke with her she told me to go to a cave and Explore, the cave was huge and i found my self walking to much so i stopped playing.


I'm not wrong, I have over 280 hours play time with Titan Quest and have finished each quest so many times I can't even count. It sounds like you simply are walking around aimlessly and getting lost. The game maps are not that big either...while they are open in some places, the game is pretty linear.

asafyy wrote:
AppleShrapnel wrote:
asafyy wrote:but didnt you got bored walking around for houres till you get to a quest?
theres the quest to talk with the orcal in delphi, i remmember to get there you need to walk a lot lot of time and it was boring.
tl isnt like that so is diablo so is dungeon seige 2.


Boring? Not really... I mean, there was little narrative or quests between plot points, yes, but it just made the walks funner... because hey, you play an aRPG to hack, slash, zap and incinerate monsters (for the most part), right? :P


arpg meens instent action and not walking for houres to finish a quest.


Yeah...good thing there's tons of monsters kill along the way? I don't see how it's any different than Diablo 2 at all.
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Re: titan quest - what a potential it had but boring gamepla

Postby Ragnar119 » Mon Jun 25, 2012 8:16 am

TQ is one of the best arpg games and is very close to d2, and in some segments is better than d2.
My main problem was:
-no random areas (after 10 times replaying the game I learned every step of the map)
-no blood and gore (stupid THQ because of limiting the developers) and with it not as good and satisfying hit feel
-didnt use the huuuuge lore potential of the game

Anyway someone said he didn't played the expansion... that is a huuuge mistake. Expansion is a lot better designed than the rest of the game with a lot of interesting monsters, areas and improvements to the vanila game.
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Re: titan quest - what a potential it had but boring gamepla

Postby Homicide » Mon Jun 25, 2012 8:48 am

Hmm, yea , this is a tough one. Not to knock on TQ , as it was probably one of the better done DClones, but oddly , i didnt like it as much as i do Torchlight1 even. That said , i did enjoy it much more than most of the other knock offs through the ages.

TBH im not really sure why it is that i didnt find it *that amazing*, its kinda like PoE, its got all the right moves in all the right places, but something was just not quite right imo.

Still , good game after all.
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Re: titan quest - what a potential it had but boring gamepla

Postby asafyy » Mon Jun 25, 2012 11:42 am

is it possibale to start playing from imortal throne?
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Re: titan quest - what a potential it had but boring gamepla

Postby KnuckleHead » Mon Jun 25, 2012 11:45 am

Immortal Throne works the same way as Lord of Destruction works for D2. Basically when you install Immortal Throne that's what you are supposed to play and you have all the content of the original + Immortal Throne. The expansion adds a lot of stuff to the base game too, but of course you can't get to Act IV (Immortal Throne act) until you beat the first three acts. With that said, you can download the "Defilier" TQ cheat application and I think you can insta-level your guy and give you the Act IV way points, so if you just want to see Act IV withouth playing the first three acts I think it is possible.

*edit*

Here's the app:

http://tq.soulseekkor.com/
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Re: titan quest - what a potential it had but boring gamepla

Postby jamesL » Mon Jun 25, 2012 12:08 pm

but from I can tell, http://www.kickstarter.com/projects/cra ... /grim-dawn

Grim Dawn looks like its going to be awesome
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Re: titan quest - what a potential it had but boring gamepla

Postby asafyy » Mon Jun 25, 2012 12:20 pm

jamesL wrote:but from I can tell, http://www.kickstarter.com/projects/cra ... /grim-dawn

Grim Dawn looks like its going to be awesome


i hate to much loot
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Re: titan quest - what a potential it had but boring gamepla

Postby KnuckleHead » Mon Jun 25, 2012 12:38 pm

How much loot is too much loot?
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