Unified Torchlight Team for a Massive Campaign Initiative

Discuss Torchlight level modding.

Unified Torchlight Team for a Massive Campaign Initiative

Postby ChillyEli » Tue Nov 10, 2009 12:45 pm

So I would like to put together a team that will ensure the compatibility of levels with each other to create a community driven expansion pack.

Goals Of The Team
    *Create and maintain a central area that would essentially teleport players to player created maps

Members Of The Unified Torchlight Team
ChillyEli

Map Creators
Korika
Zergling2005


I don't want to divide the community with this idea at all and instead try to make it grow. I'm not making some sort of elaborate application process or anything like that. If you want to join the team to help maintain this "central area" (Hell if we can make a town that will grow with more and more people as time goes on with quests and the sorts, all for the better!). I'm also looking for modders and map creators to agree some basic standards to ensure everyone is working together in a giant ever-growing campaign (and by basic standards I don't mean that I, or the team, would have any creative influence over your work, just ensuring that, your maps are compatible with the main area and do not interfere with other maps in a negative way).

I'm open for ideas, suggestions, and creative feedback. I know I'm new to the community but I hope that's not going to be a judge on the community's involvement.

I'm also willing to donate webspace to help with designing and maintaining of the project as a whole.

EDIT: I forgot to mention that this idea was brought to my attention by a post that Blinkwing made. So I give him credit for the idea.
Last edited by ChillyEli on Tue Nov 10, 2009 6:42 pm, edited 2 times in total.
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Re: Unified Torchlight Team for a Massive Campaign Initiative

Postby Korika » Tue Nov 10, 2009 4:35 pm

This defiantly sounds like a good idea, I probably wouldnt be a good one for maintaining the project, but I would defiantly be willing to contribute maps to the project. (If I like making them.)
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Re: Unified Torchlight Team for a Massive Campaign Initiative

Postby ChillyEli » Tue Nov 10, 2009 6:33 pm

Well with the mod creation tool available, I will be working on this a bit tonight. Again, I'm open to anyone joining who seriously wants to get into this. Please either post in the topic or message me through PM.

Thanks Korika! I'll add you to the list of "Map Makers" for now.
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Re: Unified Torchlight Team for a Massive Campaign Initiative

Postby Zergling2005 » Tue Nov 10, 2009 6:38 pm

You can put me down for some Map Creation.
I'm starting the editor up for the first time as I speak! :mrgreen:
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Re: Unified Torchlight Team for a Massive Campaign Initiative

Postby ChillyEli » Tue Nov 10, 2009 6:42 pm

Zergling2005 wrote:You can put me down for some Map Creation.
I'm starting the editor up for the first time as I speak! :mrgreen:


Thanks for the help :)

Added
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Re: Unified Torchlight Team for a Massive Campaign Initiative

Postby Vendetta » Tue Nov 10, 2009 9:13 pm

a massive campaign initiative?
So is this one single campaign - or does it represent a broader goal to bring about multiple campaigns and use these portals to create a new starting town, with multiple sets of dungeons, etc...

This seems like quite a bit of work if so. That is, it will be a lot of work to be done well. Of course one could always throw this together and it be awful.
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Re: Unified Torchlight Team for a Massive Campaign Initiative

Postby ChillyEli » Tue Nov 10, 2009 9:52 pm

Vendetta wrote:a massive campaign initiative?
So is this one single campaign - or does it represent a broader goal to bring about multiple campaigns and use these portals to create a new starting town, with multiple sets of dungeons, etc...

This seems like quite a bit of work if so. That is, it will be a lot of work to be done well. Of course one could always throw this together and it be awful.


It would be more like the second half.

Mainly create a central town and merge player created dungeons around it. I see it being a bit of challenge but also at the same time to a point where it would be easy enough to add campaigns from all mappers.
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Re: Unified Torchlight Team for a Massive Campaign Initiative

Postby Vendetta » Tue Nov 10, 2009 9:57 pm

I think we have the potential to make the game at least as good, if not better, than the first half.
I'd be glad to help you. I'll present some ideas tomorrow, off to bed now tho.
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Re: Unified Torchlight Team for a Massive Campaign Initiative

Postby Sinister » Wed Nov 11, 2009 5:10 am

The easiest way to create a central hub would be to create a new area with a waygate. Perhaps just off the starting place for new characters at the bridge.
Then a new mod could lik his starting area to this new waygate.
Now the question remains how many links such a waygate can have but if it is endless or at least very high that would be great.

If needed the hub area could be expanded by a second Waygate.

Hope this is even possible but it sounds like a good idea.
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Re: Unified Torchlight Team for a Massive Campaign Initiative

Postby Zengrath » Wed Nov 11, 2009 7:02 pm

I thought about this as well...

Here is what i was thinking..

Create a new area/city for player made maps. Create little "rooms" or areas for designers to put their custom portals into that would teleport player to that disigners hub where he can create custom maps and enable porters in each map he creats as he pleases.

Main designers would have to just communicate with the person who updates main city mod, designating each room to a particular modder. Say a city full of dozens or more rooms where each has a #, and a designer is asssigned a # and he can use that to spawn a portal to his maps.


....


Well i'm sure whatever you guys come up with could work, Maybe even a custom window can open to select any custom map installed you can teleport to or instantly create a portal to...

Say a scroll that you click that brings up a scripted window or something that gives a list of all maps installed.. ? just throwing it out there, not sure if that is even possible. I know someone will come up with something that works.
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Re: Unified Torchlight Team for a Massive Campaign Initiative

Postby zxy » Wed Nov 11, 2009 8:08 pm

I would like to extend an offer in map creating and, if needed, voice acting! I haven't actually tried the voice acting, but I have a ton of audio manipulation techniques to work with.
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Re: Unified Torchlight Team for a Massive Campaign Initiative

Postby Eldest » Wed Nov 11, 2009 8:14 pm

This is a great idea.
Zengrath has the right idea here. Main City/Area with different areas/rooms that have portals to a designers hub and maybe even expand that with portals to specific types of mods/maps. Such as a Fantasy based, Sci-fi based, Torchlight based, Beta Test based rooms etc. Then have portals from there to specific designers hubs. Have basic NPCs in Main Area for selling/buying and even possible quest starters for certain maps if the designers wanted that. Have NPCs by each portal that tells you what maps are needed before entering and where to grab them at. Would be nice to have 3 - 4 or more folks who are designated to update these Main Areas with good source control habits so things could get updated on a regular basis and not overwhelm a few people. Maybe have a central FTP for the Main Area map with the latest build always available and the person updating would always grab the latest version before updating, then update in a forum post or wherever for the other folks to see what has changed.

Lots of good ideas yall have, this could work very well if implemented right.

I'd be glad to help anyway I can.
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Re: Unified Torchlight Team for a Massive Campaign Initiative

Postby Needlehawk » Mon Nov 16, 2009 1:43 pm

I would love this for a campaign that I am working on. Right now, I'm toying with the idea of a "persistent map" that would warp characters to my hub. However, a dedicated "room" in town or in another area would be perfect.

I don't think that Sinister's idea would work unfortunately, because it looks like waygates are linked to specific dungeons. (I would love to hear that this is wrong, but that's what it looks like in TorchED.) Thus, the new waygate would have to link to a expandable "town" where people could add on some kind of "rooms" or something with portals into their own campaigns.

I would love to help with this, but right now I'm just struggling to figure out everything I need to know for my own campaign. After I get my campaign well underway though, I'll see if I can lend any help to this project.
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Re: Unified Torchlight Team for a Massive Campaign Initiative

Postby ChillyEli » Mon Nov 16, 2009 5:53 pm

Sorry for the lack or replies of late. Personal life has been quite busy with work and trying to maintain this relationship I have going.

Anyways, I have merged this project with TorchEX (viewtopic.php?f=22&t=5373) which will allow for not only the central level system but also changes to the game that I personally agree on (weapons are more balanced, more weapons being added, etc). Making it a true expansion pack / mod.

I will still update on here and I am still looking for mappers to include their maps in this idea. I'm going to try and get SOMETHING to show as of Friday as a proof of concept and continue to modify from there onwards.

I will read all the replies and update the main post later tonight.
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Re: Unified Torchlight Team for a Massive Campaign Initiative

Postby AttackGorilla » Mon Nov 16, 2009 6:04 pm

I am and will be working on dungeons, so anyone is free to use or modify them as I post them (just like all my content)...
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Re: Unified Torchlight Team for a Massive Campaign Initiative

Postby DrDragun » Tue Nov 17, 2009 8:16 am

Do we have a story or narrative for this campaign? I think it will be difficult to keep player interest with a bunch of random disconnected maps. I just see it as having really inconsistent quality and theme unless there is a central plot and antagonist. I know you plan to have all the maps beta tested, which should help a lot. I think this project has a great concept in tying a bunch of the mods together into a community expansion pack, like they did with Neverwinter Nights.

I don't have a huge amount of time, perhaps 2 hours per day, but I can contribute to the story writing and provide level and enemy concept ideas. Probably the biggest load will be level making and new enemy skins/spells. We can cherry pick the best from the modding community and ask their authors to be part of it. Also if you want some management help I can contribute.

A couple of sample ideas I was kicking around.

1) A level where you must kill a Lich boss who appears at the beginning of the map and chases you. If you kill him, he will just respawn and resume harassing you until you seek out his phylactery and destroy it, after which point he becomes killable. This forces you to basically do a speed run because you are never safe. The Lich can use slowing spells and a very-slow projectile frost ball which will nearly 1-shot you if it hits you, but is otherwise easily dodgeable.

2) A campaign where you are fighting some main epic antagonist (Archdemon, Dragon, etc) who has a coalition of armies under his command. The player has the option of doing the campaign the normal way, which is eliminating the Archdemon's allies one by one (there can be an Undead section, Evil Humans section, Fire Salamander section, whatever) and then attacking the main Demon's lair. The alternative "special difficulty" option is to attack the Demon's lair directly and face extra monster spawns from the other armies. This includes bosses (so you would be fighting the main Demon along with 1-2 bosses from the other sections if you didn't kill them first).

3) The entrance to the main Demon's lair could take the form of an endless battle line. At the beginning of the campaign, the good NPC's have a barricade and they are repelling nonstop waves on enemies from the Demon's armies. These include the Undead, Evil Human, Salamander, and Demon waves. As the player clears the dungeons of the Demon's allies and kills their leaders, the corresponding waves cease to spawn in the endless battle, until only the Demons are left. The player must then push through the waves and make his way to the entrance to the Demon's lair (this is kind of a DPS check). Players can attempt it the hard way and try to push through all the different races spawning if they want to try hard mode.

Just some ideas, and I have many more. I think a central plot would help tie the campaign together and keep player interest though.
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Re: Unified Torchlight Team for a Massive Campaign Initiative

Postby Sinister » Thu Nov 19, 2009 5:47 am

ChillyEli wrote:Sorry for the lack or replies of late. Personal life has been quite busy with work and trying to maintain this relationship I have going.

Anyways, I have merged this project with TorchEX (viewtopic.php?f=22&t=5373) which will allow for not only the central level system but also changes to the game that I personally agree on (weapons are more balanced, more weapons being added, etc). Making it a true expansion pack / mod.

I will still update on here and I am still looking for mappers to include their maps in this idea. I'm going to try and get SOMETHING to show as of Friday as a proof of concept and continue to modify from there onwards.

I will read all the replies and update the main post later tonight.


Shame that kills the idea for me. In order to use this central hub you have to agree on all the other stuff in torchex as well. i do not want to alter my main game that much.
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Re: Unified Torchlight Team for a Massive Campaign Initiative

Postby Nnexxus » Thu Nov 19, 2009 11:13 am

Sinister wrote:Shame that kills the idea for me. In order to use this central hub you have to agree on all the other stuff in torchex as well. i do not want to alter my main game that much.


Maybe they could provide two packages :
- only the hub+quests
- hub+quests+gameplay modifications

Of course, this would need to keep the gameplay modifications isolated throughout the whole development process, which might be difficult to do.
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Re: Unified Torchlight Team for a Massive Campaign Initiative

Postby gorogorosama » Thu Nov 19, 2009 2:49 pm

I'm very interested in this idea, as it adds some consistancy to everything and theoretically means end-users would only have to install the one mod and get a load of content, instead of having to download all our separate campaigns. I'm definitely wanting to contribute maps and anything else I can. I guess I should check out the Torchex site?
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Re: Unified Torchlight Team for a Massive Campaign Initiative

Postby H00d1yN1nj4 » Fri Nov 20, 2009 2:23 pm

!!Brilliant!!
I would love to give my hand in helping bring this "idea" to "reality".
I'm only just begining to use the TorchED tool but i am a fast learner. Also im not to bad at doing "Voice Acting" if that is needed as well. PM me if youd like the help and include anything youd like help on or anygood idaes the team has got going already. If you wanna check up on it i think on of the moders here started his own project like this called
TorchEX - http://torchlit.net/hosted-projects/item/74-torchex.html
We could even ban together with them on a full on user-made expansion.

EDIT:By anychance dose anyone know how to subscribe to topics? I think im just having a brain fart atm and cant figure it out.
Cheating Pricks: "Oh hey Runic, I'm a cheater, your game is too easy!"
Runic: "Well gee, cheat-master, we'll get right on nerfing!"
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