The [CLASS NAME] will focus on three styles of fighting: The sturdy and heavy hitting warrior type *[MELEE TREE NAME]* ; The clever and expert marksdwarf *MARKSDWARF* ; and finally the clever and resourceful dwarven machinist*[MACHINIST TREE NAME]*
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News
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11/23/09 - 10:00pm est
Life's been busy. Eye doctor's, work, family, games. Yay holiday season.
Been tweaking around in TorchED, made a mod folder and currently just using a bunch of Destroyer assets and modifying those. Planned out one skill and partially implimented it. (Creating a Skill and an Affix for the skill to use).
Also been smoothing out and trying to finish the Model Outline. Might make a portrait icon, but need to draw the hair, if I even want it.
12/06/09 - 11:30pm est
Been rather lacking on my part, but I don't want to do too much in the realm of implementing custom skills without models and animations to use with them.(/LAME EXCUSE)
Thinking about the skills that the Dwarf should have, keep coming up with skill ideas, however trying to be original is hard when I have no clue what I even want. Have most of them thought out except for 1 OFFENSIVE//MELEE and 1 RANGED active skills. Also added specific passives for each tree, but do not know if they'll stay. If they prove to be too useless//overpowered, may have to make 1 more active skill for all the trees just in case.
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Artwork
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Model Sheet - By Thndr
Current in drafts.
The current sketched draft of the model sheet, along with the armor draft.


I started making some basic outlines in Illustrator as well, just to make it look all nice in the future. Once I get once side cleaned up I'll mirror it and make sure it's seamless.

Model - By Tiptoe


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Design
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The class design itself I was thinking towards the Dwarf class being beefy and sturdy like dwarves, so innate damage and health bonuses. Dwarves are also known for hunting with ranged, and since they're technically inclined, guns. And due to their study of engineering/mechanisms, they should also have access to an array of tools and materials to create turrets and other steampunk stuff.
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MELEE TREE
ACTIVES:3/4
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BASH ATTACK (Name Pending)
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Martial Trance (Buff that boosts movement speed and melee attack power)
Knockback and wide strike abilities.
Rend Armor (A heavy attack that reduces armor)
PASSIVES:1/1
Dwarven Hardyness - Raises STR and DEF
--defaults--
Armor Passive
Melee passive
Offensive spell passive
Dual Wield
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MARKSDWARF
ACTIVES:3/4
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RAPID SHOT - Small amount of mana used per shot, penalty to damage, increased level increases the damage to a max of 125% *135 lvl 12* with firing rate of 200% (233% lvl 12) max. 4 tiers to the skill. First tier 133% max firing, damage starts at 75%. Mana consumption to be determined.
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Explosive shrapnel shot. (Kind of like the vanquisher's explosion shot, but shoots shrapnel when exploding)
Exploding bomb shot (like those monsters who shoot arrows that blow up a few seconds after landing.)
=some more ranged abilities=
PASSIVES:1/1
Dwarven Endurance - Raises AGI and HP
--defaults--
adventurer passive
Defensive spell passive
Ranged Passive
Armor passive
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MACHINIST TREE
ACTIVES:3/3
Steampunk Machingun moving turrets (one of those small laser turrets from the dwarven fortress, but with a chaingun/machinegun on the top instead of a laser eye) - Temp summon? max 5 at one time? Cooldown?
Miniature Ballista (Pierces foes, Ricochets. Slow firing rate, fires 3 at a time)
Steampunk/Obsidian Magma turret (only one summonable. shoots magma. Reduces armor, slows monsters. Area of Attack increases with tiers. 4 tiers)
PASSIVES:1/1
Dwarven Mechanics - Raises MAG and MP.
--defaults--
Magic passive (Late in the tree)
Charm Spell passive (Middle in the tree
Pet Mastery passive
Barter Passive
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Current Workers
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Thndr - Concept and Artwork
Tiptoe - Model








