Undeadgamer wrote:You should eventually have a map that leads to like a "final" epic boss of the quest. Something extremely epic and challenging for all players. I don't know, but I always like to have epic endings...
That might be interesting. However, I see this mod more as a series of extras rather than its own story.
Zidders wrote:Hidden gem? o.o (runs off to play again)
Don't get too excited. It's just a random gem.
Jupiah wrote:Your next map needs to have Zythkanius the Stormcaller as the boss.![]()
We can't let him get away with summoning all those monsters!
Oh, I'm glad somebody read that quest text! That might not be a bad idea.
Awesome mod, made even betterOne bug though: I was in a corner of the Levi's room when I killed him, and a tentacle there kept respawning instantly every time I killed it. I had to run away to get it to stop.
I really like the new monsters too, the Qs and fire mage guys are especially great additions. If you're looking for other stuff to add that doesn't require making new models and textures, the critters scale decently up to medium size (except the snake, which ends up looking like a giant tapeworm)
That tentacle thing is not really a bug, it's just that I wanted tentacles to keep on spawning if you killed all the initial ones. However, they do not play a spawn animation, so they just kind of pop in. Maybe I'll cover that up with a particle animation or something. (Also, if you kill about 8 of the tentacles they will eventually stop coming.) I'll definitely try out the critter thing. I wonder if I can make them do anything though, since they don't have attack animations.


