most of the core hooking is done by dengus and he's expressed interest in releasing it.
Yeah, just a list of addresses and names would be fantastic...
The Steam is pretty light on DRM - it starts another process after launching so you need to simply attach to it.
Good to know. I tried that, and IDA stalled forever. I'll figure out what's wrong.
mesasone wrote:get dungeons synced as far as monsters and drops go
The clean way to do it, the way it's kinda-sorta done in most multiplayer games, would be to slave the client to the host, so all the real work of running the game model is done by the host and the results are mimicked by the clients. Plus I'm guessing you can cheat a lot by syncing up the PRNG seeds.