I worked on destructible elements for a sewer area.


spent most of my time working on Act 2 monsters (the second half of the Act). I polished 13 different monsters, and added 12 new skills for them. I set up or revised spawnclasses for 6 different regions. I worked on destructible elements for a sewer area.

DarkTails wrote:I worked on destructible elements for a sewer area.
I'll giggle uncontrollably if you add 4 baby turtles crawling around in an area down there
travisbaldree wrote:Act 2 is a desert and has always been a desert.
Fear not, there's only one sewer area, it's small, and not a primary quest location.
I don't think it'll feel real familiar.


Glass wrote:travisbaldree wrote:Act 2 is a desert and has always been a desert.
Fear not, there's only one sewer area, it's small, and not a primary quest location.
I don't think it'll feel real familiar.
WHY!? No, seriously. Why is act 2 always a desert and why does that desert always have a sewer. Is this deliberate homage or is there something about the second part of games, deserts and sewers that just go together?
dacckon wrote:Huzzah for 62 new music tracks!
I 'm a bit curious about the monsters you've brought back, have you brought back the ever feared dark zealots, blood disciples, and dragonkin? Graverobbers, goblin archers, elementals? And of course the deadly Ember Mycon?
Glass wrote:travisbaldree wrote:Act 2 is a desert and has always been a desert.
Fear not, there's only one sewer area, it's small, and not a primary quest location.
I don't think it'll feel real familiar.
WHY!? No, seriously. Why is act 2 always a desert and why does that desert always have a sewer. Is this deliberate homage or is there something about the second part of games, deserts and sewers that just go together?
travisbaldree wrote:dacckon wrote:Huzzah for 62 new music tracks!
I 'm a bit curious about the monsters you've brought back, have you brought back the ever feared dark zealots, blood disciples, and dragonkin? Graverobbers, goblin archers, elementals? And of course the deadly Ember Mycon?
Three of those return. But I ain't sayin' which ones.


travisbaldree wrote:
Nobody ever wants to start a game in a desert because it is too dry, and too uninviting as a stepping off point. And most outdoor areas tend to have green in them ( unless you're in autumn, and even THEN! ). So to get good contrast, you flip flop - green, brown, green.
*Shrug*
That's really the main reason.




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