Volbard wrote:Come by the booth at PAX and Patrick will personally teach you how to build levels!
PatrickB wrote:Needlehawk wrote:PatrickB wrote:Part 2 is coming soon...
I have been assuming that nothing new would be forthcoming until after PAX. Does this mean we might get something sooner?
There is a +4 chance that it will be out sooner....
VenomousRacoonKing wrote:to rotate the camera in Torched you just use right click
As for the window dimensions for properties, I guess if you're using Vista then that's to blame. I can only see the full property window in full resolution. As for the rest, no clue ^_^
teha420 wrote:I will go over how we size our levels and such soon also. There really isn't a hard limit per say. We have standard sizes and templets that we follow. I'll see if I can make a post sometime soon with some screens demonstrating this.
ciphernemo wrote:No, I'm using Windows 7 Ultimate 64-bit RTM.
And I didn't want to "rotate" the camera... I wanted to move it. All it seems I can do is rotate, tilt, and zoom in/out, but I can't move it so that its focus is somewhere else.
BURN3R wrote:I only just started looking into Torchlight (2) about an hour or so ago and as soon as I saw this forum I was amazed by the apparent openness of the Runic Games staff towards the public.
Then after some looking around and finding + watching this video I'm completely sold on Torchlight and the upcoming Torchlight II.
Thank you so much for your level of involvement in the community, so rarely seen with game studios these days, it's gotten me all hyped up lol.
Please never change that attitude
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