Let's start with an Alchemist example: level 10 Ember Lightnings "depends on 100% magic", the damage is 20% weapon +218-515 electric damage.
Alchemist starts with 10 magic.
Let's talk about the minimum damage, 218.
Each point spent in magic adds 1% of 218 to the 218 base minimum damage, so if I put 1 point in magic the minimum damage becomes 218+(1/100)*218~220. Exactly, ~0,908% fits my data better than 1%. The same works for the maximum damage.
So if I put 100 points in magic (ndr. my alchy would have 110 total magic) then level 10 Ember Lightnings becomes 20% weapon +416-983 electric (218+0,00908*218*100~416 and 515+0,00908*515*100~983).
Some other Alchemist skills "depends only on 50% magic", like Ember Lance or Ember Bolt. The damage of level 10 Ember Lance is 8% weapon +159-397 fire damage.
Let's talk about the maximum damage, 397.
Each point spent in magic adds 0,5% of 397 to the 397 base maximum damage, so if I punt 1 point in magic the maximum damage becomes 397+(0,5/100)*397~399. Exactly, ~0,476% fits my data better than 0,5%. The same works for the minimum damage.
So if I put 150 points in magic then level 10 Ember Lance becomes 8% weapon +273-680 fire damage (159+0,00476*159*150~273 and 397+0,00476*397*150~680).
Ember Shield depends 50% on defense and 50% on magic. There's nothing new here: each point spent in magic or defence adds 0,476% of base damage to base damage (to be accurate, absorbed damage).
Similar reasoning applies to Ember Phase, that depends 50% on strenght and 50% on magic.
Finally I can say that Iceshot, Pyre and Ember Strike depend on 100% magic, even if its not listed in the skills description. So if I put 5 points on magic then level 10 Ember Strike maximum fire damage will become 764+0,00908*764*5~799.
I can also confirm that Vanquisher's skill "Arrow Hail" is 50% based on Dexterity.
My open questions are:
-> How does Crit works?
-> What is output damage formula?
-> How is calculated the damage on the right of the particular stat? For example, how is calculated magic damage from magic stat?
-> Monster resistances are % based or not?
About the last one, I noticed with pyre that if the damage listed is about 600 then the damage to lvl50 monsters is ~300, if pyre listed damage is 900 then same monsters got ~450. That should demonstrate that monsters resistance are % based, the higher the level the higher the resistance.
I'll continue my tests, and I hope we can talk about 'em
Your contribute:
-> Corseth performed many tests and reassumed his findings this way:
"So to repeat. If you have zero magic stat (or close to zero) and virtually no weapon damage, then the skills do the predicted amount of damage. However as you add magic and weapon damage, the skill damage goes up slower than the damage formula suggests, to the same level 1 monsters."
-> Ctuchik noticed unexplainable high critical hits (me too)
