TorchEX (Updated Dec. 04, 2009) Hosted @ www.torchlit.net

Discuss mod design for Torchlight.

Re: Torchlight Extended (TorchEX) (Updated Nov. 14, 2009)

Postby donbabbeo » Mon Nov 16, 2009 11:39 am

Look at my signature, is possible to do something similar?
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Re: Torchlight Extended (TorchEX) (Updated Nov. 16, 2009)

Postby Kingo64 » Mon Nov 16, 2009 4:59 pm

I don't like that character sheet. Even though the current one is less informative, it has a much better layout.
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Re: TorchEX (Updated Nov. 16, 2009) Hosted @ www.torchlit.net

Postby ChaoSXDemon » Mon Nov 16, 2009 10:20 pm

UI changes for now will have the lowest priority. Currently the mod is focused at adding 10 tiers of item, extending all skills (all characters) to 20 levels and some other tweaks. But eventually, we will make changes to UI. Your suggestion is a pretty good one, but not sure if that is possible.
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Re: TorchEX (Updated Nov. 16, 2009) Hosted @ www.torchlit.net

Postby donbabbeo » Tue Nov 17, 2009 4:04 am

Kingo64 wrote:I don't like that character sheet. Even though the current one is less informative, it has a much better layout.


It sucks obviously, it's not polished and worst. It's the idea that count, it could be done how you or whatever want.

ChaoSXDemon wrote:UI changes for now will have the lowest priority. Currently the mod is focused at adding 10 tiers of item, extending all skills (all characters) to 20 levels and some other tweaks. But eventually, we will make changes to UI. Your suggestion is a pretty good one, but not sure if that is possible.


More than UI changes i'm interested in the info provided. I already know that ui changes are pretty impossible, maybe providing them by the tooltip? Now only show critical hit rate...
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Re: TorchEX (Updated Nov. 17, 2009) Hosted @ www.torchlit.net

Postby Vnom » Fri Nov 20, 2009 8:54 pm

One thing in my opinion would have one skill tree for passives buffs ect.. and the other 2 for skills.


Also having a theme for each of the characters. the skills on all of the trees fill scattered and unrelated.


More themes would be greatly welcome.

I could help length the story line and make it more interesting, plus adding more for new quests areas.
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Re: TorchEX (Updated Nov. 21, 2009) Hosted @ www.torchlit.net

Postby Undeadgamer » Fri Nov 27, 2009 7:27 pm

I'm a writer, so if you need any story or description help, just tell me on this thread and we can work something out.
"I'm no hero. Never was, never will be. I'm just an old killer, hired to do some wet work." - Solid Snake.
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Re: TorchEX (Updated Nov. 16, 2009) Hosted @ www.torchlit.net

Postby rocker » Thu Dec 24, 2009 4:10 am

Very nice idea ChaoSXDemon, this reminds me of Oscuro Oblivion Overhaul :D
ChaoSXDemon wrote:UI changes for now will have the lowest priority. Currently the mod is focused at adding 10 tiers of item, extending all skills (all characters) to 20 levels and some other tweaks. But eventually, we will make changes to UI. Your suggestion is a pretty good one, but not sure if that is possible.

I would suggest:
1.You should make a list of priorities that should be done in your project.
2.You should make a rule on how to deal with conflicting ideas between modders.(Different people have different opinion)
I believe this would potentially avoid confusion.
By the way, I would like to betatest so I'm looking forward on your initial release. Merry Christmas!
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