
Jupiah wrote:Your new sound files for Triya are really soft and quiet, I can barely hear her over the background music. Where'd you get them from?

Jupiah wrote:Yeah, I just noticed that as well. Gasper and Gwenllian's voices are well done, but Arthur's is also really quiet and hard to make out.
The new merchant is pretty awesome looking, but it's kinda hard to click on it with the way it zips around and it being hard to tell where it's center is.![]()
Also, does the spell merchant only carry level 1 spells?



Is there anyway to move the Bow Dealer further away from the Blacksmith? They are both on top of each other and I am only able to click on the Blacksmith from unique angles.
Thanks for your efforts.
The cartographer only sells level 30-45 maps and the Aegis' one. I´m level 39. Checked several times and he keeps selling the same maps. Can this be fixed for him to sell more variety?
THX.
I have only seen the spell merchant carry L1 "leveled" spells, as well. I've checked on multiple characters (L17, L7, and a few at L1) on multiple occasions each.
There is no spell merchant for me. Nothing on the map, nothing moving. Ran around town and talked to every NPC I saw. Hmm...Sat by the waypoint for a bit, still nothing. Dunno what's up =/ FYI all the other merchants show up properly, sell and voice properly as well.

Lathlas wrote:Alright, well that makes no damn sense. I'll work on it.

BlastTyrant wrote:Lathlas wrote:Alright, well that makes no damn sense. I'll work on it.
Is it possible it's a conflict with another mod? Some weirdness with load order? I'm none too familiar with the nuts and bolts of modding, but I'll give you any information you think might be useful.
Thanks for your work; we (my wife and I, at the very least) appreciate it.

Lathlas wrote:There is no spell merchant for me. Nothing on the map, nothing moving. Ran around town and talked to every NPC I saw. Hmm...Sat by the waypoint for a bit, still nothing. Dunno what's up =/ FYI all the other merchants show up properly, sell and voice properly as well.
I don't know what to tell you man. It clearly works for everyone else. I'll be uploading a new version today anyway, hopefully that will fix it.
Jupiah wrote:Is there some way to prevent a merchant from randomly spawning a certain item after you've added that item to his/her static item list? I went and added the Potion Deluxe potions to the apothecary so I could be guaranteed to get them, but then most of the time the rest of his inventory is cluttered with unnecessary duplicates of those potions. And often times those randomly spawned potions will fill up so much of his inventory that it "pushes" the static items "off the end" of his inventory grid so I can't buy them unless I refresh his inventory until he only spawns only a few random potions, leaving room for the static ones.
[OBJECT]
<STRING>UNITTYPE:POTION
<INTEGER>WEIGHT:-1
<INTEGER>MINCOUNT:13 \THESE
<INTEGER>MAXCOUNT:27 /LINES
[/OBJECT]

Lathlas wrote:
- TorchEd still sucks.

Users browsing this forum: No registered users and 2 guests