Ferret Pet (by Runic), version 1.2 Jan 14

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Re: Ferret Pet (by Runic)

Postby Drimacus » Wed Jan 06, 2010 12:10 pm

Don't worry about it, I was merely stating the fact that it's slightly borked in original TL. :lol:

As for the why, my game crashed every time I hovered over Tanwanteng's left eye in my stash and it was driving me insane. No matter how many times I told myself to move the cursor around it I always kept forgetting. :roll:
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Re: Ferret Pet (by Runic)

Postby Squig » Wed Jan 06, 2010 5:32 pm

What does the ferret pet look like?
Id love to see a picture.

Thanks!
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Re: Ferret Pet (by Runic)

Postby Didero » Thu Jan 07, 2010 4:08 am

Squig wrote:What does the ferret pet look like?
Id love to see a picture.

Thanks!

In the "Will the ferret be officially added to the digital version" topic, Grue posted this image:
Image
I could take more if you want :)

Coincidentally, his post was also what made me try to get the ferret in the main game. So thanks! :D
Creator of:
-Total Respec mod (v2.0, Jan. 10 2010)
-Faster Walking mod (v1.0, Nov. 11 2009)
Uploader of:
-Ferret Pet mod (ferret itself made by Runic) (v1.1.1, Jan. 4 2010)
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Re: Ferret Pet (by Runic)

Postby hakkenshi » Thu Jan 07, 2010 4:26 am

It has GOGGLES?? Must have.
Please check out my WIP class, the Shadowdancer - I'd love to get some feedback!
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Re: Ferret Pet (by Runic)

Postby Squig » Thu Jan 07, 2010 12:34 pm

Thanks for posting a picture of the ferret

He is so cute!
Gotta have a mod to make a GIANT ferret next *hehe*
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Re: Ferret Pet (by Runic)

Postby Phanjam » Thu Jan 07, 2010 4:33 pm

Plan to build an Enchanter class (from sigreth's GenderModv1 viewtopic.php?f=20&t=6173) and this ferret will definitely be her pet!

Have been playing Destroyer class for some time now and getting a little tired of just beating everything to death!
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Re: Ferret Pet (by Runic)

Postby Professor » Thu Jan 07, 2010 6:52 pm

That is one darn cute ferret. Seems most appropriate for the Alchemist. Maybe its the goggles.
"Hit that? Its not so far away. Here, let me load up my Exploding Shot..." - Valeria
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Re: Ferret Pet (by Runic)

Postby zebedee » Wed Jan 13, 2010 4:38 pm

I'm missing something, or doing something wrong... I'm running the Steam version, and I THOUGHT I followed the instructions. The ferret shows up as an option for new characters, but there's no fish in the general merchant shop. This is the only mod I'm running, so a) it's not a conflict but b) I'm happy to believe I did it wrong.

I first ran the removebinary file in the ferret pet directory. That didn't do it, so I went in and removed the massfile and masterresource files. That didn't do it either. What am I missing?
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Re: Ferret Pet (by Runic)

Postby Gio » Wed Jan 13, 2010 5:31 pm

Well, I recommend TorchLeech.. I use it to manage all of my mods. It will let you know if there are any conflicts with other mods you may have installed, as well as let you change around load priorities.

So give that a shot, and see if it helps sort out your issue, especially if you somehow made a mistake during install. Otherwise, you can try leaving town and checking the merchant again when you return.. ^^

- Gio
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Re: Ferret Pet (by Runic)

Postby zebedee » Wed Jan 13, 2010 5:50 pm

Hmm. I installed Torchleech, which wasn't happy with the "unsupported" version of the ferret mod. So I deactivated that, then installed and activated the "supported" version inside Torchleech... and nothing changed. Also, my character is L.13... am I supposed to have the dogfish in the store? Even if I have a dog?
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Re: Ferret Pet (by Runic)

Postby Gio » Wed Jan 13, 2010 6:28 pm

Offhand, I say you should actually uninstall both versions of the mod, and install it again. Also, by default Torchlight gives the merchant the catfish at 15 (I think) if you have the dog; the Ferret mod has the ferretfish from level 1. Again, try leaving town and heading to the merchant to check for a reset. If that doesn't work, well.. I'm out of ideas. =/

- Gio
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Re: Ferret Pet (by Runic)

Postby zebedee » Wed Jan 13, 2010 7:07 pm

Something weird is definitely going on. I uninstalled and reinstalled. Still getting (only) the dogfish in the store, even though I HAVE a dog, and I'm not level 15 yet.
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Re: Ferret Pet (by Runic)

Postby zebramatt » Thu Jan 14, 2010 12:44 am

zebedee wrote:I'm missing something, or doing something wrong... I'm running the Steam version, and I THOUGHT I followed the instructions. The ferret shows up as an option for new characters, but there's no fish in the general merchant shop. This is the only mod I'm running, so a) it's not a conflict but b) I'm happy to believe I did it wrong.

I first ran the removebinary file in the ferret pet directory. That didn't do it, so I went in and removed the massfile and masterresource files. That didn't do it either. What am I missing?


You aren't missing anything. The Ferretfish isn't supposed to appear in the General Merchant's inventory. It will appear during fishing occasionally or, if you have Lathlas's Merchant Pack then Arthur the Awful Fishmonger will stock it.
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Re: Ferret Pet (by Runic)

Postby Didero » Thu Jan 14, 2010 2:29 am

zebramatt wrote:
zebedee wrote:I'm missing something, or doing something wrong... I'm running the Steam version, and I THOUGHT I followed the instructions. The ferret shows up as an option for new characters, but there's no fish in the general merchant shop. This is the only mod I'm running, so a) it's not a conflict but b) I'm happy to believe I did it wrong.

I first ran the removebinary file in the ferret pet directory. That didn't do it, so I went in and removed the massfile and masterresource files. That didn't do it either. What am I missing?


You aren't missing anything. The Ferretfish isn't supposed to appear in the General Merchant's inventory. It will appear during fishing occasionally or, if you have Lathlas's Merchant Pack then Arthur the Awful Fishmonger will stock it.


It is supposed to appear in the General Merchant's inventory if you don't have the Merchant Pack.
Oh, I think I know what the problem is. The general merchant picks one of the standard pet transformation fishes to sell. So it sells either a dogfish OR a catfish OR a ferretfish, with each fish having an equal chance of appearing. So you'll have to keep refreshing his inventory until he decides to sell the ferretfish, or install the Merchant Pack and buy it from Arthur. Or wait a little while for me to fix this ;)

EDIT: Fixed! With version 1.2 (download links are in the first post), if you don't have the Merchant Pack installed, the General Items vendor should now always have a Ferretfish, plus sometimes a Dog- or Catfish if you're level 15 or higher. If you do have the Merchant Pack (you should, it's great :)) this update won't change anything for you. If you feel there's something missing though, feel free to make suggestions :D
Creator of:
-Total Respec mod (v2.0, Jan. 10 2010)
-Faster Walking mod (v1.0, Nov. 11 2009)
Uploader of:
-Ferret Pet mod (ferret itself made by Runic) (v1.1.1, Jan. 4 2010)
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Re: Ferret Pet (by Runic)

Postby zebramatt » Thu Jan 14, 2010 2:36 am

Didero wrote:
zebramatt wrote:
zebedee wrote:I'm missing something, or doing something wrong... I'm running the Steam version, and I THOUGHT I followed the instructions. The ferret shows up as an option for new characters, but there's no fish in the general merchant shop. This is the only mod I'm running, so a) it's not a conflict but b) I'm happy to believe I did it wrong.

I first ran the removebinary file in the ferret pet directory. That didn't do it, so I went in and removed the massfile and masterresource files. That didn't do it either. What am I missing?


You aren't missing anything. The Ferretfish isn't supposed to appear in the General Merchant's inventory. It will appear during fishing occasionally or, if you have Lathlas's Merchant Pack then Arthur the Awful Fishmonger will stock it.


It is supposed to appear in the General Merchant's inventory if you don't have the Merchant Pack.
Oh, I think I know what the problem is. The general merchant picks one of the standard pet transformation fishes to sell. So it sells either a dogfish OR a catfish OR a ferretfish, with each fish having an equal chance of appearing. So you'll have to keep refreshing his inventory until he decides to sell the ferretfish, or install the Merchant Pack and buy it from Arthur. Or wait a little while for me to fix this ;)

EDIT: Fixed! With version 1.2 (download links are in the first post), if you don't have the Merchant Pack installed, the General Items vendor should now always have a Ferretfish, plus sometimes a Dog- or Catfish if you're level 15 or higher. If you do have the Merchant Pack (you should, it's great :)) this update won't change anything for you. If you feel there's something missing though, feel free to make suggestions :D



I stand corrected!
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Re: Ferret Pet (by Runic)

Postby zebedee » Thu Jan 14, 2010 4:51 am

Excellent! Thanks for the quick work. Now... does the new version work with Torchleech?

Edit: Seems the answer is no at the moment. But I put it in by hand, and that did the trick. Thanks!
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Re: Ferret Pet (by Runic)

Postby Didero » Thu Jan 14, 2010 6:48 am

zebedee wrote:Excellent! Thanks for the quick work. Now... does the new version work with Torchleech?

Edit: Seems the answer is no at the moment. But I put it in by hand, and that did the trick. Thanks!

I just reported the new version through TorchLeech, so now we just wait for them to update.
And you're welcome :D
Creator of:
-Total Respec mod (v2.0, Jan. 10 2010)
-Faster Walking mod (v1.0, Nov. 11 2009)
Uploader of:
-Ferret Pet mod (ferret itself made by Runic) (v1.1.1, Jan. 4 2010)
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Re: Ferret Pet (by Runic), version 1.2 Jan 14

Postby Gio » Thu Jan 14, 2010 9:54 am

Oh thank god! After zebramatt's post I thought I was nuts, so I shut up rather than give wrong info. -.-

Guess I wasn't paying that much attention.. >.>

- Gio
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Re: Ferret Pet (by Runic), version 1.2 Jan 14

Postby zebramatt » Thu Jan 14, 2010 10:06 am

Gio wrote:Oh thank god! After zebramatt's post I thought I was nuts, so I shut up rather than give wrong info. -.-

Guess I wasn't paying that much attention.. >.>

- Gio


Turns out we're all a little nuts...
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Re: Ferret Pet (by Runic), version 1.2 Jan 14

Postby Shurhaian » Wed Mar 31, 2010 1:07 am

There are simply no words for how utterly adorable this little guy is. Thank you for putting this mod in releasable format.
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