Starch the Monster Hunter 2: Leviathan!

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Re: Starch the Monster Hunter 2: Leviathan!

Postby prestige » Sun Nov 29, 2009 4:37 pm

Undeadgamer wrote:You should eventually have a map that leads to like a "final" epic boss of the quest. Something extremely epic and challenging for all players. I don't know, but I always like to have epic endings...

That might be interesting. However, I see this mod more as a series of extras rather than its own story.

Zidders wrote:Hidden gem? o.o (runs off to play again)

Don't get too excited. It's just a random gem. :)

Jupiah wrote:Your next map needs to have Zythkanius the Stormcaller as the boss. :D

We can't let him get away with summoning all those monsters!

Oh, I'm glad somebody read that quest text! That might not be a bad idea.

Awesome mod, made even better :D One bug though: I was in a corner of the Levi's room when I killed him, and a tentacle there kept respawning instantly every time I killed it. I had to run away to get it to stop.

I really like the new monsters too, the Qs and fire mage guys are especially great additions. If you're looking for other stuff to add that doesn't require making new models and textures, the critters scale decently up to medium size (except the snake, which ends up looking like a giant tapeworm)

That tentacle thing is not really a bug, it's just that I wanted tentacles to keep on spawning if you killed all the initial ones. However, they do not play a spawn animation, so they just kind of pop in. Maybe I'll cover that up with a particle animation or something. (Also, if you kill about 8 of the tentacles they will eventually stop coming.) I'll definitely try out the critter thing. I wonder if I can make them do anything though, since they don't have attack animations.
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Re: Starch the Monster Hunter 2: Leviathan!

Postby pampl » Sun Nov 29, 2009 5:46 pm

Oh, yeah, I get why you'd want them respawning normally, but are they supposed to keep doing it after the main body/head is dead?
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Re: Starch the Monster Hunter 2: Leviathan!

Postby prestige » Sun Nov 29, 2009 6:05 pm

Oh, did they? They are supposed to die and the spawners stop after the main boss is dead. I'll check the logic on that one.
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Re: Starch the Monster Hunter 2: Leviathan!

Postby costello » Mon Nov 30, 2009 6:32 am

Well I just finished playing your mod and its BLOODY GREAT :D evry map fragment I got made me that bit more excited then when I got to the briney map the wait was well worth it :) really enjoyed the look of the map and loved the new mobs! The rain made me grin and the lighthouse keeper made me laugh (he was a bit weak though imo) and the leviathan fight really was a lot of fun, I will be looking forward to evry 4th floor of the SV now cant wait till you update this with ur nxt map/boss . Thx a lot dude :D
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Re: Starch the Monster Hunter 2: Leviathan!

Postby prestige » Mon Nov 30, 2009 7:20 am

Thanks. It's great to hear from people who enjoyed the mod. :)

I uploaded version 2.11 of the mod a couple of hours ago. The only difference is that it fixes the fragment thing and the tentacles spawn problem. Turns out that it was a problem with the logic that occurred if you killed the boss before a certain tentacle. I rewrote that so hopefully the tentacles should always die when the boss dies. Thanks for pointing that out, pampl. Let me know if you spot any further problems!
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Re: Starch the Monster Hunter 2: Leviathan!

Postby Lathlas » Mon Nov 30, 2009 7:37 am

I was looking at your layout file for this mod and it looks like you tried to make it so that Starch only shows up when you've completed the game once (like the retirment NPC, et al.)

Just wanted to let you know that it doesn't work like that, he's there all of the time on all my characters. I think you closed the [CHILDREN] tag too early.
And on the sixth day God said, "They're not bugs, they're features. Let's ship!"

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Re: Starch the Monster Hunter 2: Leviathan!

Postby prestige » Mon Nov 30, 2009 5:21 pm

Lathlas wrote:I was looking at your layout file for this mod and it looks like you tried to make it so that Starch only shows up when you've completed the game once (like the retirment NPC, et al.)

Just wanted to let you know that it doesn't work like that, he's there all of the time on all my characters. I think you closed the [CHILDREN] tag too early.

Yeah, I'm aware he shows up all the time even though I tried to put him in a group that only shows up if the game was completed once, like the other SV NPCs. I looked at the code in the layout file, but it doesn't look wrong to me. It's like:
Code: Select all
[BASEOBJECT]
(Group set to COMPLETEDONCE)
[CHILDREN]
[BASEOBJECT]
(Campfire)
[CHILDREN]
[/CHILDREN]
[/BASEOBJECT]
[BASEOBJECT]
(Fire particles)
[CHILDREN]
[/CHILDREN]
[/BASEOBJECT]
[BASEOBJECT]
(Starch NPC)
[CHILDREN]
[/CHILDREN]
[/BASEOBJECT]
[/CHILDREN]
[/BASEOBJECT]


Now that to me says that the NPC and his little campfire are still children of the "Completedonce" group, right? So am I doing something wrong?
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Re: Starch the Monster Hunter 2: Leviathan!

Postby muppetjones » Mon Nov 30, 2009 6:54 pm

Nice mod. Seems to work great, and I can't wait to get to the new map.

I have but one problem: this mod seems to have reset SV from the beginning, and worse, the monsters are now all low levels instead of being my character's level. Even in the first levels of SV, the monsters were my level. This means it's REALLY easy -- any way to correct that?

Thanks for all of the hard work!
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Re: Starch the Monster Hunter 2: Leviathan!

Postby prestige » Mon Nov 30, 2009 7:11 pm

My mod doesn't do anything to SV other than adding the quest monsters, which is actually handled automatically by the game. I know that SV will regenerate after a while -- unless it's anchored by an active quest or portal in it. However, it's supposed to regenerate with monsters about equal to your level at the time you reenter it. At least, that's what the devs have said.

Are you sure you didn't enter SV a while ago, have an active quest in it, then leveled up elsewhere, thus causing it to not be rerolled for your character?
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Re: Starch the Monster Hunter 2: Leviathan!

Postby Lathlas » Mon Nov 30, 2009 8:14 pm

prestige wrote:Now that to me says that the NPC and his little campfire are still children of the "Completedonce" group, right? So am I doing something wrong?


Don't get me wrong, I haven't been able to make this work either. I was just hoping you could figure it out so I could steal your hard work for my own mods :mrgreen:

I'm trying to get my merchants to not show up during the introductory "Torchlight under siege" sequence to the game, just like about half the regular NPCs.
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Re: Starch the Monster Hunter 2: Leviathan!

Postby muppetjones » Mon Nov 30, 2009 9:21 pm

prestige wrote:My mod doesn't do anything to SV other than adding the quest monsters, which is actually handled automatically by the game. I know that SV will regenerate after a while -- unless it's anchored by an active quest or portal in it. However, it's supposed to regenerate with monsters about equal to your level at the time you reenter it. At least, that's what the devs have said.

Are you sure you didn't enter SV a while ago, have an active quest in it, then leveled up elsewhere, thus causing it to not be rerolled for your character?


Unfortunately, yes. I played SV yesterday -- the mobs were all level 47. I don't remember what level I was on, but now they have regenerated and they're all around level 5 -- much lower than when I first went after beating the regular levels.

Any thoughts?
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Re: Starch the Monster Hunter 2: Leviathan!

Postby Jupiah » Mon Nov 30, 2009 9:34 pm

muppetjones wrote:Unfortunately, yes. I played SV yesterday -- the mobs were all level 47. I don't remember what level I was on, but now they have regenerated and they're all around level 5 -- much lower than when I first went after beating the regular levels.

Do you have the Shadow Vault Elevator NPC mod installed? I believe that mod changes the Shadow Vault so that the monster's levels are equal to the floor number.
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Re: Starch the Monster Hunter 2: Leviathan!

Postby muppetjones » Mon Nov 30, 2009 10:21 pm

Funny you should ask that...I did some checking and was coming to post just that. Except now that I've deleted the mod...nothing's changed =/.

Starch rocks though -- great job!
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Re: Starch the Monster Hunter 2: Leviathan!

Postby Redvex » Tue Dec 01, 2009 7:17 pm

Updated to v2 tonight, deleting/replacing the older version went well.
That new tileset looks great, you did a tremendous job with this mod :)

Notes:

-Leviathan need a serious HP boost, i expected somehow a special baddy, kinda close to Ordrak in term of fight duration.
-Are there other new rewards than Jellyfish pots/ 100%kb pots you can get from him?
-Jellyfish Tranformation=Goo ? (Didnt take a look at the files yet)
-How about fish drops and/or a new Leviathan Unique Item (an unique that you can only get from him sounds nice)
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Re: Starch the Monster Hunter 2: Leviathan!

Postby prestige » Tue Dec 01, 2009 10:07 pm

Redvex wrote:Updated to v2 tonight, deleting/replacing the older version went well.
That new tileset looks great, you did a tremendous job with this mod :)

Notes:

-Leviathan need a serious HP boost, i expected somehow a special baddy, kinda close to Ordrak in term of fight duration.
-Are there other new rewards than Jellyfish pots/ 100%kb pots you can get from him?
-Jellyfish Tranformation=Goo ? (Didnt take a look at the files yet)
-How about fish drops and/or a new Leviathan Unique Item (an unique that you can only get from him sounds nice)


Thanks. Regarding HP, I made him about equal to the lesser mini-bosses in the game's story mode. Maybe he should get an HP boost, though perhaps not up to Ordrak levels. I don't want the fight to be too short, but with various gear/difficulty levels, it's hard to predict how relatively difficult he'll be.

I though about giving Leviathan other drops, but dropping unique gear is weird because your item(s) will only be useful to players within certain level ranges. By the way, I did notice there's a unique wand model already in the game that looks like Leviathan's eyestalk.

Oh, and yes the jellyfish pet does have the poison goo skill. It's also supposed to have the particle effects that other jellyfish have. It's odd because I had the particles as a unit theme on the pet before, but it just stopped working for some reason.
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Re: Starch the Monster Hunter 2: Leviathan!

Postby Encepheron » Tue Dec 01, 2009 10:39 pm

I would second the deal with the raising HP. I came into the map and got raped by the regular mobs. (Died) Then I walked in and basically 4 shotted the thing (Granted, this is on my test-all Dest. who has crit levels through the roof and ancient weps...) somehow it seemed the mob hit harder than it...oh well.

FYI, tencale in corner still spawned after I killed the Leviathan. Stopped after killing it 5 times or so as you mentioned earlier. It was great fun though :D
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Re: Starch the Monster Hunter 2: Leviathan!

Postby prestige » Wed Dec 02, 2009 7:50 pm

Encepheron wrote:I would second the deal with the raising HP. I came into the map and got raped by the regular mobs. (Died) Then I walked in and basically 4 shotted the thing (Granted, this is on my test-all Dest. who has crit levels through the roof and ancient weps...) somehow it seemed the mob hit harder than it...oh well.

FYI, tencale in corner still spawned after I killed the Leviathan. Stopped after killing it 5 times or so as you mentioned earlier. It was great fun though :D

Thanks for the feedback. I guess I'll raise Leviathan's HP at least a little for the next update, unless there are any objections.

As for the tentacles not stopping, that really should not happen with the most recent version. Make sure you delete your cache files and the level's old .ADM and .CMP file (in media/layouts/newerlairs/1X1SINGLEROOM_MUSTPLACE/) when adding the updated file.
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Re: Starch the Monster Hunter 2: Leviathan!

Postby otoman » Fri Dec 04, 2009 10:53 am

hello, i love your mod! Very nice job!
But your mod crashes the UPDATED game (v1.2) to desktop (I tried to remove all the mods from mods dir, then added one by one - and I found that Starch v1 and v2 is the mod that crashes the game). The game successfully loads, but when I reach the graveyard near SV, I see empty place where Starch is supposed to be standing, and then the game crashes immediately...

By the way, I finally get all 4 fragments of map, I was looking forward to pay Leviathan the visit when this happend.
Thank you very much!
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Re: Starch the Monster Hunter 2: Leviathan!

Postby travisbaldree » Fri Dec 04, 2009 11:38 am

Just wanted to pop in and say - really nicely done! Super-polished, and very impressive.
cheers!
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Re: Starch the Monster Hunter 2: Leviathan!

Postby Zidders » Fri Dec 04, 2009 11:40 am

o.o


yeah....Starch and his maps is pretty much my fav mod.
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