TormakSaber wrote:Also is there any intention to do the same thing for this but for certain Spell buffs? Thinks like Elemental Protection/Overload, maybe haste/Dervish, etc. I guess that would be the big four right there.
chintznibbles wrote:This mod is totally awesome. I hate having to refresh short-duration buffs over and over again, especially when they're important things like the Destroyer's defense skills and shields...
Final Edit: I noticed a bug in with Shadow Armor that I originally thought was linked to this mod, then realized was not. Then I suspected my other mods, but the base game still seemed to have it. So if anyone has actually noticed the previous versions of this post, ignore them. ;p
The bug is that Shadow Armor appears to stack with itself: the block bonus it gives can quickly get all the way up to the 50% block cap. Whether or not it is actually giving you that much block (as opposed to just displaying it) is unknown, but my char does block quite often if I use it a lot. This mod makes it a little easier for that effect to stack. It's one thing with the usual 60-second (I think) duration, but when each cast lasts an hour, the extra block sticks around for quite awhile.
Darkvirii wrote:I'm getting the same thing Hellfrog.. could it be because he has 3600 listed under duration? (ie: rounded up to 4 seconds)
TormakSaber wrote:Since the OP seems to have disappeared, I fiddled with this mod a bit. I fixed the problem with Infuse (he'd not prperly assigne dduration: the global was set to 3600 but the individuals, which override, still had default duration) and I think i corrected the problem with Shadow Armor, too.
Also noticed Shadow Armor's damage doesnt scale with Magic, but Shadow Bowamn's does. Whatever. Left it for now.
http://www.runicgamesfansite.com/torchl ... s/node/315
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