heres some updates on my progress:
finished retexturing and turning this into its own independent tile set. Its named cliff side. Removed all the mines specific stuff. It works ingame and in the editor and has tags. All floors, walls, trims, etc use their own textures an materials. A total of 148 meshes were modified
Ported and retextured the trees, grass, rocks and bushes from the town props folder to work with it. Current amount is 24.
Whats left to do:
+improve grass floor texture.
+put more plants and trees in. Going to also try and get some of the stuff from the town map into here as well. What you see in the torchlight town map is pre positioned and has the tree tops seperated from the trunks. Going to try and make them stand alones.
+port and modify some structures for it like bridges and sign post
+create more types of stair slopes
+create bottom trims to help blend the grass into rock walls better.
+finish example test map
Hoping to have something uploaded to try out this week.
