This is a custome character class modification for Torchlight, that will include the Dwarven character class [CLASS NAME]
The [CLASS NAME]
will focus on three styles of fighting: The sturdy and heavy hitting warrior type *[MELEE TREE NAME]
* ; The clever and expert marksdwarf *MARKSDWARF
* ; and finally the clever and resourceful dwarven machinist*[MACHINIST TREE NAME]
11/04/09 - 00:00 est
Tiptoe has volunteered to help do the modeling, and is modifying the Destroyer model to make it resemble what I have done so far of the model sheet. She's done a fantastic job so far and I plan on restarting the model sheet to match the current model a little bit more.
11/04/09 - 10:00pm est
Have front, side, and back views sketched out for the model sheet. Focused on giving some detail to the anatomy right now, although it's not my forte. Unsure of what to include in detail and what not to include due to the simplicity of the game design.
11/05/09 - 9:00pm est
Focusing on making sure the beard has no issue. Updated the model sheet sketch with a new smaller, but still dwarfy, beard that should resolve any foreseen clipping issues.
11/06/09 - 4:00am est
Tiptoe has tested the model to make sure the Dwarf's mighty beard doesn't cause too much of an issue. I have finalized the sketched draft of the Model Sheet and currently am making lineart of it in illustrator.
We're now moving on to fleshing out the model of the dwarf with his starting armor, and probably Hair too.
11/07/09 - 4:20am est
Designed the starting armor, except for the details on the chest armor (which is skinning details anyway).
Hair met a creativity roadblock. Will most likely go with partial bald or starting hat on the model. (Got used to him being bald and everything else looks weird o.O)
11/07/09 - 7:23pm est
Not much going on, figured I just give a little update. Blame Dragon Age if anything for lack of anything from me.
With TorchED released, people are delving into it, and I have yet to have a chance other than to look at the interface. Looks like I can learn it (with help of tutorials of course
), but we'll see how that goes.
11/23/09 - 10:00pm est
Life's been busy. Eye doctor's, work, family, games. Yay holiday season.
Been tweaking around in TorchED, made a mod folder and currently just using a bunch of Destroyer assets and modifying those. Planned out one skill and partially implimented it. (Creating a Skill and an Affix for the skill to use).
Also been smoothing out and trying to finish the Model Outline. Might make a portrait icon, but need to draw the hair, if I even want it.
12/06/09 - 11:30pm est
Been rather lacking on my part, but I don't want to do too much in the realm of implementing custom skills without models and animations to use with them.(/LAME EXCUSE)
Thinking about the skills that the Dwarf should have, keep coming up with skill ideas, however trying to be original is hard when I have no clue what I even want. Have most of them thought out except for 1 OFFENSIVE//MELEE and 1 RANGED active skills. Also added specific passives for each tree, but do not know if they'll stay. If they prove to be too useless//overpowered, may have to make 1 more active skill for all the trees just in case.
- By Thndr
Current in drafts.
The current sketched draft of the model sheet, along with the armor draft.
I started making some basic outlines in Illustrator as well, just to make it look all nice in the future. Once I get once side cleaned up I'll mirror it and make sure it's seamless.Model
- By Tiptoe
The class design itself I was thinking towards the Dwarf class being beefy and sturdy like dwarves, so innate damage and health bonuses. Dwarves are also known for hunting with ranged, and since they're technically inclined, guns. And due to their study of engineering/mechanisms, they should also have access to an array of tools and materials to create turrets and other steampunk stuff.
BASH ATTACK (Name Pending)
Currently it's essentially a copy of the Destroyer's SLASH ATTACK, but with KNOCKBACK and STUN instead of INTERRUPT CHANCE
Martial Trance (Buff that boosts movement speed and melee attack power)
Knockback and wide strike abilities.
Rend Armor (A heavy attack that reduces armor)
Dwarven Hardyness - Raises STR and DEF
Offensive spell passive
RAPID SHOT - Small amount of mana used per shot, penalty to damage, increased level increases the damage to a max of 125% *135 lvl 12* with firing rate of 200% (233% lvl 12) max. 4 tiers to the skill. First tier 133% max firing, damage starts at 75%. Mana consumption to be determined.
Explosive shrapnel shot. (Kind of like the vanquisher's explosion shot, but shoots shrapnel when exploding)
Exploding bomb shot (like those monsters who shoot arrows that blow up a few seconds after landing.)
=some more ranged abilities=
Dwarven Endurance - Raises AGI and HP
Defensive spell passive
Steampunk Machingun moving turrets (one of those small laser turrets from the dwarven fortress, but with a chaingun/machinegun on the top instead of a laser eye) - Temp summon? max 5 at one time? Cooldown?
Miniature Ballista (Pierces foes, Ricochets. Slow firing rate, fires 3 at a time)
Steampunk/Obsidian Magma turret (only one summonable. shoots magma. Reduces armor, slows monsters. Area of Attack increases with tiers. 4 tiers)
Dwarven Mechanics - Raises MAG and MP.
Magic passive (Late in the tree)
Charm Spell passive (Middle in the tree
Pet Mastery passive
- Concept and ArtworkTiptoe