..."Select Texture Directory" don't work for now also the "Select your animtion" line...
He mentioned, he had some problems with animations not playing properly, so I guess this part is still WIP.
..."Select Texture Directory" don't work for now also the "Select your animtion" line...
Dusho wrote:As mentioned above (how to from D-Man):..."Select Texture Directory" don't work for now also the "Select your animtion" line...
He mentioned, he had some problems with animations not playing properly, so I guess this part is still WIP.


Dusho wrote:nice model, but textures looks 'grainy' - too detailed?
For export you would have to wait, current .mesh (orge) export is able to save only one mesh per file, Torchlight needs to have all character meshes (boots, chest, gloves, ... ) together.

Joining meshs:
To join meshes you won't need to merge vertices or so. You just need to:
1) select all objects of the model, in obj mode (If you're working on multiple spaces and have only you model on one, just press A);
2) press ctrl+j (still in object mode);
3) press enter ()
well, if you want you can just cut the parts that exceed the model (as vertices and faces inside othe model), but it's not necessary, unless you want to make the number of faces smaller. I need to confess that the number of vertices flying around in the game's imported .mesh's is weird... but is better not to touch them... since some groups can be influenced by this kind of thing.
Dusho wrote:hm.. you have orgetools downloaded and is your script referring to that in script? You followed the instructions in first post?
orge tools are needed in order to convert .mesh into .xml file which is readable by Blender. Check that directory for such a file.. You can still use orge tools to manually convert .mesh into .mesh.xml and then import .xml into Blender directly.

bTomfoolery wrote:Looks like if I want to edit torchlight meshes in Maya, I am gonna have to import them into blender, export them from blender to maya, edit them, then use the exporter to put them out as .meshes again. Seriously Autodesk? An exporter but no importer? That's a bit annoying.
Morse wrote:Unfortunately I've found that of the good five or six programs I've tried out in the past few years, Blender is the only one that I can't find the patience for, after spending a good hour fighting with the camera, having "undo" undo importing the mesh rather than undo the random movement to the mesh it did because it didn't move the camera, and finally closing itself when I hit something that made the entire program stop responding.
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