PatrickB wrote:Mreaper wrote:One thing I haven't really understood is these "no spawn regions" that you use in all 3 tutorials. Spawning is obviously tied to triggers here, so for there to be a need for this NoSpawn region the spawning points must normally activate automatically once you get close enough, right?
Monsters automatically spawn in the levels. So if I hadn't used one, the area would of been filled with monsters. The only time we script them to spawn is for these types of special events. As a rule we always use a NoSpawnRegion in the area where the player first spawns in so they are not immediately overwhelmed before they can grasp their bearings. I used a NoSpawnRegion in this lasts video because I wanted the player to walk into the area and just see the chest, and nothing else. Plus sometimes it lets the player know something is about to happen, and that can be fun anticipation.
Let's see if I got this right: so when you start a level, all monster spawn points immediately spawn their monsters?
Does that mean that the NoSpawn area refers to an area where the spawn points are inactive and have to be triggered?
I really want a perfect grasp on this since I intend to start modding after my first playthrough :D