[MOD] Merchant Pack v4.1

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Re: [MOD] Merchant Pack v4.1

Postby zebramatt » Tue Jan 05, 2010 3:41 pm

Also, question:

Is there not someone who sells wands?
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Re: [MOD] Merchant Pack v4.1

Postby Umbra » Tue Jan 05, 2010 4:10 pm

zebramatt wrote:Also, question:

Is there not someone who sells wands?


The ring + necklace seller (Purple-haired girl across from general goods vendor) sells wands under her weapon tab.
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Re: [MOD] Merchant Pack v4.1

Postby tl2e3le4f » Tue Jan 05, 2010 5:48 pm

Wow thanks Lathlas! The remove_binary did the trick. :D
Even though it's kind of OCD, I was wondering how I could remove the extra potions now from the potion merchant's inventory? The two potions that scale with your level which repeat because I already added them in the static folder. They change sometimes too which is weird so I don't really know how to remove them.
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Re: [MOD] Merchant Pack v4.1

Postby zebramatt » Tue Jan 05, 2010 5:51 pm

Umbra wrote:
zebramatt wrote:Also, question:

Is there not someone who sells wands?


The ring + necklace seller (Purple-haired girl across from general goods vendor) sells wands under her weapon tab.


Ah, yes! Of course. That makes sense!

Thanks.
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Re: [MOD] Merchant Pack v4.1

Postby Lathlas » Tue Jan 05, 2010 8:15 pm

tl2e3le4f wrote:Wow thanks Lathlas! The remove_binary did the trick. :D
Even though it's kind of OCD, I was wondering how I could remove the extra potions now from the potion merchant's inventory? The two potions that scale with your level which repeat because I already added them in the static folder. They change sometimes too which is weird so I don't really know how to remove them.


You can open up POTION_VENDOR_SPAWN_HEALTH and POTION_VENDOR_SPAWN_MANA and just delete all of the potions if you want.
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Re: [MOD] Merchant Pack v4.1

Postby tl2e3le4f » Wed Jan 06, 2010 12:50 am

Thanks again! You sure are good at this. :)
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Re: [MOD] Merchant Pack v4.1

Postby Fayd » Fri Jan 08, 2010 5:04 pm

A question or request or what have you concerning the potions dealer:

Could he sell at least 2 grades of each health and mana potions please? I find that while the scaling with level is nice, sometimes, it upgrades before I have the funds to support buying the newer potions, or I want to finish of a stack to put away for my inevitable death and restart (I AM going to finish a VHHC one of these days...or get farther than the jungle...)

Having 2 grades of each, health and mana, scaling by level, would personally be really nice. But take it with a grain of salt: This is just my opinion.

EDIT: Actually, I just looked through the potion files and found a BUNCH of potions that I've never seen in game...perhaps having them have a chance of appearing at the potion merchant would be nice.
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Re: [MOD] Merchant Pack v4.1

Postby Lathlas » Fri Jan 08, 2010 11:06 pm

Fayd wrote:A question or request or what have you concerning the potions dealer:

Could he sell at least 2 grades of each health and mana potions please? I find that while the scaling with level is nice, sometimes, it upgrades before I have the funds to support buying the newer potions, or I want to finish of a stack to put away for my inevitable death and restart (I AM going to finish a VHHC one of these days...or get farther than the jungle...)

Having 2 grades of each, health and mana, scaling by level, would personally be really nice. But take it with a grain of salt: This is just my opinion.

EDIT: Actually, I just looked through the potion files and found a BUNCH of potions that I've never seen in game...perhaps having them have a chance of appearing at the potion merchant would be nice.


What are these potions you've never seen?
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Re: [MOD] Merchant Pack v4.1

Postby Fayd » Sat Jan 09, 2010 6:27 am

Under the potions tab in TorchED, I found:

Accuracy Potion
Armor Potion
Luck Potion

There are also the permanent and temporary stat increasing fish in this category, and they are sold by someone in town, right? Arthur, if I'm not mistaken?
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Re: [MOD] Merchant Pack v4.1

Postby Lathlas » Sat Jan 09, 2010 7:21 am

Fayd wrote:Under the potions tab in TorchED, I found:

Accuracy Potion
Armor Potion
Luck Potion

There are also the permanent and temporary stat increasing fish in this category, and they are sold by someone in town, right? Arthur, if I'm not mistaken?


Yeah, all of the fish potions are sold by the fish monger. They are of type potion, but they're definitely fish.

The other three potions don't show up because they have a rarity of 0. I think they're funtctionally has been mirrored by at least one other potion mod so I didn't want to include modded potions with this (I'll double check that, if not, I'll add them to my potion mod, I need to use some more of those icons anyway). I'd much rather have a new potion that does the same thing than a modified potion that may cause a conflict somewhere.
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Re: [MOD] Merchant Pack v4.1

Postby Fayd » Sat Jan 09, 2010 8:26 am

I think they're default potions....yeah, I checked, they're just naturally in Torchlight. They're temporary boosts to crit chance, armor, and magic item find.

Along with those, there's the Overseer's Eye and Brom's Roughide Tonic, which, if you include, should probably be rarer than others.
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Re: [MOD] Merchant Pack v4.1

Postby Lathlas » Sat Jan 09, 2010 10:28 am

Fayd wrote:I think they're default potions....yeah, I checked, they're just naturally in Torchlight. They're temporary boosts to crit chance, armor, and magic item find.

Along with those, there's the Overseer's Eye and Brom's Roughide Tonic, which, if you include, should probably be rarer than others.


I'm definitely not selling unique quest rewards anywhere.
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Re: [MOD] Merchant Pack v4.1

Postby Fayd » Sat Jan 09, 2010 10:39 am

Fair enough. I am only brainstorming after all...not all ideas will be great!
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Re: [MOD] Merchant Pack v4.1

Postby Raxrenol » Sun Jan 17, 2010 12:39 pm

Absolutely love this mod! It adds so much to the game, and it does so very cleanly. Great job on putting it all together Lathlas. And valdr and MissGrim on making the gem and spell dealers. I'm really enjoying it. :D
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Re: [MOD] Merchant Pack v4.1

Postby ElAmber » Mon Jan 18, 2010 10:02 am

Just curious, if I install this Merchant pack do I have to uninstall other merchants I already have installed, like for instance like Baklah's finest gear, Anya's gems emporium, and spell dealer? Will they conflict? I see the latest version now on Torchleech and I was thinking of using it instead of all the individual merchants.
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Re: [MOD] Merchant Pack v4.1

Postby Lathlas » Mon Jan 18, 2010 2:47 pm

ElAmber wrote:Just curious, if I install this Merchant pack do I have to uninstall other merchants I already have installed, like for instance like Baklah's finest gear, Anya's gems emporium, and spell dealer? Will they conflict? I see the latest version now on Torchleech and I was thinking of using it instead of all the individual merchants.


You should only uninstall the ones that come with it. Arthur the Fishmonger, Gasper the Cartographer, Anya's Gem Emporium and the Spell Dealer. Leave Baklah's if you plan on using him.
And on the sixth day God said, "They're not bugs, they're features. Let's ship!"

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Re: [MOD] Merchant Pack v4.1

Postby mistwolf » Wed Jan 27, 2010 4:25 am

so how specifically would i code in the giant fishes?
ex.
[OBJECT]
<STRING>UNIT:giantfireangel
<INTEGER>WEIGHT:-1
<INTEGER>RARITY_OVERRIDE:1
[/OBJECT]

or must it have the spaces
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Re: [MOD] Merchant Pack v4.1

Postby Lathlas » Wed Jan 27, 2010 5:48 am

mistwolf wrote:so how specifically would i code in the giant fishes?
ex.
[OBJECT]
<STRING>UNIT:giantfireangel
<INTEGER>WEIGHT:-1
<INTEGER>RARITY_OVERRIDE:1
[/OBJECT]

or must it have the spaces


It's whatever is listed after "<STRING>NAME:" on the item you want to appear. For example, the vanilla Giant Firefish is "Firefish_big_perm". I believe you could also use the Display Name, but I prefer the name string for accuracy's sake.
And on the sixth day God said, "They're not bugs, they're features. Let's ship!"

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Re: [MOD] Merchant Pack v4.1

Postby Folken » Fri Feb 05, 2010 7:40 am

I know this is an old thread, but I just wanted to say thanks for the great work. I waited until I was finished with the main game to download this mod (I wanted one, un-modded run through), but this is a really fantastic addition.
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Re: [MOD] Merchant Pack v4.1

Postby Lathlas » Fri Feb 05, 2010 8:01 am

Folken wrote:I know this is an old thread, but I just wanted to say thanks for the great work. I waited until I was finished with the main game to download this mod (I wanted one, un-modded run through), but this is a really fantastic addition.


Thank you, and hey! So, not an old thread. I check my thread's every day for support issues. In fact, I wish more people would post questions about Merchant Pack compatability here instead of on other threads where I have to go hunt them down.
And on the sixth day God said, "They're not bugs, they're features. Let's ship!"

[MODS]
Merchant Pack
Potion Expansion
More Gem Types
Scroll Cast
Prism Equipment
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