freddy wrote:this mod will fix exactly that problem. i guess jo just have some file problems. delete the mods.dat and mods.dat.adm from your mods folder (the folder where you put all your mods) and start TL again. the recipes are ok what i've seen so far.
freddy wrote:this mod will fix exactly that problem. i guess jo just have some file problems. delete the mods.dat and mods.dat.adm from your mods folder (the folder where you put all your mods) and start TL again. the recipes are ok what i've seen so far.
to fayd: nice. you really did ithow long did it take ? unfortunately this mod will break the next version of my gem mod since i'm planning to add the randomize-gem files to my gem mod because i will cut down the rarity again a little bit, but nothing's done so far. in general i recommend you not to release mods with *adm files.
jdowling wrote:I found this thread about the problem. I think it has been fixed and can be fixed for someone experiencing the problem if they upgrade their game to the latest version.
Fayd wrote:Also, I didn't know about the .adm files...what's the point of them if they cause trouble? I'll go through the files tonight or tomorrow and muck them all out.
zebramatt wrote:when creating, updating or installing mods, it's always a great idea to delete all the *.adm files first - my preferred method is to use the "Clear cached files (Torchlight)" option in the Extras menu of TorchLeech
TorchLeech wrote:zebramatt wrote:when creating, updating or installing mods, it's always a great idea to delete all the *.adm files first - my preferred method is to use the "Clear cached files (Torchlight)" option in the Extras menu of TorchLeech
TLeech clears the cache after every update and install process automatically. You can save this step. It will be already done.
freddy wrote:the bug we are talking about is still there, at least in 1.12. don't knowe about steam's 1.15.
Fayd wrote:freddy wrote:this mod will fix exactly that problem. i guess jo just have some file problems. delete the mods.dat and mods.dat.adm from your mods folder (the folder where you put all your mods) and start TL again. the recipes are ok what i've seen so far.
to fayd: nice. you really did ithow long did it take ? unfortunately this mod will break the next version of my gem mod since i'm planning to add the randomize-gem files to my gem mod because i will cut down the rarity again a little bit, but nothing's done so far. in general i recommend you not to release mods with *adm files.
Only about half an hour. Because I am persnickety and make them by hand so much I develop a rhythm. That, and finding some good music.
that's exactly the same way i didi do most of the modding things with an editor right now, it's just years faster than doing it with torchED.
There are 2 possibilities for our mods to stay compatible:
A. People download Arithmancy and Thaumaturgy and your gem mod but NOT Geomancy.
B. You make an alternate version for compatibility.
Personally, I like option A.
i really have to think about that. actually i wanted to add the recipes to my gem mod because of balancing the lowered droprate with the next version, but i also want to keep my mod as compatible as possible.
Also, I didn't know about the .adm files...what's the point of them if they cause trouble? I'll go through the files tonight or tomorrow and muck them all out.
Also, I have been unable to replicate any of the weird bugs. I've used multiple characters, and at least one of every type of formula (including single gems) ...and this may sound odd, but because I use TorchLeech so much...I don't actually know how to install mods, so writing the readme would be difficult. But really should, as not everyone uses tools to help with their installations.
another way to delete all cache files is using a batch file. there was a tutorial for that since the original batch file doesn't work as intended or at all. i'll search that thread and add the link soon. edit: viewtopic.php?f=6&t=7077&p=69982&hilit=+tutorial#p69982
Thanks for the tech help freddy!
you're welcome.
I'm pretty surprised that it's fixed in one place you can get the game but not in all the places but I guess I'm not shocked with how software development tends to go
*.adm files are Torchlight's working files - its cache. If you change/update *.dat files but leave the corresponding *.adm files in place, Torchlight will usually use the *.adms and ignore the *.dats. By only providing *.dats, you force Torchlight to generate a new set of *.adms to run from - meaning the latest *.dats will always be used.
Therefore, when creating, updating or installing mods, it's always a great idea to delete all the *.adm files first - my preferred method is to use the "Clear cached files (Torchlight)" option in the Extras menu of TorchLeech. Don't do it whilst Torchlight is running, mind. I have no idea what that might do.
Oh, and make regular backups, of course (of the mod content and your saves) - else you royally eff up yer saves and have to start a character over.
Well, let me know what you decide to do Freddy. If I have to rework my mods, I'll make a special version compatible.
freddy wrote:is possible to make a recipe with more than 1 output item ???
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