Lenor wrote:sorry for asking this but,what lvl are you?
Are you aware that after lvl 55 items don't scale with lvl and the mobs in infinite dungeon get stronger?Also,when you hit lvl 100 you don't grow in power anymore,and the mobs keep growing in power...your only chance to keep up with them is by enchanting...
The reason I made this is because I enchanted a pretty powerful weapon with gold hard earned and then BOOM it wiped,and now I hit a mob in infinite dungeon and i only take them 15% of their life...
Enchanting is not OP,period
It's not overpowered, but too dominant and it doesn't scale well enough (imho, it is too powerful at lower levels and pretty well balanced at higher levels where you depend on the enchanter to get good gear).
I agree with your comments on high level characters (I guess, playing at 80+ using only non-enchanted gear on VH could be next to impossible) and that nerfing the enchanter WITHOUT re-balancing high level items would be a bad idea.
I also dislike the de-enchant feature as it wiped my uber weapon last night (and no, I'm not going to use any workaround, I simply accept it as a part of the game mechanics - it still hurts to lose a 2.1k dps pistol at lvl 84 with the only alternative being a 725 dps unique pistol that costs a fortune to enchant ).
What I would _really_ love to see would be a mod that:
a) balances high-level items for a more D2-like feel (finding that single uber rare ring with godly stats)
b) makes enchantment less important (limit # and strength of effects that can be gained by enchantments, scale the enchanter to the item level, so you cannot make a lvl 5 weapon 5times more powerful than a lvl 80+ drop).
Of course, b) can only work in connection with a). Right now, high level item drops suck and there is absolutely NO point in keeping them or hunting for a special item when the enchanter can give you something so many magnitudes better.