Trigger (Triggered) -> (Roll) Random
(One) -> (Spawn Units) Treasure Spawn (All Items Picked Up) -> (Reset Trigger)
(Two) -> (Spawn Units) Monster Spawn (All Monsters Dead) -> (Reset Trigger)
Odonen wrote:I have a problem to add with a solution.
Something that has been plaguing a few of us for a few hours now... When you would test, it would always load a past version of your layout or a old layout previously designed.
Simply close the program, then Right-Click the program and 'Run As Administrator' and voila! problem fixed!

Gbrown wrote:[...] we've introduced a new feature: quirky crap.

Ryx wrote:if it's really getting annoying, turn off collision on it.
Gbrown wrote:[...] we've introduced a new feature: quirky crap.


coffinsnail wrote:Where do i save my dungeons so i can play them in my real game and not the editor?
IE i went thru the walk thru on creating a dungeon and putting a portal in town. However i am unsure where to save these files to play on my game... i see where to save them for the editor but that does not help me unless the game also pulls from the editor files.
Shardz wrote:I'm trying to figure out how candle and torch props work. It appears as though they are "links" in the editor. It appears as those they are props with .layout extensions, so I'm assuming you merge these props into your map somehow. Hehehe! OH BOY, this is going to take some time to learn.Also, for some reason, every asset I add to the map creates its own group. I can't figure how to stop that from happening.
I did manage to throw this together from complete scratch in about 30 minutes, though.
http://i33.tinypic.com/4uhp2h.jpg




Gbrown wrote:[...] we've introduced a new feature: quirky crap.

MagicMagor wrote:Hi, new player/user here.
I'm currently trying to find my way through TorchED and i seem to get the hang of the Data-Editors at least. However one thing is bugging me and i fear i will be therefore unable to create the things i want to create.
This may sound dumb but:
How do you actually delete an object?
My first guess would be "just hit the delete key", but i'm on a laptop (a macbook running WinXP in bootcamp to be precise) and i don't have a delete-key on my keyboard. So far i haven't found any other key-shortcut or menu-option to delete an object.
The only workaround i found working was putting everything unwanted in a seperate group, save it and then delete this group by editing the dat-file. Nothing i would want to do when working on a larger scale dungeon/quest-line.
Am i stuck with the current version of TorchED or is there something i'm missing? (Rebinding keys would be good enough)
Apple laptops don’t have a dedicated forward delete key. To forward delete on PowerBooks, iBooks, MacBook or MacBook Pros, simply hold down the fn key (function key) and press delete. The cursor will gobble up the words in from of it. On MacBooks, MacBook Pros, PowerBooks, and iBooks, the fn key is located on lower left corner of the keyboard, under the shift key.
Gbrown wrote:[...] we've introduced a new feature: quirky crap.

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