This is great stuff!
travisbaldree wrote:item recipes for item combination had some changes to how they function, for instance.
Does this mean that item crafting/transmuting is definitely in?
Depends on what you mean, but I'll give a little update on what's changing!
Basically the way item recipes worked was fairly limited (if you checked out the old Recipe editor, you can see how), so I went and added knobs to let you do cooler stuff. That had the side effect of needing to rewrite the ingredient matching algorithm, because the old version made correct assumptions about how simple the recipe was and just did a nice easy naive "if this ingredient works, this must be the ingredient we were looking for". That assumption is no longer valid due to those new knobs, so I had to rewrite that to find mappings from ingredients to what you put in the combiner and is valid with less assumptions (essentially a depth-first graph search that can have quantities per node). Now I have to go back and check if the assumptions I made are actually true for all recipes. If they are, great! Add a few more cool knobs. If they aren't I'll have to do some interesting tweaks to make the result valid with no assumptions. Actually as I think about it I believe it does work with no assumptions
As far as what new item crafting/transmuting recipes will go into TL2, I'd say that the kill monster, get sweet loot is still the core focus, so expect things that are less likely to be the end-all method of getting sweet loot goodness and more about supplementing the experience.