servvs wrote:Eh so much for non max users. Turns out it can't be imported to any program
Naihonn wrote:servvs wrote:Eh so much for non max users. Turns out it can't be imported to any program
Well, I read somewhere here guide for Blender. And if I am not mistaken, you can choose to export Ogre meshes to 3dsMax OR Blender. Where it is....
Here... http://forums.runicgames.com/viewtopic.php?f=6&t=1841
servvs wrote:These are all .max files not ogre meshes. They are scenes from 3dsMax. I can't view these and the only way around it is to get 3dsMax. .Max files are propriety so there really isn't any chance.


karmatic wrote:Can you set objects with variables rather than static numbers?
i.e. can a floor's monster level range be set to $foo where $foo = $playersLevel + randomNumber(range 0-3)
Bebop wrote:karmatic wrote:Can you set objects with variables rather than static numbers?
i.e. can a floor's monster level range be set to $foo where $foo = $playersLevel + randomNumber(range 0-3)
You can't make up a formula but you can do just what your asking. You can make a level spawn between a level range based on the players - say 1 to a TRILLION and then have a monster's level be random between a given range. Basically the level will rank itself at the level of the player and then spawn the monsters in that range. So you can do what your asking above but again making it so it can do a unique equation isn't possible.



hamsandwich wrote:Although we have only included max files there are many exporters out ther for the ogre format. We did max files becasue that is the software we have and use. You dont need max to make assets for the game you only need it if you are going to alter are existing meshes or animation. That being said there are some ways to get ogres.mesh files back into a 3d package but that is very package specific and often still has limitations. There are many many exporters for the ogre format for many differnt 3d packages and those will work with the game, but we simple cant supply all of the assets in all the differnt 3d package formats.
hope that makes sense

Avenue wrote:Can somebody upload the corrupted part somewhere? D:
It's kinda lame having to redownload everything on a slow connection :\
Either way, thanks for quick re-upload Runic.

Sobersean wrote:The "Weapons_into_Game.pdf" tutorial ends prematurely. It stops at page 8/8 with "Time to move on to linking up and assigning Icon to model." And then no further info!
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