Thanks for the update, sir.
Delighted to hear more customization options made it in. :3
travisbaldree wrote:*We had a problem with magicfind where unnaturally high boosts (which we sometimes use in spawnclasses to guarantee nice items) could pass the max limit and cause unexpected results. I added in protective code which prevents that but maintains the ratio between itemtypes.
So, if you would humor us (or maybe just me, but I doubt it
), what were these "unexpected results"? Was it like magic find was a cat, and the "unnaturally high boosts" was catnip and it just totally spazzed out, causing rares, uniques, set and legendary items to explode out all the crates and mobs?