TorchED User-Made FAQ

Forum for discussing the Torchlight mod toolset.

Re: TorchED User-Made FAQ

Postby Malakili » Tue Nov 10, 2009 10:53 pm

When I load chunks textures are generally missing, especially on floor pieces, anyone know anything about this?
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Re: TorchED User-Made FAQ

Postby zeidrich » Tue Nov 10, 2009 11:23 pm

Trying to understand Random Choice elements.

What does Type: Weight vs Random mean?
Currently, I want to place a trigger that either spawns a reward, or a monster. I have
Code: Select all
Trigger (Triggered) -> (Roll) Random
                            (One) -> (Spawn Units) Treasure Spawn (All Items Picked Up) -> (Reset Trigger)
                            (Two) -> (Spawn Units) Monster Spawn (All Monsters Dead) -> (Reset Trigger)


But what ends up happening is the following:

With my Random.CHOICES set to Five:0, FOUR:0, THREE:0, TWO:1, ONE:1 and Random.TYPE:WEIGHT, I get a monster spawn every time, and occasionally a treasure spawn.
With the CHOICES set to the same, but TYPE set to Random, I get a monster spawn every time. I can't figure out how to set it up to give one, or the other, but never both. Heck, even one or the other and occasionally both would at least let me understand how it works. But currently it seems like it's "Always one, sometimes the other"

I'm sure I'm just not getting it.
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Re: TorchED User-Made FAQ

Postby Odonen » Tue Nov 10, 2009 11:24 pm

I have a problem to add with a solution.

Something that has been plaguing a few of us for a few hours now... When you would test, it would always load a past version of your layout or a old layout previously designed.

Simply close the program, then Right-Click the program and 'Run As Administrator' and voila! problem fixed!
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Re: TorchED User-Made FAQ

Postby commander138 » Tue Nov 10, 2009 11:28 pm

Ok, so ive been through the youtube tutorials no probs, but how do I increase my game play area? Im not sure if im phrasing it correctly, but there is a white dashed square (which I assume is the map limits) and i cannot go beyond. Currently, I can only build in a room about 25x25 and I cannot, for the love of it, find out how to expand my playground :( anyone help?

Also, separate question, can someone give me a quick tutorial on lighting? Nothing crazy, but a few torches would be nice
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Re: TorchED User-Made FAQ

Postby hoodwinkedfool » Tue Nov 10, 2009 11:46 pm

Odonen wrote:I have a problem to add with a solution.

Something that has been plaguing a few of us for a few hours now... When you would test, it would always load a past version of your layout or a old layout previously designed.

Simply close the program, then Right-Click the program and 'Run As Administrator' and voila! problem fixed!


Oh holy crap thank you. This was driving me insane. This should be in the OPs FAQ.
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Re: TorchED User-Made FAQ

Postby Ryx » Tue Nov 10, 2009 11:57 pm

Added two new topics in the FAQ.
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Re: TorchED User-Made FAQ

Postby Astaco » Wed Nov 11, 2009 12:13 am

I already built two doorways (Crypt:dorr_straight_01) with animated gates (on lever trigger).

Now I built a new room and added another door of that kind (without gate), but everytime I put a cap on the door (Crypt:cap_straight_01) I no longer can walk through that door. The other doors had this cap aswell, but no problems at all.

Any idea what's going on? I don't get it.

The selected cap on the screen is causing the problem:
Image
Gbrown wrote:[...] we've introduced a new feature: quirky crap.

I'm working in a medium-sized team to create a free campaign for Torchlight.
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Re: TorchED User-Made FAQ

Postby Ryx » Wed Nov 11, 2009 12:16 am

Try rotating it to be facing the opposite way
if it's really getting annoying, turn off collision on it.
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Re: TorchED User-Made FAQ

Postby Astaco » Wed Nov 11, 2009 12:19 am

Ryx wrote:if it's really getting annoying, turn off collision on it.

Awesome, thanks. Wasn't thinking of that option. Should be added to the FAQ ;)
Disable collision on weird decorations causing errors which the character cannot even reach :)
Gbrown wrote:[...] we've introduced a new feature: quirky crap.

I'm working in a medium-sized team to create a free campaign for Torchlight.
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Re: TorchED User-Made FAQ

Postby coffinsnail » Wed Nov 11, 2009 12:21 am

Where do i save my dungeons so i can play them in my real game and not the editor?

IE i went thru the walk thru on creating a dungeon and putting a portal in town. However i am unsure where to save these files to play on my game... i see where to save them for the editor but that does not help me unless the game also pulls from the editor files.
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Re: TorchED User-Made FAQ

Postby Ryx » Wed Nov 11, 2009 12:25 am

coffinsnail wrote:Where do i save my dungeons so i can play them in my real game and not the editor?

IE i went thru the walk thru on creating a dungeon and putting a portal in town. However i am unsure where to save these files to play on my game... i see where to save them for the editor but that does not help me unless the game also pulls from the editor files.


If you have a mod created and saved it will automatically appear ingame. To get it to stop appearing ingame, remove it from appdata\runic games\torchlight\mods directory

(Note: I'm not 100% on this, but the only way to figure out is trial and error, right? let me know if it works)
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Re: TorchED User-Made FAQ

Postby commander138 » Wed Nov 11, 2009 12:55 am

dont worry about expanding the play area, I had the weird decoration glitches too, just put them on noclip and now its all gravy
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Re: TorchED User-Made FAQ

Postby syltman » Wed Nov 11, 2009 12:59 am

Shardz wrote:I'm trying to figure out how candle and torch props work. It appears as though they are "links" in the editor. It appears as those they are props with .layout extensions, so I'm assuming you merge these props into your map somehow. Hehehe! OH BOY, this is going to take some time to learn. :) Also, for some reason, every asset I add to the map creates its own group. I can't figure how to stop that from happening.

I did manage to throw this together from complete scratch in about 30 minutes, though.
http://i33.tinypic.com/4uhp2h.jpg


In 30 min? That's quite alot. (still dling the editor)
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Re: TorchED User-Made FAQ

Postby Webbstre » Wed Nov 11, 2009 1:06 am

This thing is pretty difficult to figure out.... I want to know how to do things to an NPC. Like maybe make an NPC that casts a spell on you when you talk to it. So far I have only figured out how to copy someone, move it, and change the looks.
Image
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Re: TorchED User-Made FAQ

Postby coffinsnail » Wed Nov 11, 2009 1:09 am

thanks i see my portal but its stuck in a non reachable area dang tutorial lol.... even tried to remake it in a new location but something is wrong.
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Re: TorchED User-Made FAQ

Postby ChaoSXDemon » Wed Nov 11, 2009 2:19 am

Kind of weird....I followed the created your own dungeon tutorial (pdf)...and my portal is floating above ground...and when I try to go in, the game crashes @@"
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Re: TorchED User-Made FAQ

Postby MagicMagor » Wed Nov 11, 2009 2:20 am

Hi, new player/user here.

I'm currently trying to find my way through TorchED and i seem to get the hang of the Data-Editors at least. However one thing is bugging me and i fear i will be therefore unable to create the things i want to create.
This may sound dumb but:
How do you actually delete an object?

My first guess would be "just hit the delete key", but i'm on a laptop (a macbook running WinXP in bootcamp to be precise) and i don't have a delete-key on my keyboard. So far i haven't found any other key-shortcut or menu-option to delete an object.
The only workaround i found working was putting everything unwanted in a seperate group, save it and then delete this group by editing the dat-file. Nothing i would want to do when working on a larger scale dungeon/quest-line.
Am i stuck with the current version of TorchED or is there something i'm missing? (Rebinding keys would be good enough)
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Re: TorchED User-Made FAQ

Postby Astaco » Wed Nov 11, 2009 2:42 am

Question: Light / Particles / Working torch

Anyone played with light yet? I find this quite hard to handle.
I didn't find a tutorial in the assets, so I tried how this might work.

1. I came up with a room piece (torch), but it was not burning.
2. I didn't find a n option to turn in 'on'
3. I tried a particle (layout link particle under building blocks), but then again I have to reposition every torch (not exactly fitting with the same coordinates and I don't have light on the wall on my first try.

Image
So did anyone managed to do this better, yet? Since light is pretty important this may be an FAQ.
Last edited by Astaco on Wed Nov 11, 2009 2:57 am, edited 1 time in total.
Gbrown wrote:[...] we've introduced a new feature: quirky crap.

I'm working in a medium-sized team to create a free campaign for Torchlight.
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Re: TorchED User-Made FAQ

Postby Ryx » Wed Nov 11, 2009 2:47 am

MagicMagor wrote:Hi, new player/user here.

I'm currently trying to find my way through TorchED and i seem to get the hang of the Data-Editors at least. However one thing is bugging me and i fear i will be therefore unable to create the things i want to create.
This may sound dumb but:
How do you actually delete an object?

My first guess would be "just hit the delete key", but i'm on a laptop (a macbook running WinXP in bootcamp to be precise) and i don't have a delete-key on my keyboard. So far i haven't found any other key-shortcut or menu-option to delete an object.
The only workaround i found working was putting everything unwanted in a seperate group, save it and then delete this group by editing the dat-file. Nothing i would want to do when working on a larger scale dungeon/quest-line.
Am i stuck with the current version of TorchED or is there something i'm missing? (Rebinding keys would be good enough)


Windows XP comes with an on-screen keyboard for accessibility reasons.
This is your best bet, as the delete key is the only way to delete stuff to my knowledge.
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Re: TorchED User-Made FAQ

Postby Astaco » Wed Nov 11, 2009 2:55 am

I found this one:
Apple laptops don’t have a dedicated forward delete key. To forward delete on PowerBooks, iBooks, MacBook or MacBook Pros, simply hold down the fn key (function key) and press delete. The cursor will gobble up the words in from of it. On MacBooks, MacBook Pros, PowerBooks, and iBooks, the fn key is located on lower left corner of the keyboard, under the shift key.
Gbrown wrote:[...] we've introduced a new feature: quirky crap.

I'm working in a medium-sized team to create a free campaign for Torchlight.
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