Wayback wrote:It is under the 'Dungeons' tab, titled randomdungeonpool.dat. It will have a list of the different stratas that the Shadow Vault calls on from randomdungeon.dat (you don't need to touch that file). Just remove everything but the crypt and every single level you traverse will be in the crypt.
I wonder if I have the same game you guys do. Torchlight by Runic games right? I made a custom randomdungeonpool.dat and put it in media/dungeons (where I found the original in the editor and edited it accordingly and put it in my mods folder - same media/dungeons.
[DUNGEON]
<STRING>NAME:RandomDungeonPool
<FLOAT>MONSTER_LVL_MULT:
<INTEGER>PLAYER_LVL_MATCH_MIN:
<INTEGER>PLAYER_LVL_MATCH_MAX:
<TRANSLATE>DISPLAYNAME:Lost Catacombs
<BOOL>VOLATILE:1
[STRATA0]
<STRING>RULESET:media/layouts/crypt/rules.dat
<INTEGER>FLOORS:1
<INTEGER>WEIGHT:100
<STRING>MONSTERSPAWNCLASS:RANDOMDUNGEONCRYPTMONSTERS
<FLOAT>MONSTERS_PER_METER_MIN:.019
<FLOAT>MONSTERS_PER_METER_MAX:.022
<STRING>CHAMPIONSPAWNCLASS:MONSTERSETCHAMPION_GOTHIC
<STRING>PROPSPAWNCLASS:PROPS_CRYPT
<STRING>FORMATIONS:media/formations/crypt_floor1.dat
<STRING>NPCSPAWNCLASS:NPCS
<FLOAT>NPCS_MIN:1
<FLOAT>NPCS_MAX:1
<STRING>CREEPSPAWNCLASS:MINECREEPS
<FLOAT>CREEPS_PER_METER_MIN:.003
<FLOAT>CREEPS_PER_METER_MAX:.003
<STRING>FISHSPAWNCLASS:FISH_SPAWN_CRYPT
<BOOL>MONSTERSPAWNCLASSRANDOMIZED:1
<STRING>QUESTCHAMPIONSPAWNCLASS:MONSTERSETCHAMPION_GOTHIC
[/STRATA0]
[/DUNGEON]
My crypt rules.dat is as follows;
[LEVEL]
<STRING>NAME:Crypt
<FLOAT>TILEBASIS:4
<FLOAT>CHUNKWIDTHBASIS:25
<FLOAT>CHUNKHEIGHTBASIS:25
<BOOL>REQUIRESEXIT:1
<BOOL>SHOWFLOORNUMBER:1
<TRANSLATE>LEVELNAME:Tomb of the Awakened
<STRING>MUSIC:../music/crypt.ogg
<STRING>SKYBOX:media/skyboxes/crypt/crypt_sky.mesh
<STRING>MAINMENURULES:media/layouts/mainmenus/mainmenu_cryptrules.dat
<INTEGER>AMBIENT RED:74
<INTEGER>AMBIENT GREEN:74
<INTEGER>AMBIENT BLUE:74
<INTEGER>MATERIAL AMBIENT RED:92
<INTEGER>MATERIAL AMBIENT GREEN:92
<INTEGER>MATERIAL AMBIENT BLUE:92
<INTEGER>DIRECTIONAL RED:238
<INTEGER>DIRECTIONAL GREEN:219
<INTEGER>DIRECTIONAL BLUE:155
<FLOAT>DIRECTIONAL X:40
<FLOAT>DIRECTIONAL Y:150
<FLOAT>DIRECTIONAL Z:-40
<FLOAT>DIRECTIONAL INTENSITY:1.9
<INTEGER>FOG RED:28
<INTEGER>FOG GREEN:49
<INTEGER>FOG BLUE:47
<INTEGER>FOG START:24
<INTEGER>FOG END:45
<FLOAT>REGIONBOUNDS X:40
<FLOAT>REGIONBOUNDS Y:33
<FLOAT>REGIONBOUNDS Z:40
<STRING>LEVELPARTICLE:media/layouts/crypt/Environment.layout
<FLOAT>CAMERAMULT:1
<INTEGER>MINCHUNKS:2
<BOOL>RANDOMIZED:1
<INTEGER>MAXCHUNKS:3
<BOOL>POPULATE:1
<BOOL>ORTHOGRAPHICSHADOWS:0
[CHUNKTYPE]
<STRING>NAME:1X1NS
<INTEGER>WIDTH:1
<INTEGER>HEIGHT:1
<STRING>FOLDER:1X1NS
<INTEGER>MAX_APPEARANCE:1
[EXIT]
<FLOAT>X:0
<FLOAT>Y:0
<FLOAT>Z:96
[/EXIT]
[EXIT]
<FLOAT>X:0
<FLOAT>Y:0
<FLOAT>Z:0
[/EXIT]
[INCLUSIVE_FILES]
<STRING>FILE:1x1_NS_JD_A
<STRING>FILE:1x1_NS_JD_B
<STRING>FILE:1x1_NS_PB_A
<STRING>FILE:1X1_NS_Shardz_A
[/INCLUSIVE_FILES]
[/CHUNKTYPE]
[CHUNKTYPE]
<STRING>NAME:1X1NE
<INTEGER>WIDTH:1
<INTEGER>HEIGHT:1
<INTEGER>MAX_APPEARANCE:1
[EXIT]
<FLOAT>X:0
<FLOAT>Y:0
<FLOAT>Z:96
[/EXIT]
[EXIT]
<FLOAT>X:-48
<FLOAT>Y:0
<FLOAT>Z:48
[/EXIT]
[/CHUNKTYPE]
[CHUNKTYPE]
<STRING>NAME:1X1NW
<INTEGER>WIDTH:1
<INTEGER>HEIGHT:1
<INTEGER>MAX_APPEARANCE:1
[EXIT]
<FLOAT>X:0
<FLOAT>Y:0
<FLOAT>Z:96
[/EXIT]
[EXIT]
<FLOAT>X:48
<FLOAT>Y:0
<FLOAT>Z:48
[/EXIT]
[/CHUNKTYPE]
[CHUNKTYPE]
<STRING>NAME:1X1SE
<INTEGER>WIDTH:1
<INTEGER>HEIGHT:1
<INTEGER>MAX_APPEARANCE:1
[EXIT]
<FLOAT>X:-48
<FLOAT>Y:0
<FLOAT>Z:48
[/EXIT]
[EXIT]
<FLOAT>X:0
<FLOAT>Y:0
<FLOAT>Z:0
[/EXIT]
[/CHUNKTYPE]
[CHUNKTYPE]
<STRING>NAME:1X1SW
<INTEGER>WIDTH:1
<INTEGER>HEIGHT:1
<INTEGER>MAX_APPEARANCE:1
[EXIT]
<FLOAT>X:48
<FLOAT>Y:0
<FLOAT>Z:48
[/EXIT]
[EXIT]
<FLOAT>X:0
<FLOAT>Y:0
<FLOAT>Z:0
[/EXIT]
[/CHUNKTYPE]
[CHUNKTYPE]
<STRING>NAME:1X1EW
<INTEGER>WIDTH:1
<INTEGER>HEIGHT:1
<INTEGER>MAX_APPEARANCE:1
[EXIT]
<FLOAT>X:48
<FLOAT>Y:0
<FLOAT>Z:48
[/EXIT]
[EXIT]
<FLOAT>X:-48
<FLOAT>Y:0
<FLOAT>Z:48
[/EXIT]
[/CHUNKTYPE]
[CHUNKTYPE]
<STRING>NAME:1X1ENTRANCE_N
<BOOL>ENTRANCE_CHUNK:1
<INTEGER>WIDTH:1
<INTEGER>HEIGHT:1
<INTEGER>MAX_APPEARANCE:1
[EXIT]
<FLOAT>X:0
<FLOAT>Y:0
<FLOAT>Z:96
[/EXIT]
[/CHUNKTYPE]
[CHUNKTYPE]
<STRING>NAME:1X1ENTRANCE_S
<BOOL>ENTRANCE_CHUNK:1
<INTEGER>WIDTH:1
<INTEGER>HEIGHT:1
<INTEGER>MAX_APPEARANCE:1
[EXIT]
<FLOAT>X:0
<FLOAT>Y:0
<FLOAT>Z:0
[/EXIT]
[/CHUNKTYPE]
[CHUNKTYPE]
<STRING>NAME:1X1ENTRANCE_E
<BOOL>ENTRANCE_CHUNK:1
<INTEGER>WIDTH:1
<INTEGER>HEIGHT:1
<INTEGER>MAX_APPEARANCE:1
[EXIT]
<FLOAT>X:-48
<FLOAT>Y:0
<FLOAT>Z:48
[/EXIT]
[/CHUNKTYPE]
[CHUNKTYPE]
<STRING>NAME:1X1ENTRANCE_W
<BOOL>ENTRANCE_CHUNK:1
<INTEGER>WIDTH:1
<INTEGER>HEIGHT:1
<INTEGER>MAX_APPEARANCE:1
[EXIT]
<FLOAT>X:48
<FLOAT>Y:0
<FLOAT>Z:48
[/EXIT]
[/CHUNKTYPE]
[CHUNKTYPE]
<STRING>NAME:1X1EXIT_N
<BOOL>EXIT_CHUNK:1
<INTEGER>WIDTH:1
<INTEGER>HEIGHT:1
<INTEGER>MAX_APPEARANCE:1
[EXIT]
<FLOAT>X:0
<FLOAT>Y:0
<FLOAT>Z:96
[/EXIT]
[/CHUNKTYPE]
[CHUNKTYPE]
<STRING>NAME:1X1EXIT_S
<BOOL>EXIT_CHUNK:1
<INTEGER>WIDTH:1
<INTEGER>HEIGHT:1
<INTEGER>MAX_APPEARANCE:1
[EXIT]
<FLOAT>X:0
<FLOAT>Y:0
<FLOAT>Z:0
[/EXIT]
[/CHUNKTYPE]
[CHUNKTYPE]
<STRING>NAME:1X1EXIT_E
<BOOL>EXIT_CHUNK:1
<INTEGER>WIDTH:1
<INTEGER>HEIGHT:1
<INTEGER>MAX_APPEARANCE:1
[EXIT]
<FLOAT>X:-48
<FLOAT>Y:0
<FLOAT>Z:48
[/EXIT]
[/CHUNKTYPE]
[CHUNKTYPE]
<STRING>NAME:1X1EXIT_W
<BOOL>EXIT_CHUNK:1
<INTEGER>WIDTH:1
<INTEGER>HEIGHT:1
<INTEGER>MAX_APPEARANCE:1
[EXIT]
<FLOAT>X:48
<FLOAT>Y:0
<FLOAT>Z:48
[/EXIT]
[/CHUNKTYPE]
[/LEVEL]
I go back into the Shadow Vault (level 49 now) and enter the next level and it's the Black Palace.

I'm really starting to get frustrated with this to the point of giving up completely. There's no use wasting my time if my chunks won't show up in the game.