Spectral Echo Destroyer Survival Guide (VHHC)

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Spectral Echo Destroyer Survival Guide (VHHC)

Postby Voj » Fri Nov 27, 2009 11:44 pm

Spectral Echo Destroyer Survival Guide (VHHC)


Intro:
Out of Torchlight's 3 classes, the destroyer is by far the most durable. He cannot get 1-shotted if built properly. He can charge into a group of enemies, control them, and kill them without difficulty while playing on very hard, hard core mode with the right gear, stat point and skill allocation during late game (lvl 20 - 100). This guide is meant to inform the reader how to build a destroyer to perform the above task. This guide is also most relevant to destroyers playing on hard core and very hard mode.

Index:
Terms
Stat Allocation
Skill Allocation
Reasoning Behind Skill Selection
Tactics
Deadly Mobs
Armor/Weapon/Shield
General Tips
Recommended Mods



Terms:
AOE: Area of effect; affects multiple enemies.
DPS: Damage per second.
Hard core (HC): A mode of play where your character doesn't ressurect when killed; he stays dead.
MOB: A monster or beast.
NPC: Non-player character.
VHHC: Very hard and hard core mode.


Stat Allocation:
Put 2 points in strength and 3 in defense until you have about 120 strength, possibly less if you have +strength stat bonuses from gear. When you reach this point, dump everything in defense.


Skill Allocation:
The idea is to balance survival with damage. I'll list skills you should prioritise (red=high priority, white=low priority) and give a description at the bottom of each level tier.

Level 1-4:
Shadow Armor

When you recieve your first point, put it in shadow armor. This skill will double your melee dps (explanation) and start you off with some block at this stage. You will be maxing this skill first; it can be maxed at lvl 26. Save the remainer of your points if you can't put anymore in shadow armor for level 5.

Level 5-9:
Shadow Armor
Entropic Aura (only 1 point)
Titan Stomp (only 1 point)
Armor Expertise
Martial Weapons Expertise

At level 5, you should have a few points in shadow armor, 1 point in titan stomp, and 1 point in entropic aura. Just 1 point is enough in entropic aura at this point. Put points in armor/martial expertise skills if you have armor/ a weapon waiting for you in the shared stash so you can equip it earlier.

Level 10-14:
Shadow Armor
Armor Expertise
Martial Weapons Expertise
Doomquake

At level 10, you should have some more points in shadow armor. You can now choose to save points for future skills or put them in martial weapons expertise and/or armor expertise. I choose to put a few points in armor expertise after putting all my points in shadow armor because this skill allows me to use high level armor earlier. You can do the same with martial weapons expertise to use higher level weapons to give you a really nice damage boost. You can also put 1 point in Doomquake for added damage.

Level 15-19:
Shadow Armor
Frost Shield
(Save 3 points for lvl 20)
Armor Expertise
Martial Weapons Expertise

At level 15, you'll be putting 1 point in frost shield, and the remainder in shadow armor. If you have some points left over, either save them or dump them in martial weapon/armor expertise if you choose that path. You'll want to save 3 points before hitting level 20 .

Level 20-24:
Shadow Armor
Spectral Echo (only 1 point)
Block & Parry
Critical Strikes
Armor Expertise
Martial Weapons Expertise

At level 20, put 1 point in spectral echo, critical strikes, and block & parry. Keep pumping points in shadow armor. As you level, prioritize points for shadow armor. If you can't put anymore points in shadow armor, put them in block & parry.

Level 25-29:
Shadow Armor (max @ lvl 26)
Block and Parry
Frost Shield
Spectral Decay
Armor Expertise
Martial Weapons Expertise

At level 25, Put 1 point in spectral decay. Put the rest in shadow armor, block and parry, frost shield. You should have close to 50% block at this point with shadow armor, a shield, and block & parry, so stop putting points in block & parry if you hit 50%.

Level 30-50:
Frost Shield
Spectral Decay
Critial Strikes
Spectral Echo
Entropic Aura
Armor Expertise
Martial Weapons Expertise

Start maxing frost shield, spectral decay, critical strikes, and spectral echo.

Level 51+:
Entropic Aura
Defensive Spell Mastery
Adventurer
Barter
Treasure Hunter
Offensive Spell Mastery

After you maxed frost shield, spectral decay, critical strikes, and spectral echo, start working on entropic aura, defensive spell mastery, and adventurer. Barter is great at lowering gambling prices, and offensive spell mastery improves the dervish spell scroll (faster swing/cast rate).

*****

This chapter applies to destroyers that don't have great gear waiting for them in the shared stash. If you do have gear waiting for your destroyer in the shared stash, don't hesitate to squeeze in some passive skills early in the game like adventurer for faster leveling. You should also put more points into martial weapons/armor expertise early on so you can take full advantage of that gear at lower level.


Reasoning Behind Skill Selection:
Shadow Armor: You can block every attack in the game. At 50% block, you litelary cut down damage taken by 50%. This skill is a little buggy because the spectre above your head tends to stay up even after the block bonus disappears, so check your block rate by hovering your mouse over the defense stat before rushing into a large pack.
Entropic Aura: This skill cuts damage taken by 20% at level 1. Putting 10 points in it is very beneficial after you maxed all your other defensive skills. When maxed, it MAY totally negate damage taken because you MAY be able to kill mobs faster than they can hit you if you are using a quick weapon.
Titan Stomp: Great for dps early in the game and survival later on.
Martial Weapons Expertise: You can use weapons at lower level than normal, and get 40% more dps. Dps is always in short supply with this type of destroyer.
Armor Expertise: You can use high level armor at lower level than normal, and the additional armor is your destroyer's most important stat.
Adventurer: The potion bonus is often underestimated, but it will quickly replenish your health if it drops to dangerous levels.
Offensive Spell Mastery: Only used to improve the dervish spell scroll for faster attack speed and cast rate.
Defensive Spell Mastery: Used to improve the haste and elemental protection spell scrolls.
Doomquake: Great damage skill because the quakes can hit one mob multiple times. The downside is that the quakes are unpredictable and can miss a mob right in front of you. Best used in narrow hallways or against walls, so the quakes have something to bounce off of.
Frost Shield: Reduces all damage taken, and freezes mobs that hit you, further reducing damage taken. Probably the best defensive skill in the game.
Spectral Echo: A buff that only gives your normal attacks the ability to emit a wave a few meters in front of your character. This wave hits multiple mobs for a percent of your weapon dps. Works great if you have knockback on your armor/weapon so any mobs hit with the wave get pushed back.
Critical Strikes: More damage is always welcome.
Block and Parry: More block.
Spectral Decay: Great AOE dps and survival skill, as it knocks back and stuns mobs while debuffing them so they get hit for more damage.
Barter: Gambling is a great source of unique (gold titled) gear if you have the cash, and this skill drops the price of gambling as well as the prices of vendor gear. It also raises your profit from selling gear you find.
Shadow Bowman: Only maxed if block is 50% without shadow armor to get more reflect damage.


Tactics:
Basically, you'll do this:
make sure elemental protection, frost shield, entropic aura, shadow armor, spectral echo are up;
drink a potion as it replenishes your life for 4 seconds if you are facing some tough mobs;
run in and cast spectral decay;
hit everything with your normal attack/ spectral echo;
throw in some doomquakes if you put points in it.

Now during low levels you'll be using a lot of slash attack and titan stomp while always keeping up entropic aura and shadow armor. If you get doomquake, it works best when you stand right next to a mob or group of mobs, preferably having the mobs between you and a wall, or in a hallway so doomquake can bounce off and hit multiple times.

After you get spectral echo, your kill rate will go up as it's a frontal aoe attack in addition to your normal attack. You can hold shift to keep your character still and attack with spectral echo, causing it to hit mobs out of melee range to keep your character safe.

When you get spectral decay, it will be the first skill you use when charging into a group of mobs. After they are all stunned and debuffed, start chopping them up with spectral echo. Do not charge into groups if you see dragonkin, frost elementals, or ember mycons (poison treants), as they can pulverize you even if you have the best gear in the game. Goblin archers can also hurt you.

Deadly Mobs:
Frost elementals: Always look for a pillar of light eminating from the ground as it marks the point where an ice meteor will hit, and it will really hurt if it hits you. They also fire 6 frost bolts about every second (a lot faster than its brothers), so don't be surprised if your health plummets . Use a potion just before engaging one of these just in case. Luckily these elementals are very rare.
Fire and Poison elementals: They can drop your health quite low if 3 of their elemental bolts hit you because you failed to block or reflect them.
Dragonkin: Their breath is ruthless (it reduces all of your resistances while breathing on you) so fight them at range while holding shift and spamming spectral echo. Doomquaking them also works. Fire resistance helps, but it still hurts like hell even if you have fire resistance coming out of your nose.
Ember Mycons (the poison treants): Same deal as the dragonkin. They also have an aoe attack that drains your mana, but it's annoying at worst. Their breath still hurts if you have a boatload of poison resistance.
Dark Zealots: They have 3 attacks: summon skeletons, lightning, and 5 poison bolts (in that order, making the attacks predictable and avoidable). The poison bolt attack is the dangerous one and if you fail to block/reflect all 5 bolts your health will drop like a sack of dead hamsters. Enough resistance negates this poison attack.
Goblin Chanters: Goblin fire ball casters; if their fireball actually hits you, it can really hurt you if you don't have a bunch of fire resistance. The fireball also reduces your resistances (by what degree I don't know, but it's not insignificant), so fighting them with other caster mobs is not advisable at lower level.
Goblin Archers: They fire dynamite strapped to arrows which makes a very distinct sound. If you stand in a pile of this dynamite while it goes off you will die if you don't have enough fire resistance.
Giant Trolls: The very giant ones can hit you for 3/4 your health. They hit me for about that at level 90 when I had 6000 physical damage absorb and 54% less damage taken.
Zombies: Some zombies can poison you, reducing your physical damage resistance. It's only deadly if they surprise you with it.
Tu'Tara Edgebreakers (Orange lizardmen w/ shields): These guys' charge attack really hurts if you don't have sufficient physical damage absorb. If a few of them charge you and you fail to block all of their charges, you will probably die or be close to death.


Armor/Weapon/Shield:
I'm not going to list every piece of viable gear, instead I'll list gear modifiers by priority.

Red=high priority, white=low priority.

Armor:
Armor
Elemental Resistance
Big Defense Stat Bonus
Reflect
Crit Rate
Crit Damage Bonus
Strength Stat Bonus
Health
Block Rate

To elaborate, you want to have gear with massive armor because most of your damage taken will be physical. Secondly you want very high resistances. Defense stat bonuses are great because they increase physical and elemental resistances. If you get 100% reflect, all ranged attacks will bounce off, except dragonkin and mycon breaths, in which resistance is vital. Health is low on the list because having damage negated is better than having massive health and popping potions all the time to top it off. Then it's damage, crit being prioritized before raw damage from strength, as crits will do many times more damage than normal hits. Block rate is last, which refers to minuscule block rate bonuses from armor but not shields. This block rate can add up, giving you 50% before even casting shadow armor, in turn allowing you to max shadow bowman instead and gain damage reflect. I list this block bonus last because it's difficult to find useful gear with all the high priority modifiers and addition block.


Weapon:
DPS
Speed
Life Steal

DPS is most important because dead mobs do 0 damage. Using a fast weapon helps with survival if it has life steal and knock back; your life replenishes at a quicker pace and mobs don't have a chance to come near you. It also kills faster (it swings faster, giving you more chances to crit). I didn't list knock back because it's not vital to survival, though it helps.


Shield:
Block Rate
Armor
Resistances
Big Defense Bonus
Reflect

You want a shield with the highest block rate possible early in the game to reach 50% block at low level. During end game (level 70+), you'd also want a shield with massive block rate in order to reach 50% without using shadow armor, but instead using shadow bowman for reflect. If you don't have enough overall block to stop using shadow armor, disregard block as being high priority.


Gear Goals:
You want to aim for 500-1000 to all elemental resistances and 1000-1500 physical resistance at lvl 30-40. If you're having trouble with the elemental resistances then just focus on fire and poison at this point. At level 60, try to get 1500-2500 all elemental and 3000-4000 physical resistances. At level 90, you should have 2500-3500 elemental and 5000-6000 physical resistance. Your damage at level 90 should be 4000-6000 on the character sheet. With a very fast weapon this damage is respectable. Socket your armor with resistance gems, armor gems, or defense stat gems to reach these levels.


General Tips:
  • ALWAYS keep your defensive buffs active.
  • Start gambling when you max barter and have the gold.
  • Enchant your best gear 3-5 times at high level using only enchant shrines because the enchants are based on your level, not the items'. You can farm these shrines if you know where they spawned and by repopulating the dungeon by not entering it for around 20 minutes. But if you have enchant shrines in the endless dungeon (for example), and enter the quest dungeon, your endless dungeon will be reset, no repopulated, so you would need to find new enchant shrines all over again.
  • Always check the armor vendor for upgrades.
  • Use 2 different ranks of the elemental protection spell scroll to double the resistance bonuses.
  • Give your pet 2 different ranks of the heal all spell scroll to turn it into a healing bot.
  • Buy map scrolls from the vendor for experience runs with lots of champions.
  • Use the haste spell scroll for quick escapes, sprinting between groups of mobs, and faster attack speed.


Recommended Mods:
5 minute buff duration mod: viewtopic.php?f=20&t=5235
Varying dungeons from map scroll 20-??? mod: viewtopic.php?f=20&t=3956
Doomquake stat fix mod: viewtopic.php?f=20&t=7236
200x potion stack size mod: viewtopic.php?f=20&t=3482
Respec mod: viewtopic.php?f=20&t=2132
Tier 3 (level 60+) gear mod: viewtopic.php?f=20&t=5427
(note that this guide does not require you to have the tier 3 gear mod in order to get the stats/resistances/dps listed above)
Last edited by Voj on Fri Jan 15, 2010 5:12 pm, edited 5 times in total.
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Re: Spectral Echo Destroyer Survival Guide (VHHC)

Postby Agim » Sat Nov 28, 2009 2:40 pm

Very nice guide. I'm new to the game, but definitely about to go VHHC Destroyer. I was looking for some hints and it seems your guide came just in time for me. :D
Just a question for starters. Is the 1h/shield only way or is it possible to go with dual-wielding or 2h too with not much increased risk (after reaching the 50% block)?
Thanks for the great work!

Edit: This is tough, 2 destroyers dead already.
Last edited by Agim on Mon Nov 30, 2009 4:15 pm, edited 2 times in total.
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Re: Spectral Echo Destroyer Survival Guide (VHHC)

Postby Voj » Sat Nov 28, 2009 8:31 pm

With the shield you just reach 50% block earlier, and lose some dps but gain some defensive stats. I tried a 2h spectral echo/ doomquake build not long ago, but I took a lot more damage, even though I had very good elemental and physical resistances; I really don't know why I was taking so much damage (was fighting equal level mobs @ lvl 35-40). For example, I was level 35, had like 1200 armor absorb and about 900 in every elemental resistance but my hp was still dropping very fast.

I'd say go for it, but have a shield in the stash just in case you feel you're taking too much damage.
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Re: Spectral Echo Destroyer Survival Guide (VHHC)

Postby Machineza » Sun Nov 29, 2009 7:29 am

Thanks for a great guide Voj. I actually started this char based on your previously helpful posts scattered in other topics. I see you have now compiled them into a very useful post which I have bookmarked :)

I'm level 30 (VHHC char, untwinked) and just entered the black palace. So far its been cake, with only a couple of NDEs. I haven't played the game before so I'm not quite sure what's coming :P

Btw, what is your take on a dual wielding VHHC destroyer. Possibly with a higher strength:defense ratio, using devastate for example. "Offense the best defense" viable?

Cheers
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Re: Spectral Echo Destroyer Survival Guide (VHHC)

Postby Voj » Sun Nov 29, 2009 9:40 am

Machineza wrote:Thanks for a great guide Voj. I actually started this char based on your previously helpful posts scattered in other topics. I see you have now compiled them into a very useful post which I have bookmarked :)

I'm level 30 (VHHC char, untwinked) and just entered the black palace. So far its been cake, with only a couple of NDEs. I haven't played the game before so I'm not quite sure what's coming :P

Btw, what is your take on a dual wielding VHHC destroyer. Possibly with a higher strength:defense ratio, using devastate for example. "Offense the best defense" viable?

Cheers


DW with spectral echo would probably be a safer option because you can use entropic aura and not be forced to fight in melee range. If devastate didn't cancel auras it would probably be a great alternative in vh hc; your hp won't spike as much if mobs are crawling around you.

Devastate is a very efficient killing skill, but you'll be chugging a lot of pots just from the fact that you can't life steal with it. I also tried it very briefly with a sword/shield setup, but the kill speed felt quite slow compared to spectral echo, but more testing is probably needed.
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Re: Spectral Echo Destroyer Survival Guide (VHHC)

Postby Agim » Thu Dec 03, 2009 6:49 pm

My third SE Destroyer is level 23 now. Up to 20 it was pain with DPS (slash attack + titan stomp). I was unlucky on finding good weapon too. Spectral Echo skill changed it really and I can beat mobs my level much faster now. I'm following the Voj's guide and the build seems very solid so far.
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Re: Spectral Echo Destroyer Survival Guide (VHHC)

Postby gdreaper » Thu Dec 03, 2009 8:37 pm

I just started a new sword/shield destroyer on VH(not HC) and I died 9 times before I get Spectral Echo :(. I should have taken titan stomp early because my overall damage output was pathetic. I'm doing better now thanks to Chain Vortex/Spectral Echo combo. I don't think I'll be taking Frozen Armor since I rely on Chain Vortex stuns. Does Spectral Echo stacks if casted twice/thrice? I can't really tell the damage difference. I really hate that there's no way of telling when the Spectral Echo buff is on/off.
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Re: Spectral Echo Destroyer Survival Guide (VHHC)

Postby Voj » Fri Dec 04, 2009 11:40 am

gdreaper wrote:I just started a new sword/shield destroyer on VH(not HC) and I died 9 times before I get Spectral Echo :(. I should have taken titan stomp early because my overall damage output was pathetic. I'm doing better now thanks to Chain Vortex/Spectral Echo combo. I don't think I'll be taking Frozen Armor since I rely on Chain Vortex stuns. Does Spectral Echo stacks if casted twice/thrice? I can't really tell the damage difference. I really hate that there's no way of telling when the Spectral Echo buff is on/off.


It's stackable if you're not using the 5 minute duration mod. I just cast it every 10 seconds to make sure it's stacked. It also makes a louder sound effect if it's stacked, probably because it simultaneously plays that sound effect twice. I'm not sure if it can be stacked 3 times though. If you want to use the 5 minute duration mod and stack then just delete any file with the name spectral echo in the mod's folder.
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Re: Spectral Echo Destroyer Survival Guide (VHHC)

Postby Hillda » Sun Dec 06, 2009 10:52 pm

Voj wrote:Shadow Armor : (...) This skill will double your melee dps


What are you talking about ?
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Re: Spectral Echo Destroyer Survival Guide (VHHC)

Postby Voj » Mon Dec 07, 2009 12:23 am

Hillda wrote:
Voj wrote:Shadow Armor : (...) This skill will double your melee dps


What are you talking about ?


At character level 2, the dude above your head does pretty much the same damage as you. As you level, you begin to severely outdamage it so the damage becomes useless. So to reiterate, the damage the shadow armor dude does is only useful at very low level.
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Re: Spectral Echo Destroyer Survival Guide (VHHC)

Postby Lacunaa » Fri Dec 11, 2009 6:03 am

Thx for the guide man. I've been using it on vhhc with great success.
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Re: Spectral Echo Destroyer Survival Guide (VHHC)

Postby Voj » Fri Dec 11, 2009 11:58 am

I'm glad it helps.
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Re: Spectral Echo Destroyer Survival Guide (VHHC)

Postby Valmar » Wed Dec 16, 2009 4:01 pm

Thx for the guide, I will try it in my next character for sure.
How abour spells or a spell section in the guide? It would be useful, I think.
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Re: Spectral Echo Destroyer Survival Guide (VHHC)

Postby Voj » Thu Dec 17, 2009 3:26 am

Valmar wrote:Thx for the guide, I will try it in my next character for sure.
How abour spells or a spell section in the guide? It would be useful, I think.


The reason I didn't include a spells section is my lack of experience in that area. Dervish and haste got me through the game, with heal all on the pet. I recently gave frost to the pet and it's working well as a survival spell. I didn't experiment with the summoning spells because it was just one more thing to keep track of on top of the buffs (before using the long duration mod).
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Re: Spectral Echo Destroyer Survival Guide (VHHC)

Postby Valmar » Thu Dec 17, 2009 3:15 pm

Voj wrote:
Valmar wrote:Thx for the guide, I will try it in my next character for sure.
How abour spells or a spell section in the guide? It would be useful, I think.


The reason I didn't include a spells section is my lack of experience in that area. Dervish and haste got me through the game, with heal all on the pet. I recently gave frost to the pet and it's working well as a survival spell. I didn't experiment with the summoning spells because it was just one more thing to keep track of on top of the buffs (before using the long duration mod).


Ok, thx for the tips, Voj; I really appreciated them. I will try him when I can. Thx for the guide again.
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Re: Spectral Echo Destroyer Survival Guide (VHHC)

Postby sojo » Fri Dec 25, 2009 11:14 pm

thx for the guide

I got to level 21 on Normal mode before I stopped my first Destroyer, It was way too easy.

VH definitely makes the game much more interesting. I think I'll try HC mode after I beat the game once.
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Re: Spectral Echo Destroyer Survival Guide (VHHC)

Postby Zegapain » Thu Dec 31, 2009 3:23 am

I'm confused. As far as weapon DPS goes what constitutes a good weapon really? Is the DPS stat all that really matters? What about attack rate and what exactly to does the "armor reduction" stat do?
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Re: Spectral Echo Destroyer Survival Guide (VHHC)

Postby SHABBADABBA » Thu Dec 31, 2009 8:54 am

Very nice work; great effort put into write-up. Thanks!
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Re: Spectral Echo Destroyer Survival Guide (VHHC)

Postby Voj » Thu Dec 31, 2009 11:35 pm

Zegapain wrote:I'm confused. As far as weapon DPS goes what constitutes a good weapon really? Is the DPS stat all that really matters? What about attack rate and what exactly to does the "armor reduction" stat do?


Yes, dps matters, but a very fast weapon will be better than a slower one if both their dps is equal. Like mentioned in the guide, you steal life faster and if you have knock back then enemies won't come near you if you are swinging fast enough. Even a minuscule amount of knockback becomes effective if it's applied at a very fast rate.

I've read that enchanting is also more effective on very fast weapons. For example, if 50 damage is enchanted to a very fast weapon, then that 50 damage is dealt at a very fast pace, compared to 50 damage being dealt at a very slow pace with a very slow weapon. I haven't read too much about this though since the damage calculations are too complex for my puny brain to comprehend.

Armor reduction is applied to a mob causing that mob takes more damage. It's not very effective compared to dps boosting stats because those dps boosting stats factor into the skills you are using, like spectral echo, devastate, doomquake, etc, while armor reduction just gives you a flat bonus to damage.

The best thing you can do with weapons if you have a few lying around that are similar in dps is experiment to see which simply kills faster. I gambled tons of weapons and I find that the fastest ones kill faster, plain and simple.
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Re: Spectral Echo Destroyer Survival Guide (VHHC)

Postby Zegapain » Fri Jan 01, 2010 7:24 pm

Voj wrote:
Zegapain wrote:I'm confused. As far as weapon DPS goes what constitutes a good weapon really? Is the DPS stat all that really matters? What about attack rate and what exactly to does the "armor reduction" stat do?


Yes, dps matters, but a very fast weapon will be better than a slower one if both their dps is equal. Like mentioned in the guide, you steal life faster and if you have knock back then enemies won't come near you if you are swinging fast enough. Even a minuscule amount of knock back becomes effective if it's applied at a very fast rate.

I've read that enchanting is also more effective on very fast weapons. For example, if 50 damage is enchanted to a very fast weapon, then that 50 damage is dealt at a very fast pace, compared to 50 damage being dealt at a very slow pace with a very slow weapon. I haven't read too much about this though since the damage calculations are too complex for my puny brain to comprehend.

Armor reduction is applied to a mob causing that mob takes more damage. It's not very effective compared to dps boosting stats because those dps boosting stats factor into the skills you are using, like spectral echo, devastate, doomquake, etc, while armor reduction just gives you a flat bonus to damage.

The best thing you can do with weapons if you have a few lying around that are similar in dps is experiment to see which simply kills faster. I gambled tons of weapons and I find that the fastest ones kill faster, plain and simple.


I hear what you are saying. It's just that as far as DPS vs. attack speed go, I have never really found a single handed weapon with an attack speed any better then "average". I have a few polearms that attack very fast but then that requires loosing my shield and the block rate bonus there in. Is this a normal situation to deal with?

P.S. Is it really possible to achieve a 50% block rate with gear alone with no points in "Shadow Armor" thereby allowing one to max "Shadow Bowman"?
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