
FILE:media/skills/warrior/charge/chargehit.layout <Window Type="GuiLook/ItemText" Name="PortraitBox" >
<Property Name="UnifiedPosition" Value="{{0,10},{.5,-200}}" />
<Property Name="UnifiedSize" Value="{{0,280},{0,400}}" />
<Property Name="MousePassThroughEnabled" Value="True" />
<Window Type="GuiLook/RadioButton" Name="Destroyer">
<Property Name="UnifiedPosition" Value="{{0,5},{0,0}}" />
<Property Name="UnifiedSize" Value="{{0,128},{0,128}}" />
<Property Name="SelectedImage" Value="set:Logo image:destroyericonselected" />
<Property Name="HoverImage" Value="set:Logo image:destroyericonlit" />
<Property Name="UnselectedImage" Value="set:Logo image:destroyericon" />
<Property Name="Tooltip" Value="Select Destroyer" />
<Property Name="onClick" Value="guiSelect1"/>
</Window>
<Window Type="GuiLook/RadioButton" Name="DestF">
<Property Name="UnifiedPosition" Value="{{0,140},{0,0}}" />
<Property Name="UnifiedSize" Value="{{0,128},{0,128}}" />
<Property Name="SelectedImage" Value="set:Logo image:vanquishericonselected" />
<Property Name="HoverImage" Value="set:Logo image:destroyericonlit" />
<Property Name="UnselectedImage" Value="set:Logo image:vanquishericon" />
<Property Name="ID" Value="3" />
<Property Name="Tooltip" Value="Select DestF" />
<Property Name="onClick" Value="guiSelect1"/>
</Window>
<Window Type="GuiLook/RadioButton" Name="Vanquisher">
<Property Name="UnifiedPosition" Value="{{0,5},{0,135}}" />
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<Property Name="SelectedImage" Value="set:Logo image:vanquishericonselected" />
<Property Name="HoverImage" Value="set:Logo image:vanquishericonlit" />
<Property Name="UnselectedImage" Value="set:Logo image:vanquishericon" />
<Property Name="ID" Value="1" />
<Property Name="Tooltip" Value="Select Vanquisher" />
<Property Name="onClick" Value="guiSelect1"/>
</Window>
<Window Type="GuiLook/RadioButton" Name="VanqM">
<Property Name="UnifiedPosition" Value="{{0,140},{0,135}}" />
<Property Name="UnifiedSize" Value="{{0,128},{0,128}}" />
<Property Name="SelectedImage" Value="set:Logo image:alchemisticonselected" />
<Property Name="HoverImage" Value="set:Logo image:vanquishericonlit" />
<Property Name="UnselectedImage" Value="set:Logo image:alchemisticon" />
<Property Name="ID" Value="5" />
<Property Name="Tooltip" Value="Select VanqM" />
<Property Name="onClick" Value="guiSelect1"/>
</Window>
<Window Type="GuiLook/RadioButton" Name="Alchemist">
<Property Name="UnifiedPosition" Value="{{0,5},{0,270}" />
<Property Name="UnifiedSize" Value="{{0,128},{0,128}}" />
<Property Name="SelectedImage" Value="set:Logo image:alchemisticonselected" />
<Property Name="HoverImage" Value="set:Logo image:alchemisticonlit" />
<Property Name="UnselectedImage" Value="set:Logo image:alchemisticon" />
<Property Name="ID" Value="2" />
<Property Name="Tooltip" Value="Select Alchemist" />
<Property Name="onClick" Value="guiSelect1"/>
</Window>
<Window Type="GuiLook/RadioButton" Name="AlchF">
<Property Name="UnifiedPosition" Value="{{0,140},{0,270}" />
<Property Name="UnifiedSize" Value="{{0,128},{0,128}}" />
<Property Name="SelectedImage" Value="set:Logo image:vanquishericonselected" />
<Property Name="HoverImage" Value="set:Logo image:alchemisticonlit" />
<Property Name="UnselectedImage" Value="set:Logo image:vanquishericon" />
<Property Name="ID" Value="4" />
<Property Name="Tooltip" Value="Select AlchF" />
<Property Name="onClick" Value="guiSelect1"/>
</Window>
</Window>Azrael wrote:i tried changing the class's model to anothers but i run in to a problem
if i change the name of it in the class's file it will crash the game on startup
but if i leave it alone it will fuckup the armor thinking your the wrong model
so i just changed the stats and skill trees of the class's
that way you can just pick Vanquisher and use the mod to give her the stats and skills of a Destroyer or Alchemist
you can download it here if you want to use it
it has a mod for each class/skill combo
just follow the ReadMe to install the one you want
i have not tried it with already made characters
So if your trying to use it with a character you already have. Make a backup first.

kybarsfang wrote:Does this make it so that all new characters have this setup, or can you install the mod, create a character (say, an Alchemist with vanquisher skills), uninstall the mod, and create new regular Alchemists while keeping your Vanquisher Alchemist?
Sederien wrote:kybarsfang wrote:Does this make it so that all new characters have this setup, or can you install the mod, create a character (say, an Alchemist with vanquisher skills), uninstall the mod, and create new regular Alchemists while keeping your Vanquisher Alchemist?
Azrael's mod changes the entire class regardless. Which means both new and old characters adopt the change.
However, you can install the mod, make a new character, play as long as you'd like and when you want to switch to the old character... simply remove the mod. When you want to play your changed skills character again, put the same mod back before you start play.
Obviously, far from ideal and a few bugs still exist, but it works.


<Property Name="HoverImage" Value="set:Logo image:destroyericonlit" />Krageon wrote:On a sidenote, some of the stuff in the main game structure is really weird. It really shows there was a destroyer before there was any other class, for example (The destroyer gets a lot of privileges - not using subfolders, being consistently called 'warrior', etc). There's some other discrepancies (different argument order in files that do the same thing, but for different classes). It's the little things you notice after staring at them for 6 hours

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