[MAP] Zombie LandV1 [Released]

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[MAP] Zombie LandV1 [Released]

Postby Ojji » Fri Nov 13, 2009 11:50 am

Welcome ladies and gents to my very first Level. It's kind of in the making as you see this is version 1. Basically, you are the hero, and your just trying to survive. I didn't put an exit in the level so you'll need to tp out of it if you do live. Good luck enjoy and watch out... they do bite. Also, ignore the drops and the dead adventurers. I haven't edited the droplists yet so nothing good is coming out. This map is a bit dull for now but i will spice it up as soon as I learn more about this editor.

-WARNING- Please know that this isn't for the weak, I hope you can survive these zombies with out the use of god mode. The fun of it is to survive ^_^. I can barely get by with my alchemist lvl 88.-WARNING-

Just extract it into your mods folder.
-ZombieLandV1 Release-
http://www.mediafire.com/?yqmymywy2jn
-ZombieLandV1 Release-

-Fixed the levels on the zombies they should be the correct level.

-Future work-
-Creating a new class "Gunny" with shotgun/katana/machinegun skills/weapons.
-Creating Specific Zombie Classes.
-Creating a graveyard tile set.
-Creating various other things I won't list.
Last edited by Ojji on Sun Nov 15, 2009 10:41 am, edited 16 times in total.
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Re: Zombie Land Preview

Postby TomaLexi » Fri Nov 13, 2009 11:54 am

Haha awesome idea. Patiently waiting for the complete mod. And please dont spoil any more floors ;)

Torchlight goes Crimsonland ;D
Last edited by TomaLexi on Fri Nov 13, 2009 11:57 am, edited 2 times in total.
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Re: Zombie Land Preview

Postby nanenj » Fri Nov 13, 2009 11:55 am

Awesome work :)
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Re: Zombie Land Preview

Postby Ojji » Fri Nov 13, 2009 12:01 pm

Lol it's not much just 2 traps =P. Way more coming ^_^ I'm trying to make a whole level set completed with quests, cinimatics, props, random other things, boss and a special something.
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Re: Zombie Land Preview

Postby Bissrok » Fri Nov 13, 2009 12:25 pm

Now we just need a mall tileset and some NPC companions!
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Re: Zombie Land Preview

Postby Ojji » Fri Nov 13, 2009 12:54 pm

SHHH your giving away the best part XD
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Re: Zombie Land Preview

Postby Graylight » Fri Nov 13, 2009 4:55 pm

Ember Lance FTW. I think we need a Vanquisher with a pump-action shotty, though. :lol:
This mod looks very promising so far. Keep it up!
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Re: Zombie Land Preview

Postby Shardz » Fri Nov 13, 2009 5:31 pm

Hehehe! This definitely reminds me of CrimsonLand...no doubt! Nice work!
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Re: Zombie Land Preview

Postby Decantor » Fri Nov 13, 2009 5:57 pm

Looks like a lot of fun. Nice design. Can't wait for this.
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Re: Zombie Land Preview

Postby Kommunist » Fri Nov 13, 2009 6:12 pm

Would be cool if you could only use guns and swords. No spells, then again that might get frustratingly hard.
JamesL is my hero!
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Re: Zombie Land Preview

Postby Graylight » Fri Nov 13, 2009 7:20 pm

Kommunist wrote:Would be cool if you could only use guns and swords. No spells, then again that might get frustratingly hard.


I'm of the opinion that a custom class would work wonders for this, as far as the mod's flavour is concerned. It'd take a bit of doing, but a class that had no "obviously magical/supernatural" abilities, yet retained skills like Ricochet and Slash, as well as passive abilities along the Weapon/Armor Expertise vein... Well, personally, I think something like that would be very appropriate for the overall theme of this mod. :)
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Re: Zombie Land Preview

Postby Ojji » Fri Nov 13, 2009 8:31 pm

there I uploaded the play test. Enjoy for now
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Re: Zombie Land Preview

Postby nexyusdraconix » Fri Nov 13, 2009 9:43 pm

this looks amazing, downloading the playtest now
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Re: [MAP] Zombie Land

Postby Ojji » Sat Nov 14, 2009 12:09 am

Thanks, let me know what you think after you try it out.
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Re: [MAP] Zombie Land

Postby runicPwnage » Sat Nov 14, 2009 1:25 am

are there gonna be fast zombies too?
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Re: [MAP] Zombie Land

Postby Ojji » Sat Nov 14, 2009 2:04 am

Yeah, I'll spoil one of there purposes tho, It's going to be invincable and twice as fast as you. It can't do any damage to you but it does stun you. Killing it, is a puzzle.
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Re: [MAP] Zombie Land

Postby runicPwnage » Sat Nov 14, 2009 2:11 am

here is an idea: we can summon victims for zombies that we can use to escape...the zombies would need to have the behaviour to attack anything nearest to them though, not attack the player if there are victims that are closer to the zombies than the players hero
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Re: [MAP] Zombie Land

Postby Lenor » Sat Nov 14, 2009 2:32 am

you know what I would like...playing this map every time with a new hero,and try to survive for as much as possible.
A Hall of Fame would be great
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Re: [MAP] Zombie Land

Postby Ojji » Sat Nov 14, 2009 2:46 am

Runic that a bit out of my concept for this map and as to lenor, I can't make a hall of but I'm sure all of you could make videos of how long you survive with out useing god mode.
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Re: [MAP] Zombie Land

Postby elminister » Sat Nov 14, 2009 4:13 am

hmm i have not using a god mode and i clearing all zombies in 15 minutes.. i'm lvl 25 and a vanq..

do i something wrong ? :)
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